reporust_rebootcancel

133,165 Commits over 4,293 Days - 1.29cph!

3 Months Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
3 Months Ago
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3 Months Ago
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3 Months Ago
Fix compile error
3 Months Ago
merge from multiline_console
3 Months Ago
Fix unintended new lines after auto completing commands.
3 Months Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
3 Months Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
3 Months Ago
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
3 Months Ago
Setup floor.wood prefabs, sockets, added to boat planner.
3 Months Ago
Merge: from main Needs codegen
3 Months Ago
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
3 Months Ago
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3 Months Ago
Manifest update
3 Months Ago
Compile fix
3 Months Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
3 Months Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
3 Months Ago
merge from Halloween_25_Update/PH
3 Months Ago
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
3 Months Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
3 Months Ago
Card table world canvas culling based on distance
3 Months Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
3 Months Ago
Run anims on place/block change
3 Months Ago
Fix compile error
3 Months Ago
Final gen
3 Months Ago
rpc_improvements -> main
3 Months Ago
shadows render correctly
3 Months Ago
Generated new HLOD for floating city 1
3 Months Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
3 Months Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
3 Months Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
3 Months Ago
Adding new v4 driiving anims to source
3 Months Ago
Ship lighting progress.
3 Months Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
3 Months Ago
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3 Months Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
3 Months Ago
merge from boat_building
3 Months Ago
3 Months Ago
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3 Months Ago
Merge from naval_update
3 Months Ago
Start setting up improved npc grenades
3 Months Ago
merge from boat_building
3 Months Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
3 Months Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
3 Months Ago
Compile fix
3 Months Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
3 Months Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
3 Months Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
3 Months Ago
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