reporust_rebootcancel

115,600 Commits over 3,959 Days - 1.22cph!

1 Year Ago
Merge from airpatch_media
1 Year Ago
Build settings
1 Year Ago
Manifest
1 Year Ago
Merge from parachute
1 Year Ago
Fixed colliders not matching new art
1 Year Ago
Cleanup
1 Year Ago
Adjusted heli driver and gunner eye positions + view angles
1 Year Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
1 Year Ago
Attack Heli gunner can now fire rockets too. Cosshair can now source a different sprite via NeedsCrosshair or NeedsCrosshairWhenMounted.
1 Year Ago
Merge from airpatch_media
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Added an animation event forwarder and bucket drop events on quarry track animation
1 Year Ago
Merge from global_networked_bases
1 Year Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
1 Year Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=
1 Year Ago
Fixed profiler sample mismatch in SendEntityDelete
1 Year Ago
missed file
1 Year Ago
Added some additional NRE checks server-side.
1 Year Ago
Bit more
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Missing whitespace at end of .meta?
1 Year Ago
Renamed `StripChildren` to `StripEmptyChildren` to clear up function of component Fix empty children stripping to ensure normal stripping runs before empty gameobject stripping
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Clear, don't new array. Moved an array to client only. Changed a hashset to a list.
1 Year Ago
Pooling fixes
1 Year Ago
Shader files.
1 Year Ago
Smoke files.
1 Year Ago
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1 Year Ago
Refactor gridcell slot lookup referencing.
1 Year Ago
Baseline
1 Year Ago
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1 Year Ago
Moved some visual stuff from the projectile to the launcher attack, where it makes more sense. Manually painted in some motion vectors to fix backblast float effect.
1 Year Ago
Fix GlobalNetworkHandler not picking up all entities when first loaded into an existing save
1 Year Ago
LookAtWeaponRack cleanup
1 Year Ago
some more cleanup and a potential NRE fix
1 Year Ago
Removed duplicate gibbable script from standing weapon rack
1 Year Ago
Merge from main
1 Year Ago
Merge from weapon_racks
1 Year Ago
updated textures and materials
1 Year Ago
manifest
1 Year Ago
proto gen
1 Year Ago
merge from main
1 Year Ago
some cleanup
1 Year Ago
Merge from elevator_io_display_fix
1 Year Ago
merge from transparent_footstep_fix
1 Year Ago
Merge from building_skin_tier_fix
1 Year Ago
Merge from sewer_branch_water_fix
1 Year Ago
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1 Year Ago
S2P mining quarry monuments