reporust_rebootcancel

107,050 Commits over 3,836 Days - 1.16cph!

3 Years Ago
merge from Desert_Military_bases
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fix PatrolHelicopter removing its VehicleWorld collider on the server instead of on the client. Fixes it not taking any damage from server-side rockets.
3 Years Ago
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3 Years Ago
Set aiming module slot max stack size to 1
3 Years Ago
Fix bugs with MLRS rocket inventory: - Fix ammo stack item occasionally being used with amount == 0 (would end up leaving one rocket unfired) - CanFire now also checks IsBroken
3 Years Ago
update MLRS broken down cabin sounds to match new effects
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
▊▋▋▄▍ ▆▅▆▍ █▄▍▆
3 Years Ago
MLRS: Don't allow fixcars while rockets are firing
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge RetroSnowmobile -> snowmobile
3 Years Ago
Merge Main -> snowmobile
3 Years Ago
merge from main
3 Years Ago
▆█▅▆▌█▅▆▋ ▋▌▌▌, ▍▌▅█▅ ▄▅ ▆▆▄▉▆▇
3 Years Ago
Refactoring a bit for physics
3 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
3 Years Ago
added keylock world model new w_ prefab within the existing file structure
3 Years Ago
Removing sitting at sofas and chairs in dwellings - not enough space to work properly in all scenarios
3 Years Ago
Cherry picking 66442
3 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
3 Years Ago
large med kit world model lods, textures and collision
3 Years Ago
merge from main
3 Years Ago
Fix 'fixcars' command loading one stack of 12 rockets, allowing for MLRS overloading.
3 Years Ago
Merge incendiary rocket fix -> Main
3 Years Ago
Fixed incendiary rockets exploding in the wrong position or wrong angle
3 Years Ago
Merge DMb -> Main. MLRS is feature complete, all known bugs fixed at this point.
3 Years Ago
- Fixed MLRS visual loaded rocket slots not matching the actual fired rocket slots. - Fixed MLRS firing an extra rocket in certain situations.
3 Years Ago
IsBroken check on the other tooltips
3 Years Ago
Shorten the tooltip text a bit
3 Years Ago
Add two more MLRS tooltips, one for no rockets, and another for broken down state
3 Years Ago
Show a GameTip about the aiming module on mount (if there isn't one inserted)
3 Years Ago
Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
3 Years Ago
Merge from main
3 Years Ago
DMB scene directory & prefab backups
3 Years Ago
Tell the MLRS not to move while firing rockets, and not to fire rockets while moving
3 Years Ago
Only update MLRS TrueHitPos if it's moved
3 Years Ago
Merge DMb -> Main
3 Years Ago
SAM rocket minor edits