reporust_rebootcancel

142,266 Commits over 4,413 Days - 1.34cph!

2 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
2 Days Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
2 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
2 Days Ago
merge from storepage_abyss_fix
2 Days Ago
merge from storepage_frontier_fix
2 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
2 Days Ago
Various kiosk fixes
2 Days Ago
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2 Days Ago
Kiosk lighting
2 Days Ago
increase max player sprinkle
2 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
2 Days Ago
Final volume checks
2 Days Ago
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2 Days Ago
allow mortar to be picked up without hammer (flag if the pickup prompt becomes annoying)
2 Days Ago
Use player volume rather than player score. This prevents servers with 1/2/3 players that have hit max player count from being put up the rankings
2 Days Ago
Missed one more DigitalClockAlarm pooling issue
3 Days Ago
New default sorting order - Initially sort via population - Use distance as tie breaker - Very occasionally sprinkle in lower pop
3 Days Ago
Garage door industrial animations
3 Days Ago
merge from game_room_dlc -> darts_game
3 Days Ago
merge from main
3 Days Ago
only show 5 leaderboard spots
3 Days Ago
merge from fix_storage_adapter_invisible -> main
3 Days Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
3 Days Ago
Kiosk lighting WIP.
3 Days Ago
Fixing chicken suit skeleton skin
3 Days Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
3 Days Ago
Compile fix
3 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
3 Days Ago
Ninja suit skinning fix
3 Days Ago
Fixed electric furnace gibs not being skinned
3 Days Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
3 Days Ago
Merge from main
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
merge from main
3 Days Ago
Make entityComponent.baseEntity work in OnEnable
3 Days Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
3 Days Ago
Fix
3 Days Ago
merge from mortar_prototype
3 Days Ago
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3 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
3 Days Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
3 Days Ago
Readd navmesh agent to realmed remove
3 Days Ago
merge rust_relay_server -> main
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
Movember moustache partial fix
3 Days Ago
Added allocation free encryption
3 Days Ago
Fixed DigitalClockAlarm pooling issue
3 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
3 Days Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
3 Days Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings