reporust_rebootcancel

135,883 Commits over 4,324 Days - 1.31cph!

Yesterday
merge from main
Yesterday
merge from oldmenu_purge
Yesterday
Deleted old Main Menu prefab folder
Yesterday
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
Yesterday
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
Yesterday
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
Yesterday
inventory_commands_streamermode
Yesterday
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
Yesterday
merge from supplydrop_boat_fix
Yesterday
merge from scientist_rock_fix
Yesterday
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
Yesterday
Prefab variant, more setup. Manifest.
Yesterday
merge from main/salvaged-sword-audio-rework
Yesterday
merge from main/salvaged_icepick_new_sounds
Yesterday
Re-added indirect instancing multi-compiles
Yesterday
merge from main/salvaged_axe_new_sounds
Yesterday
merge from main/butcher_knife_new_sounds
Yesterday
Golfcart read write/golf driver mesh and textures
Yesterday
wip
Yesterday
Folder cleanup, renamed some classes
Yesterday
catapult_bee_worldmodel -> main
Yesterday
Add worldmodel script to bee ammo for the catapult
Yesterday
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
Yesterday
syncvar_improvements_3 -> main
Yesterday
Merge from main
Yesterday
materials first pass, texturing start on apartments exterior
Yesterday
Merge from main
Yesterday
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
Yesterday
Merge from main
Yesterday
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
Yesterday
Separate sign for Kiosk B
Yesterday
Merge: from main
Yesterday
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
Yesterday
Deleted and moved more stuff
Yesterday
Compile fix post merge
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Fixed client/server serialized field mismatch in HeldEntity
Yesterday
Separate paintable signs for rentable shop kiosks
Yesterday
merge from deepsea_fixes
Yesterday
Test setup
Yesterday
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
Yesterday
RHIBs cannot enter the deep sea
Yesterday
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
Yesterday
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
Yesterday
Charcoal Box - texture and icon update
Yesterday
Merge from redirect_tests
Yesterday
Compile fixes
Yesterday
Merge from main
Yesterday
Added an attribute to allow optional bypass of mandatory callback system