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129,470 Commits over 4,232 Days - 1.27cph!

7 Days Ago
exported latest viewmodel flashlight refresh anims
7 Days Ago
Mummymask repose
7 Days Ago
Update: GhostShip spawns navmesh instead of NavMeshSurface - Disabled NavMeshSurface on GhostSHip prefab (will need to do it for the rest later) This stops NavMeshSurface constrantly running add-remove navmesh every server frame. Need to figure out how to tie it to NPCs Tests: visualzied navmesh in editor via gizmos, checked profiler to not see any more NavMeshSurface::UpdateActive calls
7 Days Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
7 Days Ago
merge from deep_sea
7 Days Ago
Disable deep sea in the AutomatedTests scene
7 Days Ago
Restored copypaste snap to zero height option (was lost in the merge)
7 Days Ago
Fixed more copypaste merge issues
7 Days Ago
Holster updates for bows and boomerang
7 Days Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
7 Days Ago
tshirt repose
7 Days Ago
merge from boat_building
7 Days Ago
merge from new_bbs_volume_checks
7 Days Ago
7 Days Ago
Remove debug drawing
7 Days Ago
Setup bbs required volumes for all relevant boat pieces
7 Days Ago
Bow animation updates to fix bugs
7 Days Ago
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7 Days Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
7 Days Ago
codegen
7 Days Ago
merge from gui_sculpting
7 Days Ago
Triangulated obj mesh
7 Days Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
7 Days Ago
Burlap pants repose Male/Female + LODs
7 Days Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
7 Days Ago
codegen
7 Days Ago
merge from ice_sculptures/gui_sculpting - bit broken still
7 Days Ago
sculpture item not hidden
7 Days Ago
Jackhammer animation updates
7 Days Ago
RPG7 - Weapon rack position fixes
7 Days Ago
Shorts repose/lods
7 Days Ago
Fixed censorship not working on female torso
7 Days Ago
Fix lighting on render scene
7 Days Ago
Merge from parent
7 Days Ago
Cassette recorder animation updates
7 Days Ago
updated minifridge box collider
7 Days Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
7 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
7 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
7 Days Ago
minifridge techtree unlocking
7 Days Ago
merge from diving_goggles_fix
7 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
7 Days Ago
Merge from main
7 Days Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
7 Days Ago
Merge from minifridge
7 Days Ago
Setup mini fridge softcore corpse
7 Days Ago
merge from fix_has_respawn_options -> main
7 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
7 Days Ago
Fixed the AI Boat triggers on the oilrigs. S2P
7 Days Ago
Converted Minifridge to MeshLOD, match fridge LOD range