reporust_rebootcancel

136,923 Commits over 4,324 Days - 1.32cph!

Yesterday
Merge from main
Yesterday
Change find source prefab code to ignore the model source asset when setting motion vector settings
Yesterday
Merge from baked_mesh_optim
Yesterday
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
restore pixel radius based alpha feathering to hide wire aliasing
Yesterday
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2 Days Ago
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2 Days Ago
merged main -> main/rust_relay_server
2 Days Ago
Added Packet relay layer + convars, Editor tool for exporting entire prefab folders to GLB
2 Days Ago
untabify
2 Days Ago
merge from painting_line_tool
2 Days Ago
remove unused "using"s
2 Days Ago
merge from painting_line_tool -> main
2 Days Ago
Remove kicked toast debug log
2 Days Ago
Fix crash with paddling pool unloading.
2 Days Ago
missing reference
2 Days Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
2 Days Ago
cargo_crate_layering_fix -> main
2 Days Ago
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
2 Days Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
2 Days Ago
Forgot to save, material fixes
2 Days Ago
Added collision back to shop E. Small material changes.
2 Days Ago
added HUD element for line tool, new convar for configuring direction lock distance threshold
2 Days Ago
First pass of materials on rentable shop E (still WIP)
2 Days Ago
merge from naval_update/io_boats/privilege
2 Days Ago
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
2 Days Ago
labs_crate_player_input -> main
2 Days Ago
Slight changes in GetPrivilege to support tugboats
2 Days Ago
Flame turrets deployable on boats
2 Days Ago
boat_hand_animation_fix -> main
2 Days Ago
Fixed steering wheel and throttle issues on the PT Boat
2 Days Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
2 Days Ago
Shotgun trap deployable on boats
2 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
2 Days Ago
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2 Days Ago
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2 Days Ago
Added missing server collider to DS Signal Computer.
2 Days Ago
Fixed tropical1 bush billboard oddities.
2 Days Ago
merge from ddraw_sceneview
2 Days Ago
made ddraw work in the scene view as well, handles Text and ScreenText as well
2 Days Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
2 Days Ago
merge from dragbyangle_improvements
2 Days Ago
Optim: merge count and sort jobs into one Tests: unit tests
2 Days Ago
improved consistency on dag-by-angle calculations on player boats - changed from batched raycasts to batched spherecasts - actually check if the hull the cast hit is from the boat we care about - casts are made from the center of the hull bounds, avoid edge case where this was skimming the top of the boat