reporust_rebootcancel

136,306 Commits over 4,324 Days - 1.31cph!

2 Days Ago
Merge from fallback_fishing_spawn
2 Days Ago
merge from wallpaper_playerboats
2 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
2 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
2 Days Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
2 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
2 Days Ago
Hull square and hull triangle socket name update
2 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
2 Days Ago
Make it private so it works better with domain reload
2 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
2 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
2 Days Ago
merge from hackweek_more_tests
2 Days Ago
Updated wallpaper commands to work with player boats
2 Days Ago
merge from /fixes
3 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
3 Days Ago
Updated wallpaper inside sockets to include vehicle_large
3 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
3 Days Ago
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3 Days Ago
First pass on paintable rotation helper tool, with toggle to turn it off
3 Days Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
3 Days Ago
merge from naval_update/io_boats
3 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
3 Days Ago
merge from parent
3 Days Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
3 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
3 Days Ago
Reapply 143563 as editor test Regenerate testlist
3 Days Ago
merge from main, stomp TestDeployable
3 Days Ago
Leftover uncommitted code
3 Days Ago
Merge from skin_access_improvements
3 Days Ago
Fix compile error
3 Days Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
3 Days Ago
Manually merge recast logic with new code
3 Days Ago
Merge from skin_access_improvements
3 Days Ago
merge from main
3 Days Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
3 Days Ago
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3 Days Ago
Try displaying data centre regions instead
3 Days Ago
Meds Box Textures - push attempt nr 2
3 Days Ago
Meds Box - updated colour scheme, icon, gibs, LODs
3 Days Ago
Update rust native dll
3 Days Ago
Fix bad merge
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_missions
3 Days Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
3 Days Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
3 Days Ago
Matrix display tweaks.
3 Days Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f