reporust_rebootcancel

138,123 Commits over 4,352 Days - 1.32cph!

Yesterday
merge from triggersleep_ws_change
Yesterday
Revert bootstrap ToggleUIHack changes
Yesterday
Store now loads its overrides from the manifest directly instead of downloading the json file
2 Days Ago
merge from main
2 Days Ago
backup before merge
2 Days Ago
Fixed settings tab masking issues
2 Days Ago
Resolved merge conflicts
2 Days Ago
merge from main
2 Days Ago
Build compile fix
2 Days Ago
Merge from armored_ladder_hatch
2 Days Ago
Merge from engine_missing_parts_tooltip
2 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
2 Days Ago
Merge from main
2 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
2 Days Ago
Setup a material and colour mask
2 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
2 Days Ago
Merge form armoured_ladder_hatch
2 Days Ago
Add door controller sockets to both hatches
2 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
2 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
2 Days Ago
reapply WaterCamera change in RRP
2 Days Ago
merge from main
2 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
2 Days Ago
Remove unneeded prefabs
2 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
2 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
2 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
2 Days Ago
Disabled read/write on models conflicting in last merge
2 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
2 Days Ago
Change the button colour in command list if its been changed from the default value
2 Days Ago
Setup correct anchors for console output
2 Days Ago
Setup tooltips for each of the commands
2 Days Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
3 Days Ago
Tweaks. Scene backup.
3 Days Ago
SimpleLight consistency fixes & improvements.
3 Days Ago
Consistency fixes.
3 Days Ago
Spotlights
3 Days Ago
Office lights. Anisotropic texture tweaks.
4 Days Ago
merge from water_ssr_taa_flicker_fix
4 Days Ago
merge from water_reflection_probe_seam_fix
4 Days Ago
merge from vclouds_macos_reflection_fix
4 Days Ago
Fixed rogue materials drawing hair cap textures over face
4 Days Ago
Fix player seed with broken eyes
4 Days Ago
jungle rock offset fix
4 Days Ago
binoculars offset fix
4 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
4 Days Ago
Fixed 3p flashbang player offset
4 Days Ago
a lot more weapons charm setup
4 Days Ago
fixed 3p skull player offset
4 Days Ago
merge from path_preview