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107,019 Commits over 3,836 Days - 1.16cph!

3 Years Ago
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3 Years Ago
Moved overlay to commandbuffer
3 Years Ago
Debug camera now uses forward/back/left/right input bindings instead of hardcoded WASD
3 Years Ago
Merge from save223
3 Years Ago
Merge from main
3 Years Ago
Some more WIP train car coupling work
3 Years Ago
S2P launch site and excavator
3 Years Ago
Merge from monument_lighting_upgrade
3 Years Ago
Protobuf
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Launchsite decal fixes Replaced warehouse lights with a new setup Added some new lights in space offices in areas that had none Moved some office lights around to prevent bleeding across walls
3 Years Ago
merge from loading_bg
3 Years Ago
Airfield lighting and material tweaks
3 Years Ago
Added new key lights to arctic base Added fill lights to arctic base exteriors and interiors Made arctic base environment volumes darker Added environment volumes to snowmobile garages Tweaked some materials Switched shadow proxy layers on arctic base buildings to World in order to get correct cubemap reflections Fixed a flashing light in the stables
3 Years Ago
Merge from easter2022
3 Years Ago
Always include the UVRender shader
3 Years Ago
Fixed underwater sorting
3 Years Ago
Rail branching fix
3 Years Ago
Merge from main
3 Years Ago
Fixed specular version of the decal mesh shader
3 Years Ago
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3 Years Ago
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3 Years Ago
Further normal / tangent fixes on road, rail and river meshes
3 Years Ago
Manifest
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
S2P arctic research base
3 Years Ago
Merge from new_achievements (arctic base monument change)
3 Years Ago
S2P fishing villages
3 Years Ago
Add fishing village zipline prefabs
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Arctic base lighting progress
3 Years Ago
Rail / road mesh tangent fixes, removing terrain normal injection at sides since it doesn't improve anything
3 Years Ago
Fixed edge case where large excavator would overlap rail system
3 Years Ago
abandon pet command
3 Years Ago
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3 Years Ago
Fixed several edge cases in rail ring / road ring corner postprocessing (some regressions from 69726, some older issues)
3 Years Ago
Railroad track procgen uses alpha dithering on the sides to better fade into terrain Updated World Setup prefab
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from rail_network/branching (not enabled in world generation yet, needs more work)
3 Years Ago
Tweak placement logic for standardised platform placement sequence (there will always be two non platforms between platforms)
3 Years Ago
Merge from new_achievements
3 Years Ago
Fixed Rust's graphics Quality setting defaulting to 0/6 ("Super Potato") on first install. Set the default to 4/6 ("Good").
3 Years Ago
Formatting
3 Years Ago
Remove a log Lower the mid point during line setup raycasts to try and prevent lines getting caught on terrain
3 Years Ago
Fixed autoturret idle animation moving more slowly at higher server framerates
3 Years Ago
Move scope overlay layer from 44 to 2 to have it play nice with the helmet slit overlay
3 Years Ago
Changed GameUI.Hud.HelmetSlitOverlay sort order override from 11 to 3. Fixes status information (wet, cold, straving etc) being hidden by the helmet. Will need to keep an eye on whether anything else ends up showing over the top of it that shouldn't be.