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107,014 Commits over 3,836 Days - 1.16cph!

2 Years Ago
- Fixed coupling sometimes happening at higher speeds than it's supposed to. - Added some profiling.
2 Years Ago
Merge from shot_parenting
2 Years Ago
Merge from main
2 Years Ago
Fix shot parenting applying incorrect offsets when parented to the root of a player
2 Years Ago
Fix convars getting triggered while a text input has focus in the demo shot UI
2 Years Ago
Revert to previous arid postfx
2 Years Ago
Increase mass multiply from 33% to 40%
2 Years Ago
Merge from shot_parenting
2 Years Ago
Merge from main
2 Years Ago
Fix coupling light in cabin auto playing when camera enters range
2 Years Ago
- Don't do collision damage to players immediately after uncoupling - Don't do collision damage to train cars immediately after uncoupling
2 Years Ago
Updated world colliders on wagon A and wagon D to better deal with collision from other vehicles
2 Years Ago
Revert 70581 for now. For some reason allowing vehicles to parent to train wagons removes the ability to dismount them. I suspect something re local vs world space when checking dismount points.
2 Years Ago
Junkpile NPC spawn chance fix. Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar. Codegen.
2 Years Ago
Added Vehicle World layer to the Work Cart and train wagon parent triggers
2 Years Ago
More SW corner
2 Years Ago
main to release
2 Years Ago
phrases
2 Years Ago
SW corner WIP
2 Years Ago
Early exit on collision if coupling points aren't valid
2 Years Ago
Removed GetTangent() from WorldSplineData. Let's avoid making that mistake again.
2 Years Ago
Fixed the really poor tangent results from IsForward in TrainTrackSpline due to not using the cubic hermite results. Fixes trains messing up on very tight curves.
2 Years Ago
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Fix global broadcast changes at runtime (hab/helicopters) not taking effect because the entity has not moved (UpdateGroups returns false so nothing happens)
2 Years Ago
Fixed some issues with train coupling visuals not aiming correctly
2 Years Ago
Adjusted import settings on the new link icons
2 Years Ago
Add support for demo shots to serialize parented shots Stores the current parent entity and optionally the bone that the camera is attached to Fixes out of sync camera movement in shot playback when a shot is recorded while parented to a moving entity
2 Years Ago
New wagon uncouple icon
2 Years Ago
Extended train wagon parent trigger size to include the side platforms
2 Years Ago
Fixed train wagon ladders slowing rotating the player, at different speeds depending on the wagon's rotation
2 Years Ago
Coupling points now pivot to try and visually stay connected. To achieve this, we're now sending basic data on what we're coupled to to the client
2 Years Ago
2 Years Ago
Progress/backup
2 Years Ago
Merge from main
2 Years Ago
Do heaps of damage to animals/npcs if a train hits them.
2 Years Ago
Missed some bits
2 Years Ago
Reworked the megacliff walkway ramps because the old style was impossible to splat with the new cliff pieces without it looking like complete crap
2 Years Ago
Sedan test thing
2 Years Ago
Restored junkpile NPC prefab nuked in merge 70471
2 Years Ago
Merge from clans
2 Years Ago
Calculating potential total instance count debug
2 Years Ago
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2 Years Ago
Stripped a lot of code out and setting up foliage grid to try and support compute based foliage.
2 Years Ago
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2 Years Ago
Auto-create the save path for servers (server.identity) Fixes exceptions thrown at boot when it doesn't exist
2 Years Ago
Codegen and manifest to fix merge errors
2 Years Ago
merge from main
2 Years Ago
Merge from main