reporust_rebootcancel

136,876 Commits over 4,324 Days - 1.32cph!

2 Days Ago
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2 Days Ago
main -> sendmodelstate_optim
2 Days Ago
playerboat_deployable_snapping -> main
2 Days Ago
Dont use root - was grabbing the boats rotation
2 Days Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
3 Days Ago
Merge from main
3 Days Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
3 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
3 Days Ago
Project y directions rather than assuming y = 0
3 Days Ago
Merge from static_bbs
3 Days Ago
S2P islands
3 Days Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
3 Days Ago
Turn other instances of Vector3.up into ent up
3 Days Ago
Static boat stations won't pull in anchored boats
3 Days Ago
Merge from main
3 Days Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
3 Days Ago
Prefix the frame count in all midi debug messages
3 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
3 Days Ago
Server compile fix
3 Days Ago
Fix save corruption issue
3 Days Ago
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3 Days Ago
merge from boxes_dlc
3 Days Ago
merge from main
3 Days Ago
lock fix, profiler marks
3 Days Ago
merge from indirect_instancing
3 Days Ago
rebase on main
3 Days Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
3 Days Ago
improve performance + review changes from flavien
3 Days Ago
Merge from naval_missions
3 Days Ago
Merge from naval_update
3 Days Ago
Don't add tutorial missions to the revalidate missions work queue
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
3 Days Ago
merge from ambient_light_fix
3 Days Ago
fix hair raycasting shadows in deferred
3 Days Ago
menu2_play_warmup_fix -> main
3 Days Ago
We dont need readonly anymore - drop it
3 Days Ago
syncvar_traincoupling_fix_2 -> main
3 Days Ago
Fix wagons changed syncvar not starting audio
3 Days Ago
Merge from main
3 Days Ago
Merge from static_bbs
3 Days Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
3 Days Ago
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3 Days Ago
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3 Days Ago
Changes on Bone knife pitch variation audio values
3 Days Ago
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo