reporust_rebootcancel

106,675 Commits over 3,836 Days - 1.16cph!

1 Year Ago
- Fixed card games trying to get the card image in some cases where they should have been able to early exit - Fixed Blackjack swap between main and split hand showing an animation as if the cards were being turned over from face down
1 Year Ago
Merge from industrial
1 Year Ago
Merge from main
1 Year Ago
Blackjack: Fixed doubling down while playing the second hand after splitting adding the new bet to the wrong hand
1 Year Ago
Final version with a bunch of new stuff
1 Year Ago
fixed spawn point
1 Year Ago
Added the new quarry deployable for previewing
1 Year Ago
Breadboard saves connections from breadboard input to components
1 Year Ago
entity positional updates
1 Year Ago
Merge from main
1 Year Ago
More granular locking Added warning when main thread is stalling (waiting for write thread)
1 Year Ago
When kicking / disconnecting a connection, make sure the decrypt thread isn't currently using it
1 Year Ago
Fix compile after merge Run codegen
1 Year Ago
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1 Year Ago
Merge from rc_drone
1 Year Ago
Significantly reduce the movement leaning for deployed drone
1 Year Ago
custom map world stack exception, allow arid rock formation into lake topology
1 Year Ago
Added extra volcanic biome to a branch of the island to serve as pyroclastic flow/arid biome for arid monument to spawn elsewhere than the crater. Also prevented unwanted spawns inside crater by marking it as 'Lake'
1 Year Ago
lava lake model/material and flow map
1 Year Ago
adding diogo's standard flow shader <3
1 Year Ago
Faster placement test
1 Year Ago
Some initial work re opening the skin viewer from the in-game crafting screen. This needs the planned change from second camera to rendertexture to start fully working.
1 Year Ago
Remove SkinViewer scene from build list (we'll just use the prefab)
1 Year Ago
Integrated every class that derives from LodComponent to use new FastLOD system
1 Year Ago
Increase inputs & outputs on breadboard from 5 -> 10
1 Year Ago
Initial work on an ECS based LOD system Currently only supports RendererLOD components Adds support for adjusting LOD bounds while aiming down a scope to ensure higher quality visuals when zoomed in
1 Year Ago
Partial fix for clothing loading issues
1 Year Ago
Get skinviewer skin loading working in listen server mode
1 Year Ago
Fix for LR300 workshop item name bug
1 Year Ago
Add support for skinviewer loading weapons and clothing
1 Year Ago
Gave splitter 4 outputs and made it same model as electric branch but colored white
1 Year Ago
Fixed saved sofas in unsaved tunnel dwellings (caused sofa leaks to world origin after server restart). Added a check to SetParent that can catch these, but too many false positives to have it enabled all the time.
1 Year Ago
Removed 1 consumption & power reduction from most electrical components
1 Year Ago
.entity positional updates
1 Year Ago
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1 Year Ago
BaseVehicle now makes sure seats match the enableSaving setting that's used on the vehicle. Prevents orphaned seats when vehicle isn't saved.
1 Year Ago
merge from main
1 Year Ago
Breadboards can be cloned & copy all the circuits on them Breadboards can be connected together with a single wire to bridge 5 inputs & 5 outputs
1 Year Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
1 Year Ago
Quick and dirty RTAS instance management + scene update
1 Year Ago
Updated ClosestHit shader
1 Year Ago
Added shader support for raytracing alpha tested surfaces
1 Year Ago
Added AnyHit shader
1 Year Ago
Updated core/foliage materials with explicit renderQueue value
1 Year Ago
Merge from main
1 Year Ago
Adding several convars to configure and debug multithreaded networking
1 Year Ago
Caldera map solid baseline build
1 Year Ago
prefab'd the custom map world setup stack
1 Year Ago
Slingshot and rock, materials and textures!
1 Year Ago
empty backpack when storing it in another container