reporust_rebootcancel

140,261 Commits over 4,383 Days - 1.33cph!

2 Days Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
2 Days Ago
merge from main
Rin
2 Days Ago
merge from weapon_refresh_salvaged_cleaver
2 Days Ago
Skin pass for ice armour vest and mask
Rin
2 Days Ago
merge from cave_large_medium_ladder_fix
Rin
2 Days Ago
merge from wire_pooling_fix
2 Days Ago
Merge from workbench_ugprades
2 Days Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
2 Days Ago
Merge from main
2 Days Ago
Adding unity install step for each pipeline
2 Days Ago
codegen
2 Days Ago
merge from main
2 Days Ago
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
2 Days Ago
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
2 Days Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
3 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
3 Days Ago
Merge: from main
3 Days Ago
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3 Days Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
3 Days Ago
Cleanup, fixed some duplicated stuff from the shelves work
3 Days Ago
Add blending between aimdir pitch and reload animation.
3 Days Ago
Fixed some redirects
3 Days Ago
Fix mortar controller transitions not having any conditions
3 Days Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
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3 Days Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
3 Days Ago
Animate mortar during loading, disable the animator outside of loading.
3 Days Ago
Attempted fix for 'A session is already active.' EAC error
3 Days Ago
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
3 Days Ago
boatai_los_swapfix -> main
3 Days Ago
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
3 Days Ago
main -> vendingmachine_ui_refresh
3 Days Ago
- Minor polish
3 Days Ago
Missed files
3 Days Ago
Can now make fulll vending order with drag/drop
3 Days Ago
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
3 Days Ago
Average male head model/prefab/skin set Short scruffy beard models/lods/textures/prefabs (not accessible yet)
3 Days Ago
Fix ItemContainer.Take() leaking items when a null list is passed in - used when taking items from a container but not keeping them (like crafting)
3 Days Ago
Fix virtual icon dragging not working
3 Days Ago
merge from deepseamarkers_mlrs_fix
3 Days Ago
Fixed deep sea portal marker masking issues with MLRS's map
3 Days Ago
Merge from main (no conflicts)
3 Days Ago
Static prop lantern consistency. Red spotlights on Excavator fixes.
3 Days Ago
These too.
3 Days Ago
Missed some files.