112,119 Commits over 3,928 Days - 1.19cph!
In water effects and head motion
Skidding effects
Tweak to make transition between basket mesh into projectile state more seamless.
- Setup new full reload 3p animation
- Ensure straight transition from fire to idle state 3p
Minor entity value changes
- Try a cheaty approach with rotation code in the viewmodel
- Setup a reload end duration to prevent spam right at the end
Catapult server projectiles radius set to 0
Increased catapult admin command radius to 100
Added catapult.fire command
Fixed catapult admin reload not updating the animation
Horse swimming animations, effects and audio
merge from lunar_new_year_2025 branch - snake mask files and icon
Ensure idle animation is set to loop time
- Custom delta time to improve code animation smoothness
- Override reload fraction to .95 instead of .90
- Reload fraction server time changes
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood.
(Was causing client animation problems)
Added 4k Textures for and cinematic material for the lunar new year snake mask.
hooked up snake mask icon to .sitem
Burst cloth on snake mask lods
Updated snakemask item prefab with new icon
updated Lunar new year mask textures
Added icon for mask
updated 3p and vm minicrossbow reload anims
Lunar new year mask material updated
Lunar new year mask textures updates
Snake mask model edits + hair cards
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
Bunch of wip craft quality/size and experimental crafting quality tea.
Fixed door controller not deployable on medieval double door
Fixed items deployable in medieval double door frame
Update: DemoServer - reconstruct messages from demo stream and pass to server
No warnings or errors during playback, but it doesn't do much, since main player entity is not present.
Tests: played back the recorded demo from craggy - no new warnings or errors
Snake mask LODs
Snake mask doesn't deform hair
Update: DemoServer - able to process server demo stream
- Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream)
- Fixed a bug with incorrect header read
- Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream
- Fixed invalid handling of connection counts
- Fixed invalid tracking of progress
- Fixed invalid recording of packet's timestamp
Next up need to hook up data stream parsing into known messages to see how it behaves.
Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
updated with viewmodel and intial textures/materials - will work on these
world model to come tomorrow all being equal
Submitting updated battering ram rigged mesh
Updated lunar new year mask textures
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
Include the Vehicle_Detailed in the horse grounded checks
Yet another fix for the broken horse backward movement animation
Horse fall damage first pass
Tweaked collision damage and gravity
primitive -> 4ShotMiniCrossbow
JunkPile.SpawnInitial happens across multiple frames instead of all at once
Changed colour of headlight in LOD3 diff