reporust_rebootcancel

112,110 Commits over 3,928 Days - 1.19cph!

5 Days Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
5 Days Ago
When hit, automatically update the offender's position
5 Days Ago
Setup snake mask item
5 Days Ago
Trumpet tree temp billboards
5 Days Ago
Merge from presets_editor/quality
5 Days Ago
Forward the Hurt call from entity to entityComponent
5 Days Ago
Merge from main
5 Days Ago
Enable grass displacement by default in all preset levels
5 Days Ago
Bunch of preset/defaults tweaks for more consistency with previous settings.
5 Days Ago
- Ballista Gibs missing material fix
5 Days Ago
Re-add shadows quality slider (removed by mistake previously). Include shadow quality slider in presets and defaults.
5 Days Ago
merge from viewmodel_camera_clipping
5 Days Ago
merge from shredderfix
5 Days Ago
merge from minerhatfix
5 Days Ago
merge from gingerbread_building_skin_fix
5 Days Ago
merge from primiitive
5 Days Ago
merge from Medieval_Barricade_Unique_Desc
5 Days Ago
merge from Medieval_Barricade
5 Days Ago
Shadow cascades preset tweak
5 Days Ago
Merge from main
6 Days Ago
Codegen
6 Days Ago
Merge from primitive
6 Days Ago
Merge from main
6 Days Ago
Updated knight items to not overlap ids with lunar new year content
6 Days Ago
Manifest update, seems to resolve triangle floor hatch issue locally
6 Days Ago
Scene tweaks
6 Days Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
6 Days Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
6 Days Ago
Merge from steamworks_161 (updated other dlls)
6 Days Ago
Other files pulled from steam, if that even works
6 Days Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
6 Days Ago
End title scene backup
6 Days Ago
Updated steam_api for server which is in a different path for some reason
6 Days Ago
Subtract 110734, needs more investigation
6 Days Ago
Orientation fuckaroo & fx offsets
6 Days Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
6 Days Ago
▇▊█▉▆▅ ▊▅▊▌▌▅ █▉▊█▋▉ ▌▇▍▆▋▊▇ ▍▇▄ ▄▌▌▅█▊ ▋▊▉▋▍▇▋▌ █▇ ▆▊▉█▆▌▆ ▆▍ ▊▆▅▌▋ ▆▆▋▉▅▌▍▊▊ ▋▌▄▍▍ ▉█▉▄▋▇ ▇▊█▌▌▆▉▊▆▌ █▊▋ ▋▉▊▉▆▋▊
6 Days Ago
Various high explosive stuff
6 Days Ago
Fixed battering ram door server gib missing material
6 Days Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
6 Days Ago
▆▌▆▆▉▌▍▅ ▍▊██▆█
6 Days Ago
Anim + scene backups
6 Days Ago
Fixed spears getting offset in hands when attacking while holding a shield
6 Days Ago
Parent merge
6 Days Ago
Script tweak
6 Days Ago
FX Orientator prefab for debug. Explosive ammo stuff.
6 Days Ago
Parent merge
6 Days Ago
Parent merge
6 Days Ago
▉▆▍▇█▄▍▊▌▆▋▇▅▋▅▄█▆█▉▍▉▆▇▌ ▆█▌▍▋▇ - ▆█▆█▍▄▉▇ ▌▆▋▌▊▇ ██▆▋▌▉█▄▊ ▆▍▄▉ ▉▅/▉▅▋▄▍▉▍▌▆ ▆▍▌▌▉▆▆▊
6 Days Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc