reporust_rebootcancel

111,668 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
4 Months Ago
Unsaved changes
4 Months Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
4 Months Ago
merge from flashlightfixes
4 Months Ago
Flashlight fixes (safe version, ball fixes only).
4 Months Ago
Removed some leftover logs
4 Months Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
4 Months Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
4 Months Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
4 Months Ago
merge from main -> fix_barricade_train_tunnels
4 Months Ago
Reduce ore count density target to match release values
4 Months Ago
Change the scene prefab remapping dictionary to be case insensitive
4 Months Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
4 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
4 Months Ago
▍▆▄ ▍▅▅▌ ▌▌▊▋█▌▄ ▌▊██▍▆ █▋▉█▄▍▊▅█ ▌▆▋▌▌▇▌▊▄ ▄▊▉▆▌▄ ▄█▋▍▆ ▋▄█▅▋▅▆▊▉▌▅ ▉▊█▄█▍▉
4 Months Ago
Bunch of very WIP experiments
4 Months Ago
Phrase update
4 Months Ago
Fixed being able to place small I/O inside rock formations
4 Months Ago
▋▇▄▌▊█▇▌▊▄ ▇▊▄▌ ▌▇▆▆▊█ ▄▆▌▍▅ ▉▄▍ ▊▋▉
4 Months Ago
▆▄▇ ▊▆▉ ▌▇ ▉▊▊▌ ▇▇▅▋▌▊▊▄
4 Months Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
4 Months Ago
world_update_2 -> main
4 Months Ago
▉▍█▅▄ █▋▌ ▊▄█▇▉▋▆▇▌▆ █▇▄▇▉▆▇█▅ ▄█▇▊▄▊█▄▄ ▋▌▍█▋▆ ▉▍ ▉▉▊▋▉ ▇▍▇▅▄▉▆ █▆▌▊▆▋▇ ▇██▋▅▊▆
4 Months Ago
Increase second rad pool height so its easier to drink from
4 Months Ago
merge from main
4 Months Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
4 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
4 Months Ago
Refix: Had to remove due to merge conflicts
4 Months Ago
Merge: from main Tests: editor build
4 Months Ago
▌▇▅▆▍ ▉▋▇▉ ▋▌▇▇▄▍▋▅▋▅▌_▌▅▍▄█_▊██
4 Months Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
4 Months Ago
main -> world_update_2
4 Months Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
4 Months Ago
Fixed drinking from rad water sources just providing regular water
4 Months Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
4 Months Ago
slightly increased hcr damage falloff distance and projectile velocity
4 Months Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
4 Months Ago
4 Months Ago
Added more anchors to all hill cliffs to prevent terrain holes
4 Months Ago
world_update_2 -> main
4 Months Ago
- ▍▅█▋ ▉▅▇▌▍▍▇ ▍▌▅▆▊▆▊▊▋▄▍█ ▋▇▅▇█▅▅ ▉▅▉▊▉▋ ▍▇ ▌█▋ ▌▇▉▋▅█ ▆▊ ▇█▌▇▍▉▍ - ▋▋▇▇▌▌▊▋█ ▆▇▆▉▉▋ ▌▌ ▅▍▅▉▌▍▆▊▅▌▌▊▊▌▊▄ ▊▄▅ ▄█ ▉▌▆▊▅▉▋ ▆▋▄ ▊▉▍▅ ▍█▇▌▋▅ ▋▊▄▌▄▋
4 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
4 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
4 Months Ago
exported edited dpv player animations
4 Months Ago
merge from world_update_2
4 Months Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
4 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
4 Months Ago
Set compression to Normal for all cliff textures
4 Months Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
4 Months Ago
Moved TerrainHeightSet on the god rock to fix holes