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132,629 Commits over 4,293 Days - 1.29cph!

21 Days Ago
This can go I think
21 Days Ago
Fix snake not updating lifestory hits and animal kills Fix all new AI not updating lifestory hits
21 Days Ago
made burst-friendly interface for SDF Modifiers to make adding more easier, job uses generic but it always has an explicit typed usage
21 Days Ago
Gingerbread man repose
21 Days Ago
Fix cant start coroutine because object is inactive error
21 Days Ago
quickcraft_improvements -> main
21 Days Ago
Make the Autoturret idle animation run only on the client. This prevents turrets constantly sending network aim direction update packets constantly even when they have no target or are around no players Saves roughly 20KB/s for our big turret base save
21 Days Ago
merge from naval_update
21 Days Ago
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21 Days Ago
Couple test fixes
21 Days Ago
quick_craft_improvements -> main
21 Days Ago
Minor quick craft button cleanup
21 Days Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
21 Days Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
21 Days Ago
merge from main
21 Days Ago
merge from crosshair_button_release
21 Days Ago
Fix the crosshair preview buttons triggering on pressed instead of released
21 Days Ago
Merge from space_station_weapon_skin
21 Days Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
21 Days Ago
Cherrypick from 139797
21 Days Ago
Cherrypick from 139793
21 Days Ago
Merge from main
21 Days Ago
Merge from naval_update
21 Days Ago
Added admire sounds to the salvaged axe
21 Days Ago
Convert seq_num uint → int
21 Days Ago
rebase on main
21 Days Ago
Merge from main
21 Days Ago
Merge from naval_update/industrial_optim
21 Days Ago
Formatting fixes
21 Days Ago
Rework buffer transfers, all tests now pass
21 Days Ago
Remove unused method PurchaseUpkeepTime(float)
21 Days Ago
Fixed a bunch of tests, buffer transfers still failing
21 Days Ago
merge from solarpanel_tests
21 Days Ago
Added solar panel tests Minor SolarPanel class cleanup
21 Days Ago
Merge from naval_update
21 Days Ago
Added 15 industrial tests to the test suite Covers basic item transfers, splitting, filtering and filter fail/pass IO passthrough scenarios
21 Days Ago
merge from fix_console_thread_cancel -> main
21 Days Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
21 Days Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
21 Days Ago
First iteration of easel bars adjusting for painting size, clean up code
22 Days Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
22 Days Ago
merge from main
22 Days Ago
Fix water collision jobs in buoyancy throwing exceptions due to temp allocator use.
22 Days Ago
hotreload_serialization_fix_2 -> main
22 Days Ago
Patch out the rest of the items we dont need: android app support and expose server stuff
22 Days Ago
Compile fix
22 Days Ago
Re-apply Jarryds changes on 112808, 112812 and 112814
22 Days Ago
- Fixed serializiation layout error from Hot Reload upgrade - Changed some default settings
22 Days Ago
Subtract 139721
22 Days Ago
Compile fixes after deleting the convar