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10,548 Commits over 3,653 Days - 0.12cph!

7 Months Ago
Cleanup / refactor
7 Months Ago
TerrainPlacement cliff splat fix
7 Months Ago
Train tunnel rail entrance environment volume setup
7 Months Ago
Updated train tunnel entrance terrain check
7 Months Ago
Train tunnel entrance icon
7 Months Ago
Fixed missing rail connections to tunnel entrance after 87807
7 Months Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
7 Months Ago
Train tunnel rail entrance terrain setup
7 Months Ago
Merge from main
7 Months Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
7 Months Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
7 Months Ago
Added monument topology to train tunnel entrance (only the test prefab)
7 Months Ago
GenerateRailLayout uses higher PushMultiplier
7 Months Ago
Fixed train tunnel entrance overlap with monuments
7 Months Ago
Removing PlaceMonumentsRailside from World Setup prefab
7 Months Ago
Increased GenerateRailLayout push multiplier
7 Months Ago
Trainyard is now placed together with the other large monuments
7 Months Ago
Merge from main
7 Months Ago
Merge from main/excavator_props_fix
7 Months Ago
Merge from main/console_window_improvements
7 Months Ago
Merge from main/HAB Door gib fix
7 Months Ago
Merge from main/texel-density-fix
7 Months Ago
Merge from main/wall_debris_fix
7 Months Ago
Merge from main/siren_light_fixes
7 Months Ago
Merge from main/mini_push_fix
7 Months Ago
Merge from main/attackheli_turret_parent_fix
7 Months Ago
Merge from main/incendiary_fall_fix
7 Months Ago
Merge from main/detailed_vehicle_dismount_times
7 Months Ago
Merge from main/conveyor_locker_clothing_fix
7 Months Ago
Merge from main/ExtraDismountCheck
7 Months Ago
Merge from main/underwater_labs_floor_fix
7 Months Ago
Merge from main/global_networked_bases
7 Months Ago
Merge from main/map_markerlist_fix
7 Months Ago
Merge from main/ghost_sheet_fixes
7 Months Ago
Merge from main/reflective-material-type-fix
7 Months Ago
Merge from Attack Helicopter/kill_attribution
7 Months Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
7 Months Ago
Tweaked alignment of rail connection nodes in train_tunnel_double_entrance_36m prefab
7 Months Ago
Increased the minimum distance between underground rail entrances
7 Months Ago
Prefab updates
7 Months Ago
Trainyard spawn improvements
7 Months Ago
World Setup tweaks
7 Months Ago
GenerateRailLayout no longer ignores certain connection points, leading to intersecting rail
7 Months Ago
Try to place 2 underground rail entrances Slightly better selection of underground rail entrance placement positions
7 Months Ago
PathFinder uses better heuristic with and without diagonals
7 Months Ago
Fixed fishing village placement performance issue
7 Months Ago
Added ProceduralMapRailSimple
7 Months Ago
Merge from main
8 Months Ago
Proof of concept
8 Months Ago
Facepunch.Steamworks rebuild