107,050 Commits over 3,836 Days - 1.16cph!
merge from Desert_Military_bases
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Fix PatrolHelicopter removing its VehicleWorld collider on the server instead of on the client. Fixes it not taking any damage from server-side rockets.
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Set aiming module slot max stack size to 1
Fix bugs with MLRS rocket inventory:
- Fix ammo stack item occasionally being used with amount == 0 (would end up leaving one rocket unfired)
- CanFire now also checks IsBroken
update MLRS broken down cabin sounds to match new effects
MLRS: Don't allow fixcars while rockets are firing
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Merge RetroSnowmobile -> snowmobile
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Refactoring a bit for physics
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
added keylock world model
new w_ prefab within the existing file structure
Removing sitting at sofas and chairs in dwellings - not enough space to work properly in all scenarios
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
large med kit world model
lods, textures and collision
Fix 'fixcars' command loading one stack of 12 rockets, allowing for MLRS overloading.
Merge incendiary rocket fix -> Main
Fixed incendiary rockets exploding in the wrong position or wrong angle
Merge DMb -> Main. MLRS is feature complete, all known bugs fixed at this point.
- Fixed MLRS visual loaded rocket slots not matching the actual fired rocket slots.
- Fixed MLRS firing an extra rocket in certain situations.
IsBroken check on the other tooltips
Shorten the tooltip text a bit
Add two more MLRS tooltips, one for no rockets, and another for broken down state
Show a GameTip about the aiming module on mount (if there isn't one inserted)
Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
DMB scene directory & prefab backups
Tell the MLRS not to move while firing rockets, and not to fire rockets while moving
Only update MLRS TrueHitPos if it's moved