reporust_rebootcancel

106,699 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Subtracting canvas_disabler_2 - multiple issues, outside of the scope for the upcoming update.
1 Year Ago
Fixed NRE when interacting with armoured cockpit windows
1 Year Ago
Attempt to fix invalid splats for cave_large_sewers
1 Year Ago
WIP ownership checking
1 Year Ago
Compile fix, ignore client emoji folder
1 Year Ago
Cherry pick 77144 (solves overlapping issues and didn't require the TmPro update)
1 Year Ago
Add some padding around each emoji
1 Year Ago
Trying out updating TmPro (3.0.6)
1 Year Ago
Merge from main
1 Year Ago
Various improvements to the large tree
1 Year Ago
Sparks now play once an item has finished crafting
1 Year Ago
Use existing HasADriverSeat method - don't need IsCockpit
1 Year Ago
Wrapped some decor behind GameModeObjectToggle where applicable
1 Year Ago
Fixed central looking looking only at the driver, instead of everyone in a cockpit module, when determining if it should re-enable
1 Year Ago
Merge from main
1 Year Ago
Added LODGroup component to terrain_blend_cube
1 Year Ago
Root merge
1 Year Ago
Root merge
1 Year Ago
Additional player prefab skeletons. Updated menu prefab list
1 Year Ago
Tweaked clone icons to more clearly show berry colour
1 Year Ago
Merge from main
1 Year Ago
Added 'A-pose' clip to cinematic controller
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Added 'ent auth' support to modular cars with code locks
1 Year Ago
Car lift no longer sends lock code to clients
1 Year Ago
Don't show the vehicle lock keycode on the lift at all (prevent others seeing the code because you're probably using the same code for your base, aren't you?). You can always destroy the lock if you forget your code.
1 Year Ago
Added a phrase explaining the lock code being hidden in streamer mode.
1 Year Ago
merge from qol_nov_22
1 Year Ago
Phrases
1 Year Ago
Fixed condition on door controller (unused)
1 Year Ago
Fixed BBQ static hidden having incorrect slots after recent baseoven changes
1 Year Ago
Removed condition pickup from Garage door - now in line with other doors
1 Year Ago
Applied rotation changes tograveyardd fence Fixed external wall debris destroying when out of terrain
1 Year Ago
▍▋▄▊ ▍▆▇▊█▆▆▆ ▆▆▅▇ ▉▊▉▊▅ ▌▉▊ ▆▉ ▍▉▆▌ ▄▇▇█▉▊ ▄▍▇▊ █▅▅▅▋ ▆▊█▌▍▅▋
1 Year Ago
Potential instrument LateUpdate fix
1 Year Ago
Hide codelock on vehicle lift loot panel when in streamer mode
1 Year Ago
▅▇▉█▅ ▅▊ ▅▊▊▆▉▍█ ▊▍▆▇▅▋▅▆▄
1 Year Ago
Bunch more refactoring, file cleanup/splitting, etc.
1 Year Ago
Renamed RifleSlot to WeaponRackSlot and move to separate file
1 Year Ago
renaming
1 Year Ago
Split Row out into new WeaponRackRow file/class
1 Year Ago
merge from rows/placement
1 Year Ago
merge from rows
1 Year Ago
merge from qol_nov_22
1 Year Ago
Updated stone gate deploy guide (now includes rotated doors to indicate open direction)
1 Year Ago
Updated T3 workbench deploy guide (now uses complete model)
1 Year Ago
merge from burstmodule_improvements
1 Year Ago
merge from main
1 Year Ago
compile fix