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106,667 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
Rocket & impact WIP
1 Year Ago
Cherry picked transparency UV channel selection (cs73689, cs73797)
1 Year Ago
Fixed std-cloth fuzz forcing entire material to dielectric; now only forced when fuzz mask > 0
1 Year Ago
Fixed metallic std-cloth breaking lowest shaderLOD in viewmodel; applied same fix to other shaders, just in case
1 Year Ago
blink controller uses skinset initial eye position
1 Year Ago
cave_large_hard S2P
1 Year Ago
added cliff prefabs around the timber mine entrance of cave_large_hard to help procmap cope, cope, cope
1 Year Ago
updated prevent movement collider on cliff_medium_sloped_L
1 Year Ago
Adding missing lock around EACServer tick
1 Year Ago
stables_b S2P
1 Year Ago
fixed incorrect setup on scrap_searchlight_static
1 Year Ago
small oilrig S2P
1 Year Ago
Fixed small oilrig source pipes not going into the seabed Added a proper collider for it as it still relied on a LOD mesh
1 Year Ago
Nuclear silo scene cleanup and progress
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from spectate_ulong_fix
1 Year Ago
Some final tweaks, added direct light shadow raygen for perf testing
1 Year Ago
More EACServer lock experiments
1 Year Ago
Removing stopwatch / forced cycle from all worker threads (redundant since 79169)
1 Year Ago
Only log one warning when SkeletonProperties.boneReference is null (instead of spamming one for every bone)
1 Year Ago
Compile fix
1 Year Ago
Increasing MaxReadQueue, MaxWriteQueue and MaxDecryptQueue values to 5000 on the server
1 Year Ago
Adding profiler samples to BaseNetwork.EnqueueWrite
1 Year Ago
Adding protect and unprotect locks to EACServer (debugging / testing)
1 Year Ago
Fixed water catchers not filling up with water if the attached destination liquid container is full
1 Year Ago
Merge from main
1 Year Ago
Disabled the shaking on the crafter while it's on Added a red flash to the crafter if it's output storage is full
1 Year Ago
Adjust attack heli damage levels
1 Year Ago
Revert the new early-exit system in ParticleSystemContainer. Didn't work if the Play/Stop was called too early, resulting in it needing to be called again (but early exit prevented it).
1 Year Ago
Hooked up attack heli damage FX
1 Year Ago
Added 3 more blueprint slots to the industrial crafter All 4 bp slots can be accessed via the bp in/out industrial ports Crafter can only make one item at a time, will attempt to make the items in sequence left-right
1 Year Ago
Adjusted attack heli thrust physics. Feel more like attack heli, less like attack brick
1 Year Ago
Create the attack heli UI on the client at runtime, instead of removing it from the server side at runtime. Allows for the UI components that have RequireComponent dependencies to each other, which were preventing removal on the server
1 Year Ago
Show attack heli gibs as fully damaged
1 Year Ago
Merge from industrial/inverse
1 Year Ago
Set up damage textures for the attack heli
1 Year Ago
Refactored conveyor filter variables: Added a new field called Buffer that acts like the old Minimum system (transfer blocks of X items) Minimum field will now transfer everything over the given value in the input container (eg. a minimum of 10 wood will transfer all wood until there is 10 left and then stop) In a case where the Buffer and Minimum fields are both used, you will need the combination of both values to start a transfer (eg. a minimum of 10 and a buffer of 15 will need 25 before trhe transfer will begin)
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Turning on "Require All" filter mode now disables the min/max filter fields Bug fixes
1 Year Ago
- Fixed card games trying to get the card image in some cases where they should have been able to early exit - Fixed Blackjack swap between main and split hand showing an animation as if the cards were being turned over from face down
1 Year Ago
Merge from industrial
1 Year Ago
Merge from main
1 Year Ago
Blackjack: Fixed doubling down while playing the second hand after splitting adding the new bet to the wrong hand
1 Year Ago
Final version with a bunch of new stuff
1 Year Ago
fixed spawn point
1 Year Ago
Added the new quarry deployable for previewing
1 Year Ago
Breadboard saves connections from breadboard input to components