reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

3 Days Ago
Fixed store nre
3 Days Ago
Start on additional auto-screenshots for workshop submissions
3 Days Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown
3 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Days Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool
3 Days Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds
3 Days Ago
Scientist RHIB update
3 Days Ago
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3 Days Ago
Re-enable scrappy damage fx, disabled when waterlogged
3 Days Ago
Update: BaseRaidBench - output avg projectiles per frame Helps us track changes to timers(bases made the benchmark faster as there's less projectiles on average) Tests: ran the scene
3 Days Ago
More consistent refresh button behaviour Call favourite refresh on active refresh Move a bunch of method logic out of local stacks and just into the method call like it should be Older server browser update queries wont update the UI, only the most recent one will. Stale ones are chucked
3 Days Ago
Update: BaseRaidBench - support skins for spawned bases Tests: ran the scene in editor
3 Days Ago
Polished the panning settings
4 Days Ago
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4 Days Ago
Change ping header to 'last played' in favourites Try running pre warm without cache (cleaner behaviour - needed for the modal) Refresh all can force cache on or off New shorter streamermode sanitise
4 Days Ago
Skin viewer pan controls
4 Days Ago
Prewarm the server browser, so when you access it it's already filled with servers
4 Days Ago
merge from fogmethod1
4 Days Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
4 Days Ago
Reset connection viewer description to the top on open Removed a bunch of crappy logs
4 Days Ago
Bugfix: BaseRaidBenchmark - walls now appear on spawned bases - Export the model bitmask for building blocks - Updated the base json Tests: ran the scene
4 Days Ago
Skin viewer takes the entire screen when fullscreen Changed button hitbox, was overlapping other UI stuff
4 Days Ago
Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
4 Days Ago
Rewrite foil shader so it supports soft masking Fix broken premium icon shader Fix broken premium text shader
4 Days Ago
Bugfix: unblock use of DemoBuildingsViewer after running benchmark/playing in editor - Done via temporarily shutting down steam connection Tests: opened the scen from the demo after running the benchmark
4 Days Ago
Update: move building hierarchy sorting to export - also fixed the bug with using Append instead of Enqueue Tests: ran BaseRaidBench scene
4 Days Ago
Update: BaseRaidBench - spawn bases around the firing circle - added the largest base from my demo Walls are borked, same issue as editor, gonna fix next. Tests: ran the scene
4 Days Ago
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4 Days Ago
Go over cases where scientists can react too fast to noise / being hurt, and improve them
4 Days Ago
Skin viewer zoom controls Blur is full screen
4 Days Ago
Make all buffer memory blocks have a Swap() function
4 Days Ago
Make new no buiid zone shader more transparent.
4 Days Ago
merge from tugboat_toot
4 Days Ago
merge from main
4 Days Ago
merge from static_entities_hostile_fix
4 Days Ago
Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. Split the bot.crouch command into two client/server commands.
4 Days Ago
Fixed current level being SkinViewer instead of menu
4 Days Ago
Fixed window opening
4 Days Ago
Update: export parent IDs for entities in buildings Tests: exported largest base from demo - confirmed expected entity had ID
4 Days Ago
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4 Days Ago
Update: Move Building to it's own file Makes it accessible for benchmarking Tests: compiles in editor
4 Days Ago
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4 Days Ago
clear benchmark timers after recording results, stops accumulating time between runs
4 Days Ago
cherrypicking: fix_triangle_floor_stability 125292 Update legacy wood store steam item 125454
4 Days Ago
Arc ball controls when opening skin viewer full screen Tweaked a lot of items pivots
4 Days Ago
ghost ship set dressing push material tweaks, decal layer tweaks
4 Days Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
4 Days Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
4 Days Ago
UI windows will try and repair themselves if left in a broken state