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112,119 Commits over 3,928 Days - 1.19cph!

4 Days Ago
Catapult fire.
4 Days Ago
In water effects and head motion Skidding effects
4 Days Ago
Tweak to make transition between basket mesh into projectile state more seamless.
4 Days Ago
Boulder FX & polish.
4 Days Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
4 Days Ago
Minor entity value changes
4 Days Ago
Worldmodel changes
4 Days Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
4 Days Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
4 Days Ago
Added catapult.fire command
4 Days Ago
Fixed catapult admin reload not updating the animation
4 Days Ago
Horse swimming animations, effects and audio
4 Days Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
4 Days Ago
Ensure idle animation is set to loop time
4 Days Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
4 Days Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
4 Days Ago
Added 4k Textures for and cinematic material for the lunar new year snake mask.
4 Days Ago
Snake mask icon update
4 Days Ago
Boulder impacts.
4 Days Ago
hooked up snake mask icon to .sitem
4 Days Ago
Burst cloth on snake mask lods
4 Days Ago
Merge from main
4 Days Ago
Updated snakemask item prefab with new icon
4 Days Ago
updated Lunar new year mask textures Added icon for mask
4 Days Ago
Snake Mask world models
4 Days Ago
updated 3p and vm minicrossbow reload anims
4 Days Ago
Marketing assets
4 Days Ago
Lunar new year mask material updated
4 Days Ago
Lunar new year mask textures updates
4 Days Ago
Snake mask model edits + hair cards
4 Days Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
4 Days Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
4 Days Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
4 Days Ago
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
4 Days Ago
Snake mask LODs Snake mask doesn't deform hair
4 Days Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
4 Days Ago
merge from main
4 Days Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
4 Days Ago
Submitting updated battering ram rigged mesh
4 Days Ago
Updated lunar new year mask textures
4 Days Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
4 Days Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
4 Days Ago
merge from primitive
4 Days Ago
Include the Vehicle_Detailed in the horse grounded checks
4 Days Ago
Yet another fix for the broken horse backward movement animation
4 Days Ago
merge from primitive
4 Days Ago
Horse fall damage first pass Tweaked collision damage and gravity
4 Days Ago
primitive -> 4ShotMiniCrossbow
4 Days Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
4 Days Ago
Changed colour of headlight in LOD3 diff