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135,952 Commits over 4,324 Days - 1.31cph!

Yesterday
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Yesterday
Compile fix 3/2
Yesterday
Compile fix 2/2
Yesterday
Compile fix 1/2
Yesterday
Guns Box - optimized mesh and LODs
Yesterday
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
Yesterday
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Yesterday
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Yesterday
merge from scientist_spawners_convar_fix
Yesterday
Fix new scientists spawning with ai.scientist_spawners_enabled 0
Yesterday
merge from bbq_uv_fix (made bbq skinnable)
Yesterday
scientist_boat_ai_driverkill_fix -> main
Yesterday
merge from swedishlanguage_fix
Yesterday
Fixed swedish language not selectable in the language dropdown
Yesterday
Explosives box - optimized mesh and LODs
Yesterday
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
Yesterday
merge from demobrowser_command_fix
Yesterday
Fixed demo.browser command
Yesterday
Placement wip
Yesterday
merge from main
Yesterday
merge from oldmenu_purge
Yesterday
Deleted old Main Menu prefab folder
Yesterday
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
Yesterday
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
2 Days Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
2 Days Ago
inventory_commands_streamermode
2 Days Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
2 Days Ago
merge from supplydrop_boat_fix
2 Days Ago
merge from scientist_rock_fix
2 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
2 Days Ago
Prefab variant, more setup. Manifest.
2 Days Ago
merge from main/salvaged-sword-audio-rework
2 Days Ago
merge from main/salvaged_icepick_new_sounds
2 Days Ago
Re-added indirect instancing multi-compiles
2 Days Ago
merge from main/salvaged_axe_new_sounds
2 Days Ago
merge from main/butcher_knife_new_sounds
2 Days Ago
Golfcart read write/golf driver mesh and textures
2 Days Ago
wip
2 Days Ago
Folder cleanup, renamed some classes
2 Days Ago
catapult_bee_worldmodel -> main
2 Days Ago
Add worldmodel script to bee ammo for the catapult
2 Days Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
2 Days Ago
syncvar_improvements_3 -> main
2 Days Ago
Merge from main
2 Days Ago
materials first pass, texturing start on apartments exterior
2 Days Ago
Merge from main
2 Days Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
2 Days Ago
Merge from main
2 Days Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
2 Days Ago
Separate sign for Kiosk B