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129,644 Commits over 4,232 Days - 1.28cph!

6 Days Ago
Paintball Gun - Viewmodel, ammo model, bake
6 Days Ago
balloon pack steam item and hooked up item definitions to unlock
6 Days Ago
turret_head_animations -> naval_update
6 Days Ago
Another compile fix
6 Days Ago
Fixed compile errors
6 Days Ago
removed anim events sfx from m4 shotgun idle anim
6 Days Ago
turret_head_animations -> naval_update
6 Days Ago
Stop the reload animations of a turret if you hop off
6 Days Ago
3p smg anims updated with corect spine position
6 Days Ago
Fix some issues with my one shot cancellation
6 Days Ago
Stop current player one shot if mounting or dismounting
6 Days Ago
Made front turret way smoother to look around with
6 Days Ago
3p boat steering tests - added Steering_Boat mountpose enum - added placeholder player sitting pose - added steering anim to player animator - set steering deployable to use pose, updated mount position
6 Days Ago
Rear turret eye adjustment to remove clipping
6 Days Ago
3p bolt rifle anims updated so finger does not clip through the gun
6 Days Ago
set up wind stings and general improvements on the ambience volumes and triggerers
6 Days Ago
naval_update -> turret_head_animations
6 Days Ago
Disable burst compile on InvalidateRaycastHits to fix nametag visibility bugs with terrain/water.
6 Days Ago
Added multi-line support for balloon text editing
6 Days Ago
moved some vertex processing into multi-threaded generation
6 Days Ago
fixed triangle -> vertices/indices processing, each edge holds a cache of indices (max of 4 that it can produce in any configuration) and vertices check this cache before adding their own - EdgeKey now just holds the interpolated vertex and an order-independent hash of the grid corners it is defined by - Lets us weld vertices within our own tolerance, roughly halves verts and allows smooth normals to be calculated properly (we lose hard edges a bit with this, but we can solve that procedurally later if we want)
6 Days Ago
export spas shotgun anims with correct spine position
6 Days Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
6 Days Ago
More IO prefabs deployable on Large Vehicle layer
6 Days Ago
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6 Days Ago
set up birthday hat to be skinnable of candle hat
6 Days Ago
Created a bespoke anim set for m4 shotgun and applied the anims to m4 override controller
6 Days Ago
added gib material with emit disabled
6 Days Ago
Merge: from spectate_related_cmd_fixes - sleeping-/usersinrange commands now run from spectated player's position, if spectating Tests: used commands when spectating
6 Days Ago
Update: when running sleeping-/usersinrange, prefer to query from spectating target position Tests: used the commands while spectating
6 Days Ago
multi_drop_nre_fix -> main
6 Days Ago
merge from main
6 Days Ago
add printouts
6 Days Ago
added matrix lods, gibs, material adjusted and updated prefab
6 Days Ago
Medical syringe animation polish pass
6 Days Ago
Hat texture size pass. Flame replacement (still wonky atm in this commit)
6 Days Ago
Merge: from spectate_command_fix - Bugfix for spectate doing nothing when spectating far-away player - Bugfix for error on respawn after spectate if previously didn't have a spectate target Tests: used spectate out of network range 10 times in a row, used keybind to spectate twice in a row - no issues
6 Days Ago
Bugfix: Spectating - when no valid spectator found when starting to spectate, ensure we still set the right SubStrategy - If no spectate targets were found, chat message now contains the used filter Could easily happen for people using keybinds, as keybind sends "spectate True" Tests: using keybind, spectated other player twice in a row - no more errors
6 Days Ago
Bugfix: Spectating - ensure Spectating flag always gets sent to the owner Fallout from the queue skipping optimization Tests: Went outside of network range, waited for subscription to unsub and and started spectating on a 2p server. Did it 10 times - no failures
6 Days Ago
All neon signs deployable on the vehicle large layer
6 Days Ago
More IO prefabs deployable on the large vehicle layer
6 Days Ago
merge from the correct gui_sculpting branch
6 Days Ago
Cherry pick dock and edit fix
6 Days Ago
merge from sdf_sculpting
6 Days Ago
Fix FindDockableStation return logic. Fix occasional NRE disconnect with dock and edit.
6 Days Ago
add hmlmg
6 Days Ago
Merge from puzzle_reset_hotfix
6 Days Ago
Another attempt at arctic rad zone issue
6 Days Ago
Fixed InvalidOperationException in radiation damage
6 Days Ago
merge from fireballyellowfix