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129,032 Commits over 4,232 Days - 1.27cph!

55 Days Ago
Pursue target aquisition Target validity methods Run thought logic at a lower frequency to action logic
55 Days Ago
Merge from sails
55 Days Ago
merge ghostship_bug_fixes to naval_update
55 Days Ago
Bump cull range on buoyancy, raise buoyancy to make it easier to climb ghost ship ladders.
55 Days Ago
Compile fixes
55 Days Ago
New wait state MAX/MIN times to be in wander and wait Move between wandering and waiting if you've been stuck in a state too long
55 Days Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
55 Days Ago
naval_update -> scientist_boat_ai
55 Days Ago
Add another pref for disabling the companion server
55 Days Ago
Lower yaw/pitch clamps on the cannon
55 Days Ago
Fix Radtown sign by manually disabling mipmap streaming.
55 Days Ago
merge from main
55 Days Ago
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
55 Days Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
55 Days Ago
merge from naval_update/deep_sea
55 Days Ago
merge from naval_update/deep_sea/wipe
55 Days Ago
merge from test_generator_snapping
55 Days Ago
merge from hide_combatlog_network_ids
55 Days Ago
merge from fillmounts_command
55 Days Ago
merge from catapult_adminreload_fix
55 Days Ago
merge from military_tunnels_radiation_consistency_remerged s2p
55 Days Ago
Command to print deep sea content
55 Days Ago
dome monument loot shuffle s2p
55 Days Ago
light house monument pass, very minor loot placement changes
55 Days Ago
UV Fix for spike trap
55 Days Ago
merge from main
55 Days Ago
fixed boat wall.window dimensions, made colliders snug
55 Days Ago
Merge from main and parent
55 Days Ago
Merge from main
55 Days Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
55 Days Ago
desc update
55 Days Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
55 Days Ago
hackable crate loot always contains advance blueprint fragments
55 Days Ago
basic and advance loot base setup
55 Days Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
55 Days Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
55 Days Ago
merge from main
55 Days Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
55 Days Ago
Rock/cliff files.
55 Days Ago
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56 Days Ago
update manifest for projectile error
56 Days Ago
fix HoldTypeAnimationOverride, setup for client testing
56 Days Ago
manually override raid, snow and temperature manually when players are inside the deep sea
56 Days Ago
merge from deep_sea/wipe
56 Days Ago
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode
56 Days Ago
Add separate set of sliders for chance of each weather preset inside the deep sea - only clear weather allowed: no fog, rain or storms (since that indicates the deep sea is wiping soon) - only modify the visual weather effects on the client, don't mess with the ocean simulation yet