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139,641 Commits over 4,383 Days - 1.33cph!

2 Days Ago
Updated Electric Furnace Skinnable Asset
2 Days Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
2 Days Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
2 Days Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
2 Days Ago
2 Days Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
2 Days Ago
vehicles folder ok
2 Days Ago
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Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
2 Days Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
2 Days Ago
industrial shelves - created shelf material colour variations.
2 Days Ago
industrial shelves - moved textures to its own folder.
2 Days Ago
Automated test suite
2 Days Ago
Merge from visual_config
2 Days Ago
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Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
2 Days Ago
testlist export
2 Days Ago
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basic test that boat can be pasted and is floating in water
2 Days Ago
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2 Days Ago
poker bandana setup
2 Days Ago
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Setup all three workbench upgradeVisualPoints. Set as servercull.
2 Days Ago
Add placeholder placement transforms to Workbench1
2 Days Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
2 Days Ago
Merge from main
2 Days Ago
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Started adding support for cached spot light shadows
2 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
2 Days Ago
Oven Textures and LOD0
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Fix repair item target for the base industrial wall light (only did the variants before)
2 Days Ago
merge from main
2 Days Ago
Merge from test
2 Days Ago
Merge from main
2 Days Ago
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merge from new_console-ui
2 Days Ago
Allow TAB to cycle tabs from the console if the auto complete is hidden
2 Days Ago
Fixed console never creating new bucket entries based on time
2 Days Ago
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
2 Days Ago
Fixed info not being copyable in the player info panel
2 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
3 Days Ago
Merge from paint_pool_fix2
3 Days Ago
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
3 Days Ago
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations