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112,118 Commits over 3,928 Days - 1.19cph!

2 Days Ago
network++
2 Days Ago
Increased siege tower constructable prevent building
2 Days Ago
Fixed incorrect entity extents
2 Days Ago
Ensured crossbow sits correctly on players back with and without a backpack
2 Days Ago
Disable horse collision debug and logs
2 Days Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
2 Days Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
2 Days Ago
cherrypicking lunar_new_year_2025 changes
2 Days Ago
4ShotMiniCrossbow -> primitive
2 Days Ago
merge from lunar_new_year_2025 (contains protocol update)
2 Days Ago
LNY wall divider additional volumes to prevent deployable clipping
2 Days Ago
Improved horse collision damage detection, balancing
2 Days Ago
Stop fire arrow flames spawning below the player in 3p animations
2 Days Ago
4ShotMiniCrossbow -> primitive
2 Days Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
2 Days Ago
Protocol++
2 Days Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
2 Days Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
2 Days Ago
Improve line covers
2 Days Ago
merge from primitive
2 Days Ago
Compile fixes
2 Days Ago
Fixed hip motion jittering when pressing ctrl
2 Days Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
2 Days Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
3 Days Ago
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3 Days Ago
Ram exhaust prefab WIP.
3 Days Ago
Ram lighting & instruments.
3 Days Ago
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3 Days Ago
Ram lighting tweak.
3 Days Ago
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
3 Days Ago
med assault rifle world model and lods will need some some refinements but good enough for now
3 Days Ago
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
3 Days Ago
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
3 Days Ago
Updated horse phrases Added setforsale command Hidden old unused saddle
3 Days Ago
Fix compile error
3 Days Ago
Add line cover component
3 Days Ago
Fixed new horses not claimable at ranches
3 Days Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
3 Days Ago
Catapult ammo world model prefabs
4 Days Ago
Ram lighting.
4 Days Ago
lots of siege weapn sounds (few things still WIP)
4 Days Ago
Light texture.
4 Days Ago
Headlight mats enabled+disabled.
4 Days Ago
Same fire effect rotation fix for battering ram and ballista
4 Days Ago
Tuned screenshake on fire.
4 Days Ago
Boulder impact matches target normal.
4 Days Ago
Moved to the correct folder.
4 Days Ago
Catapult fire effect rotation fix
4 Days Ago
Missing file.
4 Days Ago
Catapult fire.