reporust_rebootcancel

128,220 Commits over 4,201 Days - 1.27cph!

1 Year Ago
siege_weapons -> siege_weapons/visual_towing
1 Year Ago
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1 Year Ago
Replaced small rock formations in the world setup
1 Year Ago
timed_explosive_hit_normal -> main
1 Year Ago
Added normals header
1 Year Ago
timed_explosive_hit_normal -> main
1 Year Ago
Flip if statement to use checkbox first (prevents a .HasValue() call unless matches normal is actually on)
1 Year Ago
Cache hit normal on projectile impact. Try and use this hit normal should it be valid and explosionMatchesNormal is ticked
1 Year Ago
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1 Year Ago
deleted unused model prefabs
1 Year Ago
3p anim updates
1 Year Ago
Organised TimedExplosive's 200 properties into some groups to split up a wall of text in editor (rip muscle memory)
1 Year Ago
npc_spawn_on_cargo_fix -> main
1 Year Ago
Early return
1 Year Ago
Handle cargo switch off in npc spawner rather than cargo. Ensures more consistent behaviour
1 Year Ago
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1 Year Ago
Easier to target catapult ammo storage Increased reload time
1 Year Ago
Merge: from main Tests: none (trivial merge)
1 Year Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
1 Year Ago
Merge: from vehicle_optims Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
1 Year Ago
blocking off large oilrig passage
1 Year Ago
merge from main
1 Year Ago
Merge: from main Tests: none (trivial merge)
1 Year Ago
Optim: Avoid trying to sync non-mounted mountables - Implemented via a mounted-queue that gets populated when a vehicle/animal is mounted This saves 0.5ms on a 6k world map with no players riding vehicles. Tests: on Craggy rode a kayak and validated player transform sync was happening via profiler. Loaded 6k world and validated that the original 1.3k item queue was gone.
1 Year Ago
moved splitter boxes out of the way in excavator
1 Year Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
1 Year Ago
Decreased catapult fire recoil force when the handbrake is off
1 Year Ago
merge from siege_weapons/speedmod
1 Year Ago
Missing modifier type
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Cherry pick 104487 (movement speed phrase)
1 Year Ago
Setup modifiers on catapult
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
1 Year Ago
wip applying speed modifier to pulling players
1 Year Ago
Update: Reducing access to BaseMountable internal state - Mods can workaround by using existing API Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe. Tests: rode the zipline on craggy
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Remove log
1 Year Ago
turned wind movement off on LOD1 wall overgrowth
1 Year Ago
Merge from speedmod_cherrypick
1 Year Ago
Merge from interaction
1 Year Ago
merge from entity_bounds_pass_projectile
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from halloween24
1 Year Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
1 Year Ago
Cherry pick 106079