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107,014 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Early exit from CompleteTrain UpdateTick if already disposed
2 Years Ago
Removed debug log
2 Years Ago
Fix Tom's WorkCart Dark 2 mat
2 Years Ago
A collision in ApplyCollisionsToTrackSpeedcan destroy a coupled train car, making a CompleteTrain invalid during MovementTick. Check for this and bail out if needed.
2 Years Ago
Tweak particle effects so they are visible form the cabin
2 Years Ago
Add a light in the cabin that blinks briefly when a workcart couples
2 Years Ago
Add some sparks when coupling/uncoupling
2 Years Ago
Fixed trains no longer colliding with static barricades. Moved the collision triggers back from the Trigger layer to the Vehicle World layer
2 Years Ago
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
2 Years Ago
Removed prevent building volumes from the train cars (can't build near them anyway)
2 Years Ago
Raised the parent triggers on the wagons enough that a player can jump in the air without unparenting
2 Years Ago
train couple/decouple sounds train wagon movement sounds
2 Years Ago
Add NavMeshObstacle to base train wagon prefab
2 Years Ago
More west coast finalization - only remaining part of the old world.
2 Years Ago
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2 Years Ago
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2 Years Ago
3 pole switch setup for Damian
2 Years Ago
More megacliff area / backup
2 Years Ago
Testing adding group destruction entities to a queue and processing them over time.
2 Years Ago
Disabled clipping check on the wagon parent trigger (now matches WorkCarts)
2 Years Ago
Codegen (fixes endless night)
2 Years Ago
Merge from send_opt
2 Years Ago
Raised end ladder volumes on TrainWagonB
2 Years Ago
Assigning coupling point pivots
2 Years Ago
merge from sav224
2 Years Ago
save++
2 Years Ago
Cherry pick growable_optimsations
2 Years Ago
Added graphics.disableLightLod admin convar, bypasses all distance based light lod calculations so all lights will be no longer be disabled at a distance Doesn't affect quality settings that limit the number of active lights (eg. graphics.shadowlights)
2 Years Ago
Merge from death_screen_improvements
2 Years Ago
Add prefab information to rocket_sam prefab (but use the associated item field instead of filling in info) Remove PrefabInformation component from SAM_site_turret_deployed (since it's an ItemDefinition this should get associated automatically) Fixed item definition lookup on death screen being case sensitive
2 Years Ago
Merge from main
2 Years Ago
Death screen info added for Patrol Heli, Bradley and Sam Sites
2 Years Ago
Show gib warning/errors even if the overrides section is closed Don't show the update effect bounds button if the effect bounds are already correct
2 Years Ago
Merge from save224
2 Years Ago
Fixed some trigger positioning on the wagons
2 Years Ago
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2 Years Ago
Added requested server convars: - trainskeeprunning: If true, trains don't automatically stop when there's no-one on them. Default: false. - stop_all_trains: Stops the engines of all train engines on the server.
2 Years Ago
Merge from main
2 Years Ago
Merge from save224
2 Years Ago
Manually improved gib sizes on TrainWagonA and TrainWagonB
2 Years Ago
Merge from save224
2 Years Ago
Sync and shrink gib overrides for train wagons Fix spawn gibs in scene editor button not working while the game isn't running
2 Years Ago
Merge from main
2 Years Ago
Final wagon gibs applied
2 Years Ago
Apply the same optimisation when looking at plants, preventing splashes causing excessive network updates
2 Years Ago
Better uncoupling, still needs some work
2 Years Ago
Planters will no longer send a network update when splashed with water more than once a minute Planters will now update their saturation on the client side via an RPC when looking at the planter (similar to IOEntities) This keeps the UI responsive when watching the water amount go up when looking at a planter, but should dramatically reduce network updates for large farms
2 Years Ago
Merge from death_screen_improvements
2 Years Ago
Backup/west megacliff area progress
2 Years Ago
Limiting network updates for progress door