106,699 Commits over 3,836 Days - 1.16cph!
Subtracting canvas_disabler_2 - multiple issues, outside of the scope for the upcoming update.
Fixed NRE when interacting with armoured cockpit windows
Attempt to fix invalid splats for cave_large_sewers
Compile fix, ignore client emoji folder
Cherry pick
77144 (solves overlapping issues and didn't require the TmPro update)
Add some padding around each emoji
Trying out updating TmPro (3.0.6)
Various improvements to the large tree
Sparks now play once an item has finished crafting
Use existing HasADriverSeat method - don't need IsCockpit
Wrapped some decor behind GameModeObjectToggle where applicable
Fixed central looking looking only at the driver, instead of everyone in a cockpit module, when determining if it should re-enable
Added LODGroup component to terrain_blend_cube
Additional player prefab skeletons. Updated menu prefab list
Tweaked clone icons to more clearly show berry colour
Added 'A-pose' clip to cinematic controller
Added 'ent auth' support to modular cars with code locks
Car lift no longer sends lock code to clients
Don't show the vehicle lock keycode on the lift at all (prevent others seeing the code because you're probably using the same code for your base, aren't you?). You can always destroy the lock if you forget your code.
Added a phrase explaining the lock code being hidden in streamer mode.
Fixed condition on door controller (unused)
Fixed BBQ static hidden having incorrect slots after recent baseoven changes
Removed condition pickup from Garage door - now in line with other doors
Applied rotation changes tograveyardd fence
Fixed external wall debris destroying when out of terrain
▍▋▄▊ ▍▆▇▊█▆▆▆ ▆▆▅▇ ▉▊▉▊▅ ▌▉▊ ▆▉ ▍▉▆▌ ▄▇▇█▉▊ ▄▍▇▊ █▅▅▅▋ ▆▊█▌▍▅▋
Potential instrument LateUpdate fix
Hide codelock on vehicle lift loot panel when in streamer mode
▅▇▉█▅ ▅▊ ▅▊▊▆▉▍█ ▊▍▆▇▅▋▅▆▄
Bunch more refactoring, file cleanup/splitting, etc.
Renamed RifleSlot to WeaponRackSlot and move to separate file
Split Row out into new WeaponRackRow file/class
merge from rows/placement
Updated stone gate deploy guide (now includes rotated doors to indicate open direction)
Updated T3 workbench deploy guide (now uses complete model)
merge from burstmodule_improvements