128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge two PuzzleReset inside the garages into the main puzzle reset
- move all the RespawnGroups & ResetEnts over
- run "Process" so all SpawnGroup positions are changed
- should cause both blue keycard garages to reset with the rest of the monument (except we aren't done yet!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour
Removed some leftover logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix 'puzzlereset' command not turning off radiation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can't push anchored boats...
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Boats can now be pushed by players. Initial checks/limitations. More to do later.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another fix PuzzleReset not calculating if looted
- poll if PuzzleReset is looted instead of caching as loot can spawn after the PuzzleReset checks it's reset causing it to cache the incorrect value
- check if the amount spawned is less than maxPopulation instead of comparing total spawned vs deleted
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from laserdetector_tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a laser detector test for fast moving vehicles detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix puzzle being considered as looted when unlooted instead of correctly checking if no spawn groups exist
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ddraw to show if the puzzle has been looted or not when `drawpuzzleresets` is enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset steering when no players are aboard, to stop abandoned boats spinning.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove the ability to use healing "food" items (medkit, healing teas) when prevented from wielding items in a mountable.
 
                
                
                
                
                
                    
    
        
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                Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pause launch site puzzle until crates are looted
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pause military tunnels puzzle reset until crates are looted
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix a bunch of things having their own respawn timers instead of using the military tunnels puzzle (even before I deleted the 2nd puzzle reset in military tunnels)
- fix bottom lab scientists respawning every 15m instead of with the puzzle (aka stop them spawning on top of players)
- fix door barricade above not respawning with the puzzle
- fix diesel respawning separately from the puzzle
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rust Birthday Balloons - Added prefabs for all variations, fixed orientation, updated model lods and gibs, added wind shader support, ran manifest, etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix "Process" option for PuzzleReset not setting spawn delay of assigned groups to infinite (so they don't spawn on their own + with puzzle)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added v4 player anims to base player animator 
- default sitting on chair
- jumping
- freefall skydiving
- chute open parachuting anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                set skydiving anims to loop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix a bunch of the NMS SpawnGroups not being assigned in the PuzzleReset
- they were at the same position so should be picked up but better to be safe
- gave each one a numbered name so can confirm fixed
- S2P (even though not needed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pause NMS puzzle reset timer until crates are looted
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow SpawnGroups to override their reset behavior
- crates above NMS won't start the reset timer
- scientists inside NMS could start the reset timer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for puzzle resets to only start counting their timer down once they are looted
- easier to check loot than wait for the keycard to specifically be swiped
- enabled per puzzle reset
- will ignore NPCs being killed outside the monument
- very similar to how junkpiles work: start reset timer once the crates have been looted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Laser detector can now detect Vehicle_Large layer (tugboats)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More laser detector tests
Cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> boxes_dlc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from helicopter_flare_balance_pass -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buying a mini or scrappie from vendor automatically grants some flares
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial setting up of viewmodel paintballgun prefabs/anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweak cannon ball velocity/gravity.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset pitch and prevent aiming while reloading cannons, 
re-introduce third person reload animations for cannons, 
fix cannon animator never resetting reload progress when cancelling a reload.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roadsign Glove LODs - Male/Female
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rust Birthday Balloons - Added all balloon variations, with gibs and lods, models, textures and setup materials, created the first balloon prefab and ran manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Throw and fail the test if SpawnEntity failed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted Viewmodel Sway Test values to 20 on 28 items that didn't have it set to 20
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from sorted_protobuf_gen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix military tunnel scene not being playable in editor
Fix puzzle reset not covering a small part of the underground area
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from spectate_dontfloodsnapshots
- reduce potential delay when starting to spectate a far-away player
Tests: flew around 2k procgen map, got to the other side of it then spectated player on the opposite end.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from military_tunnels -> puzzle_reset_changes