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126,617 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Power boost to stop struggling on hills Logs removed
1 Year Ago
work on LODs for radtown storage warehouse
1 Year Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
1 Year Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
1 Year Ago
Added and Setup Vintage Wardrobe Prop Prefab Added and Setup Vintage TV Stand Prop Prefab Adjusted Tileable Vintage Wood Textures to have more roughness
1 Year Ago
merge from spawnview_command
1 Year Ago
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
1 Year Ago
Fixed spawnview command ignoring the debug camera roll
1 Year Ago
merge from main
1 Year Ago
Fixed dynamic pricing not being applied
1 Year Ago
radtown apartments check in
1 Year Ago
merge from main
1 Year Ago
test scene changes
1 Year Ago
some initial balanced values for some cloth assets
1 Year Ago
improved burstcloth - replaced hard positional constraints for length and shape to force based spring system approach, aiming to give artists more control over the bounciness of joints but also allows motion to propegate better - sibling constraints are also treated as length forces - removed now-unused fields from material - other small improvements to reduce overhead
1 Year Ago
Fixed incorrect tangent when checking pull over position validity
1 Year Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
1 Year Ago
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1 Year Ago
Set up bicycle kickstand
1 Year Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
1 Year Ago
Missed files
1 Year Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
1 Year Ago
pedalbike kickstand
1 Year Ago
radtown S2P
1 Year Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
1 Year Ago
SBL LOD0 complete
1 Year Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player
1 Year Ago
Trail sand improvs.
1 Year Ago
Fixes
1 Year Ago
Wheelfx stuff
1 Year Ago
3p anim setup and better timings to let anims play out Show toasts confirming winner/loser after anims have played Fixed bots never picking scissors
1 Year Ago
Improved sidecar suspension, still needs a little bit of work
1 Year Ago
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1 Year Ago
Enable the RendererBatch component on all shipping container prefabs - fix some components that were at the root level instead of at the same level as the RendererLOD / MeshLOD
1 Year Ago
Failed camera smoothing experiment
1 Year Ago
Velocity inheritence fix.
1 Year Ago
More iteration
1 Year Ago
Merge from main
1 Year Ago
Iterating.
1 Year Ago
Compile fix
1 Year Ago
Merge from parent, stomp animator changes
1 Year Ago
Merge from main
1 Year Ago
Tooltip can now accept arguments for string substitution, similar to RustText Added a tooltip to the discount/surcharge icons that lists the original purchase price Using the addtime convar now immediately force updates all npc vending machines Added a BypassDynamicPricing option to the NPCVendingMachine component, allows us to opt out specific vending machines Added npcvendingmachine.DynamicPricingEnabled convar, disables the dynamic pricing across the whole server
1 Year Ago
Sidecar wheel work
1 Year Ago
Bike driving work and sidecar suspension visuals fix
1 Year Ago
Add color to RendererKey for render batching to support shipping container - pull the color from the MaterialPropertyBlock of the MeshRenderer
1 Year Ago
Sidecar world collider edit
1 Year Ago
Merge main -> Bikes
1 Year Ago
Apply fix #2 in redid commit
1 Year Ago
Redid the commit so that it would stop applying to DeltaSerialize() - tried to combine existing null checks with new default value checks, keeping them seperate is less complexity