reporust_rebootcancel

134,999 Commits over 4,444 Days - 1.27cph!

2 Days Ago
hooked up steamid unlock
2 Days Ago
Change instantiate approach so the script can be removed from rack-mounted world models too
2 Days Ago
sprays
2 Days Ago
adding trolley monument blocker
Rin
2 Days Ago
merge from clan_bugfixes
Rin
2 Days Ago
merge from m16a2_bullet_eject
2 Days Ago
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
Add additional details to websocket connection url
2 Days Ago
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
2 Days Ago
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
2 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
2 Days Ago
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
2 Days Ago
Exporting prototype turn animations
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
removed duplicated startup logic
2 Days Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
2 Days Ago
Use lower network range on a bunch of apartment entities / furniture
2 Days Ago
Merge from main
3 Days Ago
re-add stomped audio prefabs
3 Days Ago
Fixed merge from pre-merge commit
3 Days Ago
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
3 Days Ago
Fixed VMO errors on server restart
3 Days Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
3 Days Ago
merge from main/apartment_complex_monument
3 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
3 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
3 Days Ago
merge from prototype -> apartment_complex_monument
3 Days Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
3 Days Ago
merge from cannon_mortars_subsystems
3 Days Ago
Fix mortars getting stuck in firing loops in demos
3 Days Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
3 Days Ago
test spray
3 Days Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
3 Days Ago
Fix TriggerSafeZoneOverride not being partial
3 Days Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
3 Days Ago
Fix missing collider physics materials on 13 entities across the apartment complex
3 Days Ago
Allow players to hold their weapon inside their apartment room
3 Days Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
3 Days Ago
Don't show "you must put away your weapon" when inside your room
3 Days Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
3 Days Ago
▉▉▉▍▉▄ ▉▅▌▆▆ ▋▇▌▌ ▄▆▉▅
3 Days Ago
brightend up emissive
3 Days Ago
fireflies, firearms, explosions, mushrooms, emissives for all
3 Days Ago
Also allow looting the bodybag corpses too inside the rooms
3 Days Ago
Allow looting player corpses inside apartment rooms too
3 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
3 Days Ago
Rename helper method
3 Days Ago
Added a bit more dressing to the check in desk room
3 Days Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago