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125,754 Commits over 4,109 Days - 1.28cph!

6 Days Ago
Update: AutoTurret.lastTargetSeenTime -> double Tests: editor builds C+S
6 Days Ago
Update: AutoTurret.lastScanTime -> double Tests: builds in editor C+S
6 Days Ago
Steam inventory fixes, modal buttons are wired correctly
6 Days Ago
Merge: from main
6 Days Ago
merge from fogmethod1
6 Days Ago
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays - fog tweaks when going underground
6 Days Ago
merge from indirect_instancing
6 Days Ago
fix server build
6 Days Ago
Merge: from pooledlist_fixes - Bugfix for invalid pooling of PooledList-subclassed types (like Eqs.PooledScoreList) Tests: unit tests + print_memory PooledList tracking in editor with Wolf2
6 Days Ago
Bugix: Reimplement PooledList(and others) via BasePooledList - Fixes incorrect pooling of inherited-from PoolingList types Tests: spawned wolf2 on craggy, enabled Ai, print_memory reports correct numbers of Eqs.PooledScoreList and no negative PooledList cases
6 Days Ago
F7 Player reports (abusive/cheat/spam/offensive name/breaking server rules) now send to the configured reports endpoint (server.reportsserverendpoint), previously only the generic feedback reports did. Tested in editor with separate client/server and locally hosted endpoint
6 Days Ago
Spraycan no longer loses condition while using `infiniteammo 1`
6 Days Ago
Removed some leftover debug stuff
6 Days Ago
- MeshCull, MeshLOD and RendererLOD are now able to add their states to the instancing system themselves without the need for a RustRenderer. - Fully decoupled InstanceCreationInfo from *Renderer for more flexibility. - Added an `autoconnect` ConVar (editor only) to speed up debugging on external servers - Improved debugging by adding Robocop vision. New ConVar: indirect_instancing.debug - Added InstancedLODComponent to cover the instancing needs of MeshCull, MeshLOD and RendererLOD - Tools: Record unsupported materials during play mode so that they can be fixed later - Tools: More progress bars for long operations - InstancedDebugDraw: Fixed not updating properly due to missing damage tracking on the command buffer - Introduced WrappedRenderer to intercept modifications from other parts of the code. It works, but I'm probably not going to keep this. - Moved all the debug stuff to separate files - Fixed a == vs. = typo in SoundDefinition.AutoAssignAudioClips
6 Days Ago
Update: locking in unbox.any version - Updated comment explaining why unbox.any instead of Unsafe.As (tl;dr - a smidge faster, but no runtime type checks) - added a unit test that validates runtime checking Tests: unit tests
6 Days Ago
manifest
6 Days Ago
Update: add BasePooledList template - Updated test to use it Boilerplate for various PooledList<T> implementations Tests: test now passes
6 Days Ago
Fixed wrong refs
6 Days Ago
merge from main -> party_system
6 Days Ago
merge from party_system -> main
6 Days Ago
Update: add unit test that showcases invalid PooledList<T> pooling Tests: ran the test - fail as expected
6 Days Ago
renamed - remove underscore in mapname
6 Days Ago
bake height map changes
6 Days Ago
Assign textures and bundles
6 Days Ago
QA Island scene/map setup
6 Days Ago
Add ability to add general padding Fixed locker snapping
6 Days Ago
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6 Days Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
6 Days Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
6 Days Ago
Icon setup
6 Days Ago
merge from main
6 Days Ago
Steam inventory market price is using the steam client country code
6 Days Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
6 Days Ago
Required items rework. More UI wip.
6 Days Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
6 Days Ago
updaed ship, improved the hull material with macro variation mask and more colour
6 Days Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
6 Days Ago
merge from frontier_external_fixes
6 Days Ago
rework some volumes to make snapping and building block to work nicer
6 Days Ago
Update: projectile perf test Tests: ran the perf test
6 Days Ago
6 Days Ago
more legacy cleanup
6 Days Ago
6 Days Ago
also delete stray Assets\Materials dir, added in 119921
6 Days Ago
deleted beehive natural large and horse costume icon from asset root dir
6 Days Ago
deleted random jungle rock in Asset root dir
6 Days Ago
snap_deployables -> main
6 Days Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
6 Days Ago
Updated legacy wall icon
6 Days Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip