reporust_rebootcancel

132,810 Commits over 4,293 Days - 1.29cph!

20 Days Ago
merge from shotguntrap_optims/tests
20 Days Ago
merge from shotguntrap_optims
20 Days Ago
Fix server build
20 Days Ago
rebase on main
20 Days Ago
* Made switching Indirect Instancing at runtime more robust * Prevent some other possible exceptions * Avoid some unnecessary calls to MotionList
20 Days Ago
wood box - prefab tweaks
20 Days Ago
* Renamed TransformMemory to MotionList (as it should be) * Use managed HashSet instead of NativeHashSet because there seems to be no performance benefit to using native at the moment. * Fixed exception caused by removing elements from the set while iterating
21 Days Ago
Use negative handles for fallback memory
21 Days Ago
wood box - added greybox model, prefab initialization, item created, temp icon created, manifest updated, icon manifest updated, localization updated.
21 Days Ago
Remove InstanceHandle and use a simple integer instead
21 Days Ago
* Added generic NativeMultiList to replace InstanceHandleList (WIP) * Store Transform.InstanceIDs (and actual nullable Transform references) in PerInstanceMemory, indexed by seq_num * Simplified MotionList add/removal procedures to HashSet operations * Cleared up function naming in BaseEntity.Client.Motion.cs * Consider all entities as a potential motion parent and utilise existing parent/child relations to call MotionStart / MotionStop * Removed IMotionParent interface because it caused more confusion than anything else * Correctly dispose of the hash set storing child instances when an entity is destroyed
21 Days Ago
Gun trap building privilege tests
21 Days Ago
Fix instance offsets, and LOD border calculations when using some LOD distance values Add debug validation toggle to system Handle terrain detail when using narrow FOVs by moving the centre point along the forward direction but clamped to the first LOD boundry
21 Days Ago
Added AssertTrueForDuration custom yield instruction
21 Days Ago
Added some shotgun trap tests
21 Days Ago
syncvar_autosave_trimming -> main
21 Days Ago
Don't generate autosave/autoload boilerplate code if an entity has no autosave syncvars Wasn't an issue before but we are getting more and more syncvars so its worth it now
21 Days Ago
auto_populate_entitylist -> main
21 Days Ago
Compile fix
21 Days Ago
auto_populate_entitylist -> main
21 Days Ago
Fixed a tarp on the elevator shaft that had LOD1 at a different position
21 Days Ago
Add convar for painting autosave timer duration
21 Days Ago
Can now specify a label at the top of an EntityListScriptableObject - this will look up and auto add all BaseEntities with the specified label. For example: an AllDoors EntityList with 'Doors' label will be full auto populated with all doors in the project when the manifest is updated or 'Tools/Update/Entity Lists' is ran Just keeping this to doors just now for testing
21 Days Ago
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21 Days Ago
Restored the CanFire check
21 Days Ago
Code cleanup while im here
21 Days Ago
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21 Days Ago
merge from commandblock_tests
21 Days Ago
Swap some expected's and actual's in TestHBHFSensor
21 Days Ago
Apply fixes from Flaviens shelf, regenerate testlist
21 Days Ago
added new sounds for knife admire acrtion
21 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: improve performance of GamePhysics.TraceRays family of queries - Optim: TickMode 1 - add UsePlayerUpdateJobs2 related shortcuts to TriggerParent Tests: built a boat with tickmode 1, spawned npc player on it, jumped on and off, flew in it's vicinity - no issues.
21 Days Ago
merge from main
21 Days Ago
Merge: from main
21 Days Ago
added new sounds for salvaged axe admire action
21 Days Ago
merge from main
21 Days Ago
new sounds added and implemented for the salvaged icepick
21 Days Ago
merge from standardized_health_display_conditions -> main
21 Days Ago
merge from main
21 Days Ago
merge from shield_stats_display_workbench -> main
21 Days Ago
merge from flameturret_optims
21 Days Ago
merge from flameturret_optims/tests
21 Days Ago
quick_craft_improvements -> main
21 Days Ago
- Made both convars 'Saved' - Enusre memu points to the right one - Codegen
21 Days Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
21 Days Ago
merge from flameturret_optims/tests
21 Days Ago
Compile fixes
21 Days Ago
More flame turret tests
21 Days Ago
Misisng meta file
21 Days Ago
main -> quick_craft_improvements