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106,869 Commits over 3,836 Days - 1.16cph!

2 Years Ago
subtract molotov_cocktail
2 Years Ago
merge from main
2 Years Ago
Improved the error when SpawnPopulation finds something missing. Catch NREs
2 Years Ago
Added world reflection quality 4
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Merge from main
2 Years Ago
Enable head look for locomotive driver
2 Years Ago
Adjusted coaling tower vacuum LOD distance to match the main tower (so it doesn't disappear early)
2 Years Ago
Fixed coaling tower vacuum animation playing when the vacuum first comes into view
2 Years Ago
Slow down shunting a bit faster, don't make them wait
2 Years Ago
Fixed some problems with ladder volumes (ore and fuel wagons)
2 Years Ago
Merge from main
2 Years Ago
Worked out a simple way to have the wagons slow smoothly at the end of shunting, instead of an abrupt stop
2 Years Ago
July_Staging_Wipe to Main
2 Years Ago
phrases
2 Years Ago
network++
2 Years Ago
merge from Trainyard_update
2 Years Ago
merge from molotov_cocktail
2 Years Ago
Add support for loading radio stations from the manifest metadata for mid-month updates
2 Years Ago
Added some toasts that show and explain the issue if a player tries an action at the coaling tower, but it fails
2 Years Ago
Merge from genetic_vending
2 Years Ago
Server compile fix
2 Years Ago
Fixed instantMove causing rotation issues in some situations
2 Years Ago
Fixed too-small entity bounds on the locomotive
2 Years Ago
Fixed newly spawned trains checking SpaceIsClear at their spawned position, rather than the position that they snap to on the tracks. Prevents stacking trains in one spot, which became possible with the newly extended maximum spawn distance
2 Years Ago
Line endings (formatting only)
2 Years Ago
Made trains less fiddly to spawn on tracks. Look 15m out instead of 5m
2 Years Ago
Fix hopper ore animating and changing material when emptying fuel (regression)
2 Years Ago
Adjusted locomotive driver eye pos to better match the new sitting position
2 Years Ago
Limit sale amount of plant clones to prevent purchasing unadvertised genes (eg. red berry clone stack a has genetic XYZx2 and red berry clone stack b has genetic ZYYx3, the maximum purchase in one transaction will be the stack size of the clone that is advertised in the vending UI)
2 Years Ago
Manifest update
2 Years Ago
Molotov cocktail viewmodel sounds
2 Years Ago
Merge from nexus
2 Years Ago
Hopefully fix island billboards spawning too close for real this time
2 Years Ago
Temporarily disabled the emissive on the molotov cloth mesh fire scroller, since it shouldn't be ignited by default
2 Years Ago
Replaced the old cringe molotov ground fire placeholder with a new marginally better but still cringy ground fire placeholder, god bless.
2 Years Ago
Temp files
2 Years Ago
Merge Main -> Trainyard Update Note: This merge had an evil twin conflict on the coaling_tower_fuel_tank folder, caused by 72,896. There was nothing in the folder on Main except for some subfolders, so I've used the version from this branch.
2 Years Ago
missing file
2 Years Ago
Flashbang sounds and deafening
2 Years Ago
Moved molotov fx temp files into a new subfolder to declutter /effects
2 Years Ago
Fixed "Unloading while shunting a workcart under it, breaks the vacuum/unloading"
2 Years Ago
Molotov ground progress backup
2 Years Ago
Set up locomotive driver in new seating position
2 Years Ago
Fixed items not going into slots Fixed error when opening non-furnace
2 Years Ago
Fixed locomotive not saving
2 Years Ago
Once the wagon is empty, it's useless, so destroy it after it's emptied completely, but with a few minutes of corpseSeconds time, so it's really more like the decay speeds up a lot. Allow fixcars to bring them back to life.
2 Years Ago
Fixed trains being mountable when not on the platform (due to platform trigger removed on client - TriggerParent has an IServerComponent tag
2 Years Ago
Fix duplicate inbound/outbound zones
2 Years Ago
disabled crafting of molotov/flashbang added molotov worldmodel