reporust_rebootcancel

140,960 Commits over 4,383 Days - 1.34cph!

2 Days Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Merge from industrial_crafter
2 Days Ago
Craft speed multiplier fix. Pool fix
2 Days Ago
Cleanup
2 Days Ago
add engineer reinforced upgrades
2 Days Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
2 Days Ago
Optimised test runner window OnGUI stack Editor test runs are faster
2 Days Ago
adding an industrial crafter test setup save
2 Days Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
2 Days Ago
2 Days Ago
custom editor for attachments to help joint config
2 Days Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
2 Days Ago
Update: ensure projectile stable indices are packed This simplifies code and opens up the door for better cache utilisation & simd processing, but currently savings are on the noise level Tests: unit tests + shot around player with 2 clients connected
2 Days Ago
Made the LODBakerTest script compatible with the new Bake functions arguments
2 Days Ago
updted upgrade placements for engineer and workbench tier 1
2 Days Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
2 Days Ago
Merge from parent
2 Days Ago
deleted duplicate 3p spas anims
2 Days Ago
moved l96 holdtype to correct folder
2 Days Ago
Cherry Picked from 130098 (Removing LOD Baker debug code)
2 Days Ago
Cherry Picked from 130097 (Multiple source mesh support within the LOD Baker script)
2 Days Ago
merge mortar_prototype to main
2 Days Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
More setup tests
2 Days Ago
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2 Days Ago
Removed hull_corner prefabs, unused
2 Days Ago
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2 Days Ago
merge mortar_prototype to main
2 Days Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
2 Days Ago
Clean: cache span from ActiveTriggers.Objects Tests: none, trivial change
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
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2 Days Ago
Merge: from main
2 Days Ago
removed uneeded anims events from some 3p anims
2 Days Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
2 Days Ago
Merge: from main
2 Days Ago
industrial electric furnace - gibs - corpse model - updated prefabs - ran manifest
2 Days Ago
Optim: Avoid double indirection when looking up active triggers - enabled by use of invalidating RemoveAtSwapback TriggerParent.StableIndex is only const during a frame, it now can change between frames Tests: built a 3-piece boat with a ladder, jumped around it
2 Days Ago
Updated player update animation import preset
2 Days Ago
exported edited 3p swimming anims
3 Days Ago
Test placement for accelerate. item setup.
3 Days Ago
merge from automated_testing
3 Days Ago
Added category selection to the test runner window
3 Days Ago
Fixing prisoner hood skinning and missing LODs
3 Days Ago
Pool table animation clips - loop and prop pass