reporust_rebootcancel

115,649 Commits over 3,959 Days - 1.22cph!

1 Year Ago
trainyard tweaks
1 Year Ago
Merge from parachute
1 Year Ago
Improved animation transition when deploying parachute quickly after jumping
1 Year Ago
Merge from parachute
1 Year Ago
Server compile fix
1 Year Ago
Show a dedicated first person canopy
1 Year Ago
Fixed screen shake of any parachute affecting every player in network range
1 Year Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Fixed regression causing all random variants of the abyss suit to show at once
1 Year Ago
1 Year Ago
Reduced attack heli speed and agility
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Manifest update
1 Year Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
1 Year Ago
Merge from main
1 Year Ago
Merge from airpatch_media
1 Year Ago
Merge from main
1 Year Ago
Merge HeliDamageTexture -> Main
1 Year Ago
Fixed DamageRenderer and EmissionToggle scripts not handling the case where a material has other properties set elsewhere. Fixes attack heli headlights and damage texture interfering
1 Year Ago
A minor formatting fix
1 Year Ago
Reinstate damage texture for attack heli
1 Year Ago
General rocket trail FX
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Overwrite libsqlite3.so if it already exists
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Cleanup
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Mark if mesh is the highest LOD Don't scale highest LOD by FOV or quality setting (to ensure all prefabs cull at the same distance regardless of your settings)
1 Year Ago
Add `supportsComputeShaders` to client performance analytics
1 Year Ago
Fix menu slider for "building distance" not having correct translate phrase
1 Year Ago
Fix GPU culling data not being updated when visibility of mesh is changed (to hide windmills & sam site placeholders inside network range)
1 Year Ago
Fix merge issues on weapon worldmodels ColliderInfo component missing on most of these WorldModel component missing on glock and hmlmg
1 Year Ago
Added `global_networked_bases` convar to disable networking of global building blocks server side
1 Year Ago
Rocket trail replacements WIP
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Log time taken to send all global entities to players
1 Year Ago
merge from hold_to_reload
1 Year Ago
Cleaned up implementation and handled a few extra scenarios.
1 Year Ago
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1 Year Ago
Added parachute canopy art
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Merge from main