reporust_rebootcancel

106,701 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Adjusted crafter slot positions on each workbench
1 Year Ago
Merge from xmas_2022
1 Year Ago
Fixed car lock conditional refresh not always triggering
1 Year Ago
Merge from main -> canvas_disabler_2
1 Year Ago
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1 Year Ago
Electric furnace gibs setup
1 Year Ago
Prefer underwater labs closer to their max size with more puzzles, pick the best underwater lab out of 25 candidates
1 Year Ago
Panel alignment fix
1 Year Ago
Merge from ElectricFurnace
1 Year Ago
Only show Take All option if over a weapon
1 Year Ago
Fixed client-stuff that the server was referencing - send a 'using keycode' flag over to the server. Also moved isOpen in UIDialog to client-side only.
1 Year Ago
Initial ghost model support (disabled) Disabled direct inventory access.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
1 Year Ago
Updated wooden crate gingerbread theme textures
1 Year Ago
merge from main
1 Year Ago
progress
1 Year Ago
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1 Year Ago
Merge from main -> qol_nov_22
1 Year Ago
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1 Year Ago
Added electric furnace gibs
1 Year Ago
Updated weapon rack gallery creation test script to work with new setup
1 Year Ago
Hooked up row prefab data in inspector
1 Year Ago
Basics working
1 Year Ago
mid refactor
1 Year Ago
more wip row stuff
1 Year Ago
fixed missing xmas_tree_rug material and textures
1 Year Ago
merge from main
1 Year Ago
merge from save231 - Staging wipe
1 Year Ago
Added diesel spawns at water treatment plant, power plant, military tunnels, junkyard, airfield
1 Year Ago
Added debug dof option to modelviewer
1 Year Ago
Merge from main/xmas_2022
1 Year Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
1 Year Ago
Scene backup
1 Year Ago
Fixed some UI issues
1 Year Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
1 Year Ago
Getting the keypad entry dialog working as a sub-dialog of the vehicle lift UI panel
1 Year Ago
Replaced tree PH with the real thing. Optimized a small bunch of textures and materials.
1 Year Ago
Make crafter loot panel a prefab, not S2P
1 Year Ago
Fixed directional lines not working on pipes
1 Year Ago
Merge from parent
1 Year Ago
Subtract wrong merge
1 Year Ago
Added LOD scripts to gumdrop lights.
1 Year Ago
Merge from parent
1 Year Ago
Prefab finalization sans new big tree
1 Year Ago
More crafter prefab setup
1 Year Ago
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1 Year Ago
Code-entry dialog works at the vehicle lift. Other bug fixes. Opening a UI dialog from another doesn't work too well, so I'll likely try integrating the keycode dialog into the vehicle lift one.