reporust_rebootcancel

119,258 Commits over 4,018 Days - 1.24cph!

51 Days Ago
Merge from triangle_planter (and latest main)
51 Days Ago
Icon
51 Days Ago
Merge from main
51 Days Ago
Merge from rotation_parent_fix_2
51 Days Ago
phrases
51 Days Ago
merge from backpacks_wr
51 Days Ago
merge from dismount_player_rotation_fix
51 Days Ago
merge from demo_button_fix
51 Days Ago
merge from supplydrop_flyhack_fix
51 Days Ago
merge from shield_info_fix
51 Days Ago
merge from horse_double_ragdoll_fix
51 Days Ago
Implemented visibility system for chickens (taken from recent horse implementation)
51 Days Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
51 Days Ago
Move need updates into a budgeted work queue
51 Days Ago
merge from main -> hackweek_modding_improvements
51 Days Ago
merge from custom_url_tag -> hackweek_modding_Improvements
51 Days Ago
Include level url in tags so you can get the custom map by querying server
51 Days Ago
merge from custom_vitals -> hackweek_modding_improvements
51 Days Ago
Fix compile error
51 Days Ago
Add ability for the icon to be changed - use textureId just like CUI
51 Days Ago
Merge from modding_prefabs
51 Days Ago
More rocket splash test scenarios Improved the gizmos, refactoring
51 Days Ago
Berry bush static prefabs (all colour variants)
51 Days Ago
Medieval metal door static prefabs (single & double)
51 Days Ago
Static variants of food cache prefabs (001-005)
51 Days Ago
Merge from hopper
51 Days Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
51 Days Ago
Merge from main
51 Days Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
51 Days Ago
Add `test_custom_vitals` command to test modding vitals works
51 Days Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
51 Days Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
51 Days Ago
Added hopper socket to medieval box
51 Days Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
51 Days Ago
Add protobuf for custom vitals message
51 Days Ago
Generate manifest
51 Days Ago
Add ClientModdingEntity to handle RPC for custom vitals
51 Days Ago
Fixed repair/pickup
51 Days Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
51 Days Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
51 Days Ago
+ BaseEntity.SyncVar (doesn't compile)
51 Days Ago
Added implicit conversion operators
51 Days Ago
Add correct list of allowed types
51 Days Ago
Proper client receive method
51 Days Ago
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51 Days Ago
main -> syncvars
51 Days Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
51 Days Ago
Enable bee particles on the beehive if it has bees in it
51 Days Ago
Missing files
51 Days Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm