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106,699 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Merge ModularCarCodeLocks -> Main. Replaces modular car key locks with code locks. - At vehicle lifts: Add a code lock (same cost as a key lock was - 75 metal frags), view the code lock's code, change the code, or remove the lock. - Damage a module down to 20% health or less to enable an interaction to break the lock (on the whole vehicle). Or push it to a vehicle lift (note: pushing codelocked vehicles is disabled in safe zones). - Once you've entered the code once, you're whitelisted and don't have to enter it again. - No guest codes, but I'm open to adding them if there's significant demand.
1 Year Ago
Fixed fuel tank interaction not working with keycodes
1 Year Ago
Vehicle keypad entry now supports all interaction types (storage etc), not just mounting
1 Year Ago
Throw-mounting works with new row setup
1 Year Ago
merge from main
1 Year Ago
Player dying while entering a keycode in the vehicle lift keypad no longer locks it into Occupied state
1 Year Ago
Set lock destroy health to 20%
1 Year Ago
Fixed cryptic networking errors when spawning a car. It seems that you can't create new class instances inside a Load method. CarLock was being created there in some situations. Fixed car locks getting errors if the save file had a null lock code.
1 Year Ago
ModularCarLock revert Save changes
1 Year Ago
Fixed the vehicle code lock light state not always being visually correct on loading from save. Modular car now has its own code lock protobuf content. Manifest rebuild.
1 Year Ago
More dressing & some prefab mat tweaks
1 Year Ago
Fixed missing mats on player prefabs
1 Year Ago
Temp hair and skin materials
1 Year Ago
Midi binds link backup
1 Year Ago
Ignore config update
1 Year Ago
Updated CreateMenuPrefabs
1 Year Ago
Additional skeleton prefabs
1 Year Ago
Temp skin materials
1 Year Ago
Use Player folder instead of PlayerMats Improved naming iterator Move materials into Hair, Skin and ItemSkins folder
1 Year Ago
Wrong branch :(
1 Year Ago
Deployables no longer take components to repair
1 Year Ago
CopyPlayerTool now attempts to reuse matching materials in the Assets/Media/Materials/PlayerMats folder instead of creating new materials when copying hair and skin
1 Year Ago
Fixed server compile issue. Fixed changing lock code at the lift not updating the UI.
1 Year Ago
Fixed z fighting on module code locks. Fixed visuals not updating immediately after lock removal.
1 Year Ago
Package remove (unused)
1 Year Ago
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1 Year Ago
Code lock entry fail effect now plays on all code locks attached to the vehicle
1 Year Ago
Only show "you died first (reason)" when requesting your own combatlog
1 Year Ago
Fix locker items going into first free slot
1 Year Ago
Fix multiple items going into first available slot when all slots are full
1 Year Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
1 Year Ago
Piano no longer uses closest midi note if it's missing a note
1 Year Ago
Disabled xmas lightstrip prefab
1 Year Ago
Merge fron nov22_community_merges
1 Year Ago
adjusted the offset to the arrow graffiti mesh on the caboose
1 Year Ago
Merge from main
1 Year Ago
tweaked normals on tinsel to be more cylindrical, improvements to material. added xmas lights green and yellow variants. populating bandit town
1 Year Ago
Scene backup (fishing villages)
1 Year Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
1 Year Ago
Code entry UI and functionality on the vehicle itself. More bug fixes.
1 Year Ago
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
1 Year Ago
Fixed patrol heli getting stuck in fishing village on certain seeds
1 Year Ago
Fixed shopfront exploit & it being a little broke
1 Year Ago
Client compile fix
1 Year Ago
Crafter now shakes and sparks while crafting
1 Year Ago
Show "you died first" instead of projectile_invalid
1 Year Ago
Merge from main -> turret_optimize
1 Year Ago
Refactor & compile fix after code review
1 Year Ago
Adjusted crafter slot positions on each workbench
1 Year Ago
Merge from xmas_2022