reporust_rebootcancel

123,976 Commits over 4,171 Days - 1.24cph!

3 Days Ago
merge from main
3 Days Ago
Clean: missed newlines Tests: none, trivial change
3 Days Ago
New(editor): LoadMapFile - added Server Occlusion Debug section - refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced Allows to debug occlusion bugs without having to enter play mode Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
3 Days Ago
BBS fixes
3 Days Ago
merge from drone_storage_slot
3 Days Ago
meta_shift -> main
3 Days Ago
merge from meta_shift/monument_shuffle
3 Days Ago
merge from main
3 Days Ago
added `drone.disableSamTargeting` convar for balance testing
3 Days Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
3 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
3 Days Ago
Remove using
3 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
3 Days Ago
player-controlled drones targetable by SAMs
3 Days Ago
Setup for other monument types
3 Days Ago
Reverted changes to skydome's TOD_sky night settings
3 Days Ago
Merge from main
3 Days Ago
missing change
3 Days Ago
moved drop input response so it's reliable
3 Days Ago
Merge from underwater_lab_windows_fix
3 Days Ago
Merge from main
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Updated Spinning Radar Prop Textures
3 Days Ago
Merge from main
3 Days Ago
Applied Boat block type to remaining boat blocks
3 Days Ago
Small oilrig no longer spawns in T0
3 Days Ago
merge from main
3 Days Ago
merge from monument_shuffle
3 Days Ago
merge from monument_shuffle
3 Days Ago
merge from stringpool_warnings_investigation
3 Days Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
3 Days Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
3 Days Ago
merge from drone_storage_slot
3 Days Ago
don't let market drones brick the server with bad entityref access
3 Days Ago
S2P radtown_small_3 Minior spawn location changes
3 Days Ago
merge from main
3 Days Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
3 Days Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
3 Days Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
3 Days Ago
merge from meta_shift
3 Days Ago
tweaked shote_crate filters
3 Days Ago
merge from /meta_shift/monument_loot_shuffle
3 Days Ago
merge from main
3 Days Ago
merge from fix_vitals_sorting
3 Days Ago
merge from vehicle_damage_stat_display
3 Days Ago
merge from marker_teleport
3 Days Ago
merge from bear_meat_20