reporust_rebootcancel

134,573 Commits over 4,293 Days - 1.31cph!

12 Months Ago
remove log
12 Months Ago
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
12 Months Ago
updated chicken coop deploy prefab
12 Months Ago
ghost_sprinklers_fix -> main
12 Months Ago
chicken coop LODs coop hatch custom mesh collider
12 Months Ago
Tie sprinkler on/off state to consumption amount
12 Months Ago
Merge from fast_debug_draw
12 Months Ago
Merge from /main
12 Months Ago
Fix for right forearm issue on eating pie animation
12 Months Ago
Final conversion.
12 Months Ago
Fixed single plant pot pickup and repair pointing to large planter
12 Months Ago
merge from flameturret_optimisation
12 Months Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
12 Months Ago
beehive LODs, gibs, guidemesh
12 Months Ago
Buildfix: if-def out editor only variable Tests: build standalone server locally
12 Months Ago
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12 Months Ago
siegeweapons_terrain_proxy_fix -> main
12 Months Ago
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12 Months Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
12 Months Ago
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
12 Months Ago
bees -> crafting_update
12 Months Ago
Fixed natural beehive not being hittable
12 Months Ago
Fix pooling error on Natural Hives
12 Months Ago
bees -> crafting_update
12 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
12 Months Ago
Bugfix: found another invalid scatter Tests: none, will come next
12 Months Ago
Merge from cinematic_lod_convars
12 Months Ago
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
12 Months Ago
merge from /cooking_workbench_fixes
12 Months Ago
Compile fix
12 Months Ago
Merge from /main
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
added editor tool to dump CoarseQueryGrid as an image (normalized R8) - highlighted how much the train tunnels screw this optim
12 Months Ago
12 Months Ago
Clean: removing -Batch suffix from APIs Doesn't really add any additional clarity, and makes the code a smidge shorter Tests: editor compile
12 Months Ago
fixed cooking workbench ground watch
12 Months Ago
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Merge: from main Tests: none
12 Months Ago
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12 Months Ago
Female large backpack for v4 rig
12 Months Ago
Merge: from profiling_improvements Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot) Tests: Took a snapshot on Craggy in Editor
12 Months Ago
Update: ServerProfiler - Filter out ~25% of profiling scope by further removing tiny/cheap methods - Using binaries built from f27f0281 There are some controversial changes: * Filter out Newtonsoft.Json - we can't modify it's internals anyway * Filter out setters (set_*) - overwhelming majority are cheap, but hides expensives ones. But we'll see the nested calls if there are any. * Filter out IPooled callbacks - half of them are not implemented (usually LeavePool), and most fo them are cheap There are bunch more, but not worth bringing up details. Tests: on Craggy in editor
12 Months Ago
cleanup
12 Months Ago
Merge: from main Tests: none
12 Months Ago
Added ConVar.LOD.grid_refresh_budget, mapped to LODGrid.MaxMilliseconds