107,050 Commits over 3,836 Days - 1.16cph!
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Separated height and angle knobs / fixed a few small mesh errors on the MLRS
MLRS rocket trail doesn't insta destruct with the projectile.
Other small iterations.
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GPU instancing on MLRS mats
Fixed generic_resizable loot panel missing the seventh row
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When disabled, MLRS screens turn into blank glass screens instead of metal
EnvVolume trigger inside the MLRS cabin, for dimmer ambient light
MLRS UI frame tinted slightly red so that it fits better with the lit 3d model
Size polish on the UI canvas
Trigger fixes.
Applied cabin prefab to MLRS
MLRS texture polish / added some labels to interior control panels / reduced mirroring artifacts
MLRS interior prefab with trigger states
Fixed MLRS breakdown FX not properly cycling back on after you've gone far away
Dressing fixes to account for new terrain
Initial shift of 80m in X,Z
Shift of relevant terrain data maps
tweaked AI Obstacle volumes in dwelling single I
World models for tuna and bean cans
lods, collision and prefab setup
Enlarge lootpanel.generic_resizable - fixes coffin lootpanel sizing
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Fixed mess hall tables mountable when flipped upside down
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Removed the MLRS screen glass damage effect since it made super huge glass decals that extended past the edge of the monitor
Allow a player in the MLRS to look further to the left/right, so they can shoot out of doorway
Fixed MLRS rockets in flight being invisible
Fixed MLRS not setting the username correctly until it had an aiming module
Don't IK the MLRS player's hands if they're holding something
Changed MLRS mount pose from Sit Generic to Chair, so they can do head turning. Adjusted mount position.
Fixed aiming module model not hiding - got unlinked again
Longer gap between SAM volleys vs. MLRS rockets. Require 2-3 SAM sites to fully block a full 12-rocket volley
SAM rockets now explode too when they blow up an MLRS rocket
Updated MLRS rocket icon to the final rusted model
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