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130,038 Commits over 4,232 Days - 1.28cph!

6 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
6 Days Ago
powerplant update
6 Days Ago
merge from powerplant_dropzone
6 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
6 Days Ago
Loadouts tab styling
6 Days Ago
drop zone moved, prevents hackable dropping on lighting
6 Days Ago
merge from fillwater_improvements
6 Days Ago
merge from helicopter_flare_balance_pass
6 Days Ago
merge from harbor_swingbridge_parent_fix
6 Days Ago
merge from m15_3p_emmisive_fix
6 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
6 Days Ago
merge from rivals
6 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
7 Days Ago
Merge from food_qol
7 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
7 Days Ago
Merge from main
7 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
7 Days Ago
Merge from parent
7 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
7 Days Ago
Fixed missing ghost ship map marker
7 Days Ago
Merge from fog_multithread_fix
7 Days Ago
Move test scene
7 Days Ago
7 Days Ago
Compile fix
7 Days Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
7 Days Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
7 Days Ago
7 Days Ago
Splatting
7 Days Ago
Saving/loading
7 Days Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
7 Days Ago
Fix "ShouldBeRunning()" getting inverted during refactor
7 Days Ago
Refactor refill code from PrefabPoolCollection into it's own PrefabPoolFiller class
7 Days Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
7 Days Ago
Add convars to control pool refilling - refill_max_concurrency (default max 5 jobs queued) - refill_mode (0 = off, 1 = main thread, 2 = InstantiateAsync) - refill_immutable_optimization (assumes source prefab isn't being modified) - refill_max_per_job (max number of prefabs submitted per job (default 30) Better detection when no work is being done and avoiding burning the budget Target refilling each pool to 50% to avoid constantly deleting extra prefabs if the pool is always full - hardcoded for now Simplify main thread refilling, don't worry about overshooting budget since it can be set small and we want to move to async which doesn't risk overshooting
7 Days Ago
Forgot to commit changes from yesterday, added a score HUD
7 Days Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
7 Days Ago
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6
7 Days Ago
Entered commands always generate a new timestamp
7 Days Ago
Put console command input box at the very bottom of the window
7 Days Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
7 Days Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
7 Days Ago
Console null check, removed unused vars
7 Days Ago
Developer tools tab init fix Console UI NRE fix
7 Days Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
7 Days Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
7 Days Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
7 Days Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
7 Days Ago
Pressing tab with F1 menu open cycle through all the tabs
7 Days Ago
Added HasConsoleInput()
7 Days Ago
Deer skull mask repose