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140,543 Commits over 4,383 Days - 1.34cph!

6 Days Ago
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6 Days Ago
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6 Days Ago
windmill_fixes -> main
6 Days Ago
Rebase on /main
6 Days Ago
merge from tincanalarm_v2
6 Days Ago
Updated tin can alarm description
6 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
6 Days Ago
Reduced loaded molotov light range
6 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
6 Days Ago
Added tin can alarm open/close sounds
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
Tooltip repurpose.
6 Days Ago
merge from main
6 Days Ago
Roof structures progress
6 Days Ago
Fix windturbine gib scale
6 Days Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
6 Days Ago
merge from main
6 Days Ago
removed overhang from crypt window collider
6 Days Ago
added temporary oven model to apartment prefabs for preview
6 Days Ago
exported edited boombox 3p anims
6 Days Ago
Don't vary dye per hair type
6 Days Ago
Metabolism values should now immediately update to latest values upon spectating a player
6 Days Ago
Merge from main
6 Days Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
6 Days Ago
Fix terrain.geometryclipmaps not persisting properly
6 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
6 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
6 Days Ago
merge from fix_forceaddtoteam
6 Days Ago
Fix another edge case with forceaddtoteam causing errors
6 Days Ago
Merge from main
6 Days Ago
Merge from viewmodel_early_disable_fix
6 Days Ago
Merge from main
6 Days Ago
3p mace deploy anim edited to match viewmodel
6 Days Ago
Swapped out cannon gibs for mortar
6 Days Ago
added MLRS bare (modding)
6 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
6 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
6 Days Ago
bulky sofa mesh col
6 Days Ago
fix for l shaped sofa not culling
6 Days Ago
Wood shutters lods and prefab setup
6 Days Ago
Fixed LODs on female bone armour
6 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
6 Days Ago
air raid sfx
6 Days Ago
Fixed player heads not appearing on small hunting trophy
6 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
6 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
6 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
6 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
6 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
6 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight