10,542 Commits over 3,653 Days - 0.12cph!
2021.3.29f1 cherry picks (likely a good idea to delete this before merging from experimental the next time)
▉▄▅ ▋█▋█▄ ▇▍▅▆ ▊▄█▆▋▌▉ ▉▆▋█▋▇▅█▇▋▆ ▅▅▆▅▆▉
▊▍▆▄▋ ▄▅▌▇▍▇▋▆▇█▄▅▆▄▅ ▍▌█▇▉▉▊ ▋▌▉▅▍ ▍▌▌▍ ▍▍▌▌ ▇█▊▌▅▄▅ ▆▍▅▍▊▌ ▅▉▌ █▍█▅█▇▄ ▋▌▇▌█ (▉▉▄▆▇▆▌▉▅ ▊▅ █▇▇)
Server experimental-release upload files
▆▇▆▌▇▉▌ ▆▍▅ ▊▆▋▄▇ ▅▄▊▍▉▆▇▆▇▇▌▊ ▅▍▍
█▅▉ ▉▇▍▍▋ ▊▄▉: ▊▅▆▊▆█▋▊▆▋▊▇█ ▆▌. ▆▇▌▄▅▋▆▉▍
ProceduralMapRail changes for testing
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
Removing unused using from SeekingServerProjectile
Fixed LegacyNavigation serialization issue
2021 server NavMeshAgent tests
Can deploy weapon racks and clan table on tugboat
▍▄▆█▋▆▅ ▌▋▄: ▋▍█▆▅▋▌▆▉ ▅▌█▇▌▆▄▋▌▋▌ ▅█ ▋▌▇▌▌▋▄ ▇▅▌▄▆ ▄▇ ▆▍▋ ▆▉▍▄▇▊▉
Potential fix for RelationshipManager.UpdateReputations performance issue
Only call SetScriptingDefineSymbols in BuildAssetBundles if current defines and target defines are different
Potential fix for composter fertilizer NRE
▇▅█▇▉ ██▊▍ ▄▍▄█▍▅▌▉▄▅▅▊▅▇▍▉▅▆▋▉▍▄▇█▌▉▍
▌▌▋▅▄ ▉▄▅▌▋▅▆▌██▆ ▅█▅▌▉▍▅▊█▉ ▇▅ ▆▅▊▄▄▌▅▌█▄ ▉▍▉▅▍▄▆▊ █▇▍▍▌▇
Removed several texture assets from server content.bundle
Whitespace / debug log cleanup
Removing old server GamePhysics performance workaround
▋▄▍▋▌ ▆▇▌▊▇▉.▋▄▌█▌▉▌▆▅▉▋▋▋▌ ▋▊▊▉▆▆ ▊▊ ▇▇▄▇▇▋▋ █▅▍▊▇ ▄▆▉█▅▌▆▆▌█▄▇
Removing several temporary build debug logs
Fixed SeparateLinuxBuild in case we need to use it again in the future
RPC string manifest debugging
Added BuildOptions.CleanBuildCache to BuildDefines.Options_Default since delta builds seem to be hit & miss on 2021.3.29f1
Fixed UIClanCreator CLIENT ifdef positioning causing serialization error (latest 2021 version seems to throw an error from this)
Manually print all build errors after our "Compile Errors: ..." message since some or all of them don't seem to get logged (?)
Another graphics jobs test for OSX