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9,241 Commits over 2,801 Days - 0.14cph!

7 Months Ago
Fixed another edge case that could make rivers overlap each other
7 Months Ago
Fixed harbors and fishing villages spawning at ridiculous slopes
7 Months Ago
Merge from backport_bugfixes
7 Months Ago
Fixed tunnel network gap when two stations were placed right next to each other and a tunnel tried to cross them (seed 1791348891 size 3500)
7 Months Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
7 Months Ago
Subtracting 61639 (should've gone on a branch)
7 Months Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
7 Months Ago
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7 Months Ago
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7 Months Ago
Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
7 Months Ago
Terrain anchors prefer above-ocean-level spawn altitude if possible
7 Months Ago
Merge from unity_2020.3.7
7 Months Ago
Unity 2020.3.7f1
7 Months Ago
Cherry picking 61164 & 61218
7 Months Ago
Subtracting 60974 and 60975
7 Months Ago
Re-enabling graphics jobs on macOS (done experimenting)
7 Months Ago
Disabling graphics jobs on macOS for better profiling
7 Months Ago
FIxed harbor_2 never spawning
7 Months Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
7 Months Ago
Network++ Save++
7 Months Ago
BiomeVisuals now supports pooled prefabs / entities
7 Months Ago
Added CollateTrainTracks to Barren (should resolve train track issues)
8 Months Ago
Added train tunnels to Barren, plus some other fixes
8 Months Ago
Disabled global billboards on all bushes for the current perf evaluation
8 Months Ago
Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
8 Months Ago
Fixed DecorScale not applying to BushEntity
8 Months Ago
Temporarily removing HapisIsland from bundles / build settings
8 Months Ago
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
8 Months Ago
Satellite dish road fixes
8 Months Ago
Merge from HDRP_Art_Backport
8 Months Ago
Cherry picking 60804, 60805 and 60808 (tree LOD fixes)
8 Months Ago
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100
8 Months Ago
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
8 Months Ago
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
8 Months Ago
Fixed bush removal when building
8 Months Ago
Updated giant excavator topology map for better road connections
8 Months Ago
Network++ Save++
8 Months Ago
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)
8 Months Ago
Server compile fix
8 Months Ago
Foliage grid now uses between 1 and 8 threads to refresh multiple cells at once (controlled through grass.maxthreads convar)
8 Months Ago
Fixed "Roadsigns and roadside props spawning at intersections"
8 Months Ago
Merge from HDRP_Art_backport
8 Months Ago
Added grass and decor spawners to CraggyIsland again
8 Months Ago
Cherry picking 60767
8 Months Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
8 Months Ago
Adjusted monument topology on various monuments to create smoother road connections
8 Months Ago
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
8 Months Ago
Added globalBillboard toggle to BushEntity
8 Months Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
8 Months Ago
Codegen