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107,019 Commits over 3,836 Days - 1.16cph!

3 Years Ago
Merge from save223
3 Years Ago
VM anim scene backup
3 Years Ago
Fishing villages lighting and bounce lights
3 Years Ago
More south of river area.
3 Years Ago
River bank improvements & surroundings
3 Years Ago
player animator transition state test
3 Years Ago
player idle to zipline transition anim
3 Years Ago
South of river finalization WIP
3 Years Ago
More improvements for rail terrain adjustment
3 Years Ago
Made the custom normals point up on a wider portion of the gravel on track
3 Years Ago
Better rail terrain adjustment
3 Years Ago
More severe punishment when road / rail overlap (to avoid overlap along extended sections while still allowing short crossings)
3 Years Ago
Fixed several things spawning partially on rails
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Compile fix
3 Years Ago
Merge from powerline_ziplines
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Add a hidden option to PowerLineConnectionHelper that allows powerline platforms to connect power lines to non platform pylons
3 Years Ago
Fixed decals switching back to the default decal after being pooled
3 Years Ago
Don't allow spraying until deploy animation finishes
3 Years Ago
Fixed train coupling flag conflicting with engine starting flag. Plus changes to the coupling visuals prefabs.
3 Years Ago
Remove unneeded bools
3 Years Ago
Remove more duplicated powerline scripts
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Reapply spray LODs (subtract 69570)
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix for mesh decals not being able to used instanced SH when rendered with command buffers.
3 Years Ago
▆▍▇▆▊ ▋▅▌▉▇▌ ▌▋ ▆▇▇█▆, █▆▊▅, █▊▌ ▇▌▌▍▍ ▉▊▌▆▇ ▅▊▄▊▊█▊▊ ▆▍ ▇▊▉ █▅▉ ▅▅▉▇ ▄▉▋█ ▇▌▆ ▌▊▋▅ ▍█▍ ▅▋▇ ▉▌▋▍▉ ▅▊ █▋▇▇▌▇█ ▉▇▍ ▆▊▍ ▊▇▋ ▅▌▍▉ ▌▇ ▅▊▇█▅▉▆▋ ▇ ▉█▄▍▉▉ ▌▄ ▇▆▉ ▊█▋▉
3 Years Ago
Material tweaks and color correction
3 Years Ago
Stables environment volumes and lighting tweaks Added environment volumes to fishing villages Scene2prefab
3 Years Ago
3 Years Ago
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3 Years Ago
More mid finalization progress
3 Years Ago
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3 Years Ago
3 Years Ago
made adjustments to levels 3 and 5 and updated collision mesh Added landing pad on level 3 and better visualisation for the duck that's necessary to compensate for the collision on the pylon so it's no longer an invisible wall
3 Years Ago
Color corrected excavator and diesel engine LOD textures
3 Years Ago
Excavator scene2prefab
3 Years Ago
Almost fully finalized mid area