reporust_rebootcancel

137,513 Commits over 4,352 Days - 1.32cph!

6 Days Ago
merge from largeplanter_boats_fix
6 Days Ago
merge from pipes_boat_fix
6 Days Ago
merge from bbq_emission_fix
6 Days Ago
merge from farming_boat_fix
6 Days Ago
merge from floating_city_pb_safezone_fix
6 Days Ago
merge from storepage_boxes_wordingfix
6 Days Ago
merge from skinviewer_checkout_fix
6 Days Ago
merge from connectmodal_removeregion
6 Days Ago
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6 Days Ago
Subscribe to network groups around the player in a chunky circle instead of square
6 Days Ago
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6 Days Ago
Hide region text in connect modal - was a bigger issue than first thought
6 Days Ago
fix compile error
6 Days Ago
easter floorpaper style update
6 Days Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
6 Days Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
6 Days Ago
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6 Days Ago
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6 Days Ago
- Command list - Command button setup - Flex scroll setup
6 Days Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
6 Days Ago
Moved undo button, added short undo history
6 Days Ago
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6 Days Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
6 Days Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
6 Days Ago
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6 Days Ago
Rustige Egg H - Updated icon
6 Days Ago
avoid NRE when enabling indirect instancing
6 Days Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
6 Days Ago
merge from hamster_water_wheel -> waterwheel_deployable
6 Days Ago
Tweaked UGC filtering panel toggle hitboxes
6 Days Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
6 Days Ago
Tweaked item tab button hitboxes
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
Furnace workshop effects controls
6 Days Ago
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6 Days Ago
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
6 Days Ago
Updated storage box store page description
6 Days Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
6 Days Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
6 Days Ago
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6 Days Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
6 Days Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
6 Days Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
6 Days Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
6 Days Ago
Prepare work on moving navmesh
6 Days Ago
Fix odd history inputs + odd history loading
6 Days Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
6 Days Ago
more folder cleanup