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110,897 Commits over 3,897 Days - 1.19cph!

11 Days Ago
Transform copier script changes
11 Days Ago
Merge from zipline_dismount_angle
11 Days Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
11 Days Ago
Codegen
11 Days Ago
Merge from main
11 Days Ago
Greybox scene update
11 Days Ago
Base player armour prefab (cine)
11 Days Ago
More dir changes
11 Days Ago
Dir changes, added armour materials
11 Days Ago
Knight armour merges
11 Days Ago
Merge from protobuf_osx_fix
11 Days Ago
Merge from fix_vending_multiplier_widget
11 Days Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
11 Days Ago
Added generate.command so you can just double click rather than running terminal
11 Days Ago
Fixed protobufs not generating on OSX
11 Days Ago
Timeline updates + backups
11 Days Ago
Unsaved
11 Days Ago
Move materials script
11 Days Ago
Both wooden shields now use wooden impact pfx
11 Days Ago
Fixed "ent kill" commands affecting shields
11 Days Ago
Scene backups
11 Days Ago
Horse code cleanup Fixed handbrake not working properly
13 Days Ago
Fixed item store lumberjack prototype pickaxe name
13 Days Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
13 Days Ago
merge from fix_dropbox_industrial_last_slot -> main
13 Days Ago
Fix industrial conveyor not pulling from the last dropbox slot
13 Days Ago
merge from indirect instancing
13 Days Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
13 Days Ago
vending_stats_fixes_2 -> main
13 Days Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
13 Days Ago
Codegen
13 Days Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
13 Days Ago
Update codegen exe (merged pooling -> optional field changes)
13 Days Ago
Further work on handling reload state with arrow persistence
13 Days Ago
Fixed battering ram using the wrong head health values
13 Days Ago
battering ram anim upodates
13 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
13 Days Ago
Fixed Single Reload Finish -> idle transfer
13 Days Ago
Fixed deploy -> idle time
13 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
13 Days Ago
merge from primitive
13 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
13 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
13 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
13 Days Ago
Merge from /indirect_instancing
13 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
13 Days Ago
added ao map
13 Days Ago
converted f1 grenade to use specgloss
13 Days Ago
Battering ram scoop damage renderer
13 Days Ago
Reduced blurring when using TAA