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106,869 Commits over 3,836 Days - 1.16cph!

2 Years Ago
trophy gibs
2 Years Ago
LOD1 rework 1 more to go
2 Years Ago
removed unused molotov prefab
2 Years Ago
Added colliders made of primitives for the locomotive console and chair, and made them interactable to let the player mount
2 Years Ago
renamed flashbang and molotov world models to match convention
2 Years Ago
New dismount points
2 Years Ago
Minor fix for headlights
2 Years Ago
Re-adding the locomotive headlights change from 73144
2 Years Ago
Merge Main -> Trainyard Update. Kept destination changes for locomotive.entity - will re-do the small change from Main.
2 Years Ago
Altered Locomotive design Cabin Door now always open, and now has a rear access directly opposite front entrance improving flow of traversal Altered the Collision Mesh to now accommodate the above changes Re-uv'd UV2 & rebaked AO for UV2 of both the exterior and interior, and adjusted vertex painting. I'll need to change all of this for the lower lods too. Adjusted all the materials for the above changes. updated prefab
2 Years Ago
item and deployable pass
2 Years Ago
merge from main
2 Years Ago
CraggyIsland cleanup - resolves errors on connecting
2 Years Ago
Minor test map edit
2 Years Ago
Additional coaling tower error sound if the unloading finishes early (output hopper gets full etc)
2 Years Ago
Merge Trainyard Update -> Main
2 Years Ago
Simplified the locomotive headlights. Both sets of headlights now controlled just with the flashlight button, ignoring forward/back movement. Red and green movement lights still work as before.
2 Years Ago
More boom box sync improvements FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
2 Years Ago
Saved MonumentIsland with no default monument assigned, since having one assigned makes inspecting World Setup very slow
2 Years Ago
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2 Years Ago
Fixed error when scientists dismount helicopter at oil rig
2 Years Ago
Merge from main
2 Years Ago
Allow developers to set particle quality above 100. Allows for longer culling distances.
2 Years Ago
Comment only
2 Years Ago
Experimental files / backup
2 Years Ago
Added a basic alarm noise if a shunt is cut short for any reason (collisions etc)
2 Years Ago
Set slots per furnace to proper values (were set arbitrary for testing)
2 Years Ago
Merge Trainyard Update -> Main
2 Years Ago
Merge from main
2 Years Ago
Merge Main -> Trainyard Update (brings molotov back)
2 Years Ago
Fixed wagons (most noticeable on the fuel wagon) not lining up perfectly when being shunted at trainyard. Now using a true world-space distance instead of spline-space distance, which was slightly different.
2 Years Ago
gunshot crossfade distance tweaks
2 Years Ago
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2 Years Ago
molotov cocktail fireball burn sound
2 Years Ago
Wrapper features done
2 Years Ago
Fix client mode error
2 Years Ago
3p molotov anims, entity setup, override controller
2 Years Ago
Merge from main
2 Years Ago
merge from July_Staging_Wipe
2 Years Ago
merge from molotov_cocktail
2 Years Ago
reapplying /molotov_cocktail
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Remove scientists and turrets from "safe" monuments
2 Years Ago
Disable safe zones
2 Years Ago
new trophy model and textures
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Fixed compile error in FlameExplosive.cs (build only, was OK in editor)
2 Years Ago
merge from /July_Staging_Wipe