reporust_rebootcancel

123,925 Commits over 4,171 Days - 1.24cph!

2 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
2 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
2 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
2 Months Ago
Re-implemented the skin viewer in item store modal
2 Months Ago
Deleted some stuff I won't need
2 Months Ago
merge from Twitchdropsrender
2 Months Ago
Update iconrenderer_improvements/batch
2 Months Ago
merge from main -> iconrenderer_improvements
2 Months Ago
merge from main
2 Months Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
2 Months Ago
rpg viewmodel animation update setup in unity
2 Months Ago
Moved some files in the right folders
2 Months Ago
Cleaned up store limited modal, tags are working
2 Months Ago
Menu Prefab
2 Months Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
2 Months Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
2 Months Ago
cleanup profile region
2 Months Ago
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2 Months Ago
Underground config.
2 Months Ago
Add support for a subheader
2 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
2 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
2 Months Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
2 Months Ago
Cart button nre fix
2 Months Ago
Fix SteamId copying button on streamer mode
2 Months Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
2 Months Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
2 Months Ago
Updated test save with a couple of larger built boats, including cannons.
2 Months Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
2 Months Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
2 Months Ago
Revert 125318, try it again later
2 Months Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
2 Months Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
2 Months Ago
Missed a loading indicator
2 Months Ago
Settings page styling
2 Months Ago
removed shadow lod script from male mummywraps underwear prefabs
2 Months Ago
Very placeholder initial cannon firing
2 Months Ago
Added parameter to Tooltips for standardized popup time-delay options
2 Months Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
2 Months Ago
moved most of HitTest generation to a transform job
2 Months Ago
Compass 3rd person anim updates
2 Months Ago
hide clear button
2 Months Ago
Settings, sidebar and flex search
2 Months Ago
Update: BaseRaidBenchmark - lay down basic benchmark timer collection logic Will contribute to benchmark results, but right now don't have any relevant timers + need to rework how they are implemented. Tests: ran the scene in editor
2 Months Ago
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2 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
2 Months Ago
Reimplemented server favouriting