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107,031 Commits over 3,836 Days - 1.16cph!

3 Years Ago
More aggressive clamping
3 Years Ago
Snowmobiles: Don't tick fuel all the time
3 Years Ago
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3 Years Ago
snowmobile driving - adjusted transition in/out for reaction, also slowed down in the animator
3 Years Ago
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3 Years Ago
backup
3 Years Ago
Merge from main
3 Years Ago
Fixed NRE when exiting the skin picker screen with Escape while the search field is focused
3 Years Ago
Replaced vehicle capsule clipping checks with a sphere check if the start and end pos are the same. Avoids a bug in Unity that treats capsule colliders with the same start/end point incorrectly when checking vs. a concave mesh colliders (seems to treat the mesh like a convex one or a bounding box).
3 Years Ago
Manifest updates
3 Years Ago
VertexLitBlendedCustom shader soft&near blending not capped at 3.
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Deleted stray red light from arctic_base_module_b that was hidden behind shelves Scene2Prefab
3 Years Ago
Tweaked light settings of electric heaters to prevent them from bleeding through walls at night Moved electric heaters to Default layer instead of World to stop emissive from getting picked up by cubemaps Tweaked lights used inside portacabin_building_300_600_a, portacabin_building_900_1200_b and dome radar to stop light bleeding Scene2Prefab
3 Years Ago
Added snow material variants to a few objects placed outside that were missing it Scene2Prefab
3 Years Ago
Icicle prefab tweaks / skipped LOD0 on all icicles and switched to using LOD1 as default / added shadowproxies to all icicles / these changes should lower the tricount by roughly 2 million on highest graphical settings Scene2Prefab
3 Years Ago
Slightly moved dome radar door to close a gap Scene2Prefab
3 Years Ago
Dome radar shadowproxy
3 Years Ago
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3 Years Ago
Added shadowproxies to arctic base lab modules to prevent light leaking through subpixels
3 Years Ago
Ice AK icon
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Subtract 68192, 68466, 68524 to restore spraycan functionality
3 Years Ago
Fix hi res screenshots not properly adjusting dof
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Merge Snowmobile -> Main
3 Years Ago
Improved bump animation showing code
3 Years Ago
Merge new bump animation -> Snowmobile
3 Years Ago
Adjustments
3 Years Ago
Better player bump animation triggers. Play if there's a big velocity change (crashes etc), or if there's a sudden suspension compression.
3 Years Ago
Unsaved animator
3 Years Ago
Merge from debugcam_lock
3 Years Ago
Merge from main
3 Years Ago
Fixed snowmobile reaction anim not playing properly on all bones Ended up adding a new state to the base animator, there weren't any animations on the full body layer that were suitable to override (but an animation when a vehicle hits something seems like something useful we can use in the future) Remove override controller, no longer needed
3 Years Ago
Remove container components from spraycan so it can be swapped when another item is dropped on it
3 Years Ago
Move snowmobile override to seat prefab Trigger wave when bumped
3 Years Ago
Don't play bump anim too often
3 Years Ago
Temp setup: Print "BUMP" when the drivers gets bumped
3 Years Ago
Assigned snowmobile override controller
3 Years Ago
More potential dismount points for snowmobiles
3 Years Ago
created a new landmine asset to replace the old landmine models, textures, material, LODs and prefab setup
3 Years Ago
Merge Snowmobile -> Main
3 Years Ago
Collision test - switch to continuous detection. May be fine, or may cause random sudden stops while driving fast on rough terrain. TBD
3 Years Ago
Fixed another floating rock Scene2Prefab
3 Years Ago
Simplified the generic snowmobile world collider
3 Years Ago
Clipped garage door animation to make it stop when hitting the ground
3 Years Ago
Removed Tomaha light double-ups, fixes visual z-fighting/flickering