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141,080 Commits over 4,383 Days - 1.34cph!

3 Days Ago
Fix potential NRE when starting debug camera
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Take scrap from the apartment every 30m for rent payment
3 Days Ago
Remove TC prefab from medium apartment
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
3 Days Ago
removed duplicate asmdef refs
3 Days Ago
Added baked textures for the LODBakerTestPrefab
3 Days Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
3 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
3 Days Ago
Apartment bed prefabs and lods
4 Days Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
4 Days Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
4 Days Ago
Potential fix for ResetPath error spam
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
edited 3p sprint update anim
4 Days Ago
Update second gingerbread npc, should fix nre
4 Days Ago
Skinning update for wooden armour jacket
4 Days Ago
Update source entity of wolf corpse, should fix broken head trophy
4 Days Ago
Merge from viewmodel_early_disable_fix
4 Days Ago
Move viewmodel clear config file
4 Days Ago
merged main -> rust_relay_server
4 Days Ago
vendingmachine_ui_refresh -> main
4 Days Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
4 Days Ago
Fix the weird input font
4 Days Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
4 Days Ago
Fixed passed/failed filter text width
4 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
4 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
4 Days Ago
Merge from viewmodel_early_disable_fix
4 Days Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
4 Days Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
4 Days Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
4 Days Ago
vendingmachine_ui_refresh -> main
4 Days Ago
Missed file
4 Days Ago
Fix 100 issues with the search bar in the sell order creator
4 Days Ago
merge main -> rust_relay_server
4 Days Ago
encryption changes
4 Days Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
4 Days Ago
merge from main
4 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
4 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
4 Days Ago
Added a test prefab for the LOD Baker tool
4 Days Ago
update manifest
4 Days Ago
added defensive upgrade icon
4 Days Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.