135,814 Commits over 4,324 Days - 1.31cph!
hamster water wheel blockout
Clearer feedback in editor when using the deepsea.enabled convar
Better fix for the portal map marker nre
Compile fixes
Merge from vine_rotation_error_fix
Merge from scientist2_trophy_fix
Fix groundwatch issues for 8 deployables
Remove collision and push force from divesite buoys
Fix missing phys impact sounds for 6 items
Fix missing io arrows for 5 items
Setup Salvaged Axe Remake Folder Structure
Imported and Setup Salvaged Axe Remake Materials and Textures
Imported Salvaged Axe Remake Viewmodel FBX
Merge from demo_improvements_feb_2026
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merge from wantedposters_canvas_fix
merge from prefab_preprocess_fix
Deep sea cooldown in between each opening is random
Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax
Default range is 1.5h -> 2.5h
merge nre_fix back to main
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
door closer hackweek files
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Added layer to the scene for props testing
update server to 635cbaf/2022.3.41x1
- potential 64k collider limit crash fix, client will still spew old limit warning/error though
- updated decor plants' LODs, added colliders
- added mesh colliders to plant containers
- fixed cacti colliders' import scale
- monstera XS billboard setup
Fix airdrops not becoming lootable when landing on playerboats
Some new nodes and optims wip
Fixed UIDeepSeaPortalMarker NRE
Increased the default interval in between each entity spawn when the deep sea is opening
Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
Added deployed sfx when placing a windturbine
Fixed drone deploy guide to face the correct way when clear to place.
Attempt to fix startup NRE
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
Fixed Horse Mask world model outlines
Various stuff.
Splat backup.
Test for io arrow having a direction and handle name not being empty
Finds 5 items with missing io arrows