reporust_rebootcancel

141,785 Commits over 4,413 Days - 1.34cph!

Yesterday
Different explosions for HE and Frag. Fixed parenting issues.
Yesterday
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
Yesterday
bunch of fixes and improvements after suggestions from Luke on charms master sheet
Yesterday
supermarket freezer blockout
Yesterday
merge from mortar_prototype
Yesterday
added 3p upperbody state anim clips
Yesterday
updated 3p pickup & drop anim clip lengths
Yesterday
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
Yesterday
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
Yesterday
Add one shot handles, blend IK back in after firing mortar
Yesterday
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
Yesterday
Codegen
Yesterday
merge from automated_testing
Yesterday
Fixed raiding tests CI filtering Test lists
Yesterday
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
Yesterday
merge from main
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Fix compile error from non-existant namespace
Yesterday
merge from optimize_plant_lod_wind
Yesterday
Industrial Storage - tweaked gibs
Yesterday
Terrazo b texture set
Yesterday
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
Yesterday
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
Yesterday
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
Yesterday
- Grab geo location from hello - Initial setup
Yesterday
Mortar view model updates to fix up ammo syncing
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from main
Yesterday
Merge from final_code_cleanup
Yesterday
Yesterday
Remove visualPointLookup and related build-lookup code. It's not needed any more.
2 Days Ago
updated textures part 2
2 Days Ago
merge from automated_testing
2 Days Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
2 Days Ago
Fixed CI testlist loading
2 Days Ago
set 3p card game anim to loop
2 Days Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
2 Days Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
2 Days Ago
industrial garage door - texture polish
2 Days Ago
Updating bowless crossbow worldmodel rig with arrow mesh
2 Days Ago
edited 3p minicopter and generic sit idle anims
2 Days Ago
set 3p zipline anims to loop and anim edited
2 Days Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
2 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
2 Days Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
2 Days Ago
FX debug setup. Alt ammo prefabs.
2 Days Ago
Refactor to GetInstalledUpgradeMods.
2 Days Ago
merge from main
2 Days Ago
merge from mortar_prototype
2 Days Ago
merge from playerboat_testfix