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114,318 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Reduce clearance check size (radius 1.5m->1m, length 10m->6m) Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player) Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
1 Year Ago
Added missing 'using'
1 Year Ago
Attack Helicopter gunner can now press reload key to reload gun and rockets early
1 Year Ago
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
1 Year Ago
Fixed the unparent fuckery on the launcher attack. Timing improvements on the rocket engine ignition.
1 Year Ago
Convert SeekerTarget into a static dictionary instead of a component that gets added
1 Year Ago
Disable emission on gib materials. Fixes attack heli gibs having headlights on
1 Year Ago
Update the holster offset of the hml
1 Year Ago
Protect turret interaction when there's a driver
1 Year Ago
Fixed incorrect reload time on homing missile launcher
1 Year Ago
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
1 Year Ago
Added parachute gibs
1 Year Ago
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
1 Year Ago
Force gibs for now
1 Year Ago
More launch fixes.
1 Year Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
1 Year Ago
More fixes. IK stuff.
1 Year Ago
Removed bottom collider on T2 workbench to restore previous broken legacy behaviour (allows placing a small wood box underneath that clips through the shelf)
1 Year Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
1 Year Ago
Added parachute backpack lods to deployed prefab
1 Year Ago
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
1 Year Ago
Raised WorkBench 2 under-table colliders to make space for a wood box again. This doesn't actually fix it though - there's something else still going wrong.
1 Year Ago
Rocket & attack prefab fixes.
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Added lods to parachute backpack (not in deployed backpack yet)
1 Year Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
1 Year Ago
Rocket fx
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Fixed early exit in AttackHelicopterTurret InputTick + some code cleanup.
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from analytics_aug_23
1 Year Ago
Tweak after merge
1 Year Ago
Implement clan leaderboard UI
1 Year Ago
Resolution/compression tweaks.
1 Year Ago
Explosion stuff WIP
1 Year Ago
Attack prefab setup
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Merge from main -> analytics_aug_23
1 Year Ago
merge from hab_door
1 Year Ago
Added an attack prefab for the homing launcher, instead of it using the RL one.
1 Year Ago
Pos fix & FX prefab update for the positioner.
1 Year Ago
Added root position entity for FX spawning.
1 Year Ago
removing old anim file
1 Year Ago
player anim fixes
1 Year Ago
Parachute canopy LODs
1 Year Ago
Increase scale of "highlight" effect so it doesn't clip into the mesh
1 Year Ago
Disable instancing when upgrade gibs effect is happening