reporust_rebootcancel

140,331 Commits over 4,383 Days - 1.33cph!

2 Months Ago
merge from wantedposters_canvas_fix
2 Months Ago
merge from prefab_preprocess_fix
2 Months Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
2 Months Ago
merge nre_fix back to main
2 Months Ago
Merge: from main
2 Months Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
2 Months Ago
Merge from main
2 Months Ago
door closer hackweek files
2 Months Ago
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2 Months Ago
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2 Months Ago
Added layer to the scene for props testing
2 Months Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
2 Months Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
2 Months Ago
Fix airdrops not becoming lootable when landing on playerboats
2 Months Ago
Some new nodes and optims wip
2 Months Ago
Fixed UIDeepSeaPortalMarker NRE
2 Months Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
2 Months Ago
merge from main
2 Months Ago
Added deployed sfx when placing a windturbine
2 Months Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
2 Months Ago
Merge from QA_Island_V2
Rin
2 Months Ago
Attempt to fix startup NRE
2 Months Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
2 Months Ago
Cherrypick from range 142973 -> 143247
2 Months Ago
Cherrypick 142957
2 Months Ago
Cherrypick 142943
2 Months Ago
Cherrypick 142938
Rin
2 Months Ago
Merge from LNY26
Rin
2 Months Ago
Fixed Horse Mask world model outlines
2 Months Ago
Scene fix.
2 Months Ago
2 Months Ago
Various stuff. Splat backup.
2 Months Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
2 Months Ago
Some optims on CollectInventory, needs more work later
2 Months Ago
Improved copy paste behaviour Cleanup
2 Months Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
2 Months Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
2 Months Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
2 Months Ago
Fix sorting order of base building blocks
2 Months Ago
Fix window blueprint skin assignment
2 Months Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
2 Months Ago
Add skins to the respective source prefabs
2 Months Ago
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2 Months Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
2 Months Ago
missing connection in tech tree, swapped some items around based on scrap cost
2 Months Ago
prefab setup (wip) for the uzi
2 Months Ago
Fix trailer having no wheel friction
2 Months Ago
Changed fillContainer to a raycast instead of a radius check so it'll fill whatever container you're looking at. Added a new command called fillContainerInRadius which does what fillContainer previously did.
2 Months Ago
Hooked up the missing path on utility tree, fixed MQ and HQ car parts being default BPs
2 Months Ago
V1 reorganising engineering tech tree contents. Removed low quality car parts from tech tree, now default BPs.