userandererandrecancel
reporust_rebootcancel

10,472 Commits over 3,622 Days - 0.12cph!

9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Ignore "Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported" log
9 Months Ago
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9 Months Ago
Fixed DudTimedExplosive briefly switching to world origin positon + network group when becoming dud
9 Months Ago
Fixed NRE edge case when TransformUtil.GetGroundInfo hit the ocean
9 Months Ago
Fixed broken river shader when water reflections were set to 0
9 Months Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
9 Months Ago
Disabling graphics jobs on Mac again (seeing the crash on M2 even though testing on M1 and x86 seemed to indicate the issue was fixed)
9 Months Ago
Merge from main
9 Months Ago
Merge from save239
9 Months Ago
Merge from main
9 Months Ago
Subtracting the subtract of 84325 (merge conflicts)
9 Months Ago
Fixed moonpool prevent building volumes now being too small
9 Months Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
9 Months Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
9 Months Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
9 Months Ago
Fixed sleeping bag deploy check being too strict on the tugboat
9 Months Ago
Network++
9 Months Ago
Force lighthouse to be at least 100 meters away from other monuments
9 Months Ago
Manifest
9 Months Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
9 Months Ago
Ocean is slightly less transparent when shallow
9 Months Ago
Increased effect of diving mask in deep water
9 Months Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
9 Months Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
9 Months Ago
Vehicle auth system improvements
9 Months Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
9 Months Ago
FallbackWater material tweaks
9 Months Ago
Vehicle auth system baseline
9 Months Ago
Merge from main
9 Months Ago
Merge from save239
9 Months Ago
Server NRE fix
9 Months Ago
Water explosion tweak
9 Months Ago
Underwater / water surface explosion effect improvements
9 Months Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
9 Months Ago
Water explosion effects for all rocket types
9 Months Ago
Merge from main
9 Months Ago
Merge from save239
9 Months Ago
Network++
9 Months Ago
merge from main
9 Months Ago
Merge from save239
9 Months Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
9 Months Ago
Fixed computer station deploy issues
9 Months Ago
Additional deployables on tugboat: chippy arcade, photoframes
9 Months Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
9 Months Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
9 Months Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret