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134,573 Commits over 4,293 Days - 1.31cph!

2 Days Ago
disabled "lockable" on frames
2 Days Ago
Fix client compile error
2 Days Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
2 Days Ago
Subtract 141960 fix_npc_flanking
2 Days Ago
Merge from main
2 Days Ago
Merge from artist_pack_dlc
2 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
2 Days Ago
Updating skinning for egg suit
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from client_parenting_callback_fix
2 Days Ago
outbreak scientist npc player v4 rig anims exported
2 Days Ago
Merge from bbs_player_limit
2 Days Ago
scientist_boats_gameplay_pass_4 -> main
2 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
2 Days Ago
snowmobile, zipline and paddling anim updates
2 Days Ago
Swap PTBoat loot door to a regular dry box
2 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
2 Days Ago
hideifaiming_nre_fix -> main
2 Days Ago
work in progress on block prefabs - bespoke collisions
2 Days Ago
head_animation_debug_command -> main
2 Days Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
2 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
2 Days Ago
merge from main
2 Days Ago
Add a command to debug cannon/ptboat head animations not working
2 Days Ago
Adding player skin component to overalls
2 Days Ago
Adding skeleton skin component to paintball overalls arm mesh
2 Days Ago
Fixed paintball overalls clipping camera when doing gestures
2 Days Ago
Updating paintball overall prefab with new arm mesh
2 Days Ago
Adding arm mesh back to paintball overalls
2 Days Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
2 Days Ago
Hide scientists healthbar
2 Days Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
2 Days Ago
Paintball overalls colour lookup tweaks
2 Days Ago
work in progress on block prefabs backup
2 Days Ago
Merge from fix_npc_flanking
2 Days Ago
Per-player max boat building station limit wip
2 Days Ago
Merge from naval_update
2 Days Ago
Hook up new flanking algorithm to fsm
2 Days Ago
Paintball Gun - missing viewmodel adjustments
2 Days Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
2 Days Ago
Regraded everything for the changes. End result is less crushed darks.
2 Days Ago
Updating snowmobile driving anims
2 Days Ago
Added wearable tag to overalls prefab Icon update
2 Days Ago
merge from bot_sleeptarget_collider_fix
2 Days Ago
2 Days Ago
Merge from decal_layers_fake_transmission
2 Days Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
2 Days Ago
merge from main
2 Days Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
2 Days Ago
Merge from naval_update