reporust_rebootcancel

106,673 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Merge from main
1 Year Ago
fix for client not refreshing bp inventory when moving bp in some situations
1 Year Ago
Resolving roads being too straight
1 Year Ago
NRE fix
1 Year Ago
Limiting previous workaround only to listen server (so running a dedicated server inside the editor is unaffected)
1 Year Ago
Skipping BaseMountable.FixedUpdateCycle and Buoyancy.Cycle on large maps inside editor since they make the game unplayable
1 Year Ago
Commenting out AIMovePoint.FixedUpdate and AICoverPoint.FixedUpdate (significant performance impact on large maps inside editor, even when DDrawAIDataPoints is false)
1 Year Ago
Conveyors will now turn back on after receiving power if they were on when they lost power
1 Year Ago
Close only if the user clicked outside the camera area
1 Year Ago
Modal interaction blocker
1 Year Ago
Remove UI canvas raycaster
1 Year Ago
Mouse drag direction fix
1 Year Ago
Camera size edit
1 Year Ago
Visual border on the popup window. Set the window size programmatically.
1 Year Ago
Image order experiment
1 Year Ago
Minor edits
1 Year Ago
Delay camera showing until the skin has loaded
1 Year Ago
Match perfectly the size of the skin preview image (hardcoded for now)
1 Year Ago
Clean up unnecessary components
1 Year Ago
Apply changes to prefab
1 Year Ago
Fixed camera movement looking like winning Solitare in the 90s
1 Year Ago
Camera experiment
1 Year Ago
Use PropRenderer scene lighting and positioning
1 Year Ago
▄▅██▉▊█
1 Year Ago
Merge from nexus
1 Year Ago
Don't try to send disconnect reason to the server if already disconnected
1 Year Ago
Added shadow cache blur scale param to ShadowCacheBlur.Apply()
1 Year Ago
Fixed ring rail and road not (or barely) finding valid paths on custom maps (this needs testing before we can apply it to main)
1 Year Ago
Can now loot another player's backpack if you're behind them and close enough
1 Year Ago
Test uses terrain maps
1 Year Ago
fixed the world setup stack
1 Year Ago
backpack skinned model and wearable setup
1 Year Ago
Added backpacks, only one can be worn/carried at a time, adds new separate row of storage slots. Can be interacted with from the ground or inventory, slightly reduces move speed.
1 Year Ago
WIP on some lighting issues
1 Year Ago
Fixed TerrainPlacementMap issues when used on custom maps
1 Year Ago
Change SkinViewer to be a prefab instead of a scene, and load it as a prefab. Change main menu UI to be in screen space camera instead of screen space overlay, and change the video to be on a rendertexture. Allows for a second camera over the top.
1 Year Ago
caldera backup
1 Year Ago
WIP hitbox suport
1 Year Ago
Editing is now locked while a player has a held entity (please don't shoot the mannequin) Player no longer collides with mannequin rotation gizmos UI fixes
1 Year Ago
Rebuild missions HUD to use flexbox and RustText Label optional objectives as optional on the HUD
1 Year Ago
Can now edit all three bones on each finger
1 Year Ago
Can no longer open the mannequin loot while editing is taking place
1 Year Ago
Rebuild the missions UI using flexbox Show bonus rewards on the missions UI as they unlock Fix missions UI not refreshing rewards fully when updating
1 Year Ago
Eliminated the brief snap to incorrect pose when first spawning a mannequin
1 Year Ago
Even simpler setup. Managed to remove the sky dome in the viewer without breaking things.
1 Year Ago
Fixed confusing rendering issues in skin scene. Gave the scene a blank black background
1 Year Ago
Implement a hash check to limit excessive clothing rebuilds, mannequins will now only regenerate their clothing if the clothing actually changes
1 Year Ago
FX profile for skin viewer
1 Year Ago
Stripped down the skinviewer camera to the bare essentials
1 Year Ago
SkinViewer prefab