reporust_rebootcancel

130,354 Commits over 4,232 Days - 1.28cph!

58 Days Ago
merge from fix_map_mismatch
58 Days Ago
Subtract merge from outboard_motor
58 Days Ago
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58 Days Ago
merge from puzzle_reset_ignore_invis
58 Days Ago
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58 Days Ago
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58 Days Ago
Updated LOD settings for Charity plushies
58 Days Ago
trying reduced sail thrust 3000->2000
58 Days Ago
Added exit time to damaging attacks
58 Days Ago
58 Days Ago
merge from main
58 Days Ago
Charity_plushies -> main
58 Days Ago
Updated pookie bear volumes, no more pookie stacking
58 Days Ago
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58 Days Ago
Fix pooling error that was preventing sail/steering wheel deployment
58 Days Ago
boat stability work
58 Days Ago
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58 Days Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
58 Days Ago
merge from codelock_entercode_cache
58 Days Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
58 Days Ago
Setup Single and Dual 50 Cal LODs and Colliders
58 Days Ago
tweaks to culling distance to several prefabs
58 Days Ago
Merge from parent
58 Days Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
58 Days Ago
anim updates for feedback notes
58 Days Ago
floating cities s2p
58 Days Ago
swapped mountable chairs left on all barges
58 Days Ago
58 Days Ago
swapped mountable chairs on floating docks
58 Days Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
58 Days Ago
merge from save272 - Staging wipe
58 Days Ago
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58 Days Ago
medical barge set dressing polish
58 Days Ago
merge from main
58 Days Ago
security prison barge set dressing polish
58 Days Ago
merge from crosshair_allocs
58 Days Ago
network++ save++
58 Days Ago
merge from meta_shift/loot
58 Days Ago
Fix crosshair allocs
58 Days Ago
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58 Days Ago
configurable states/lighting, alpha fresnel, z test with post opaque
58 Days Ago
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
58 Days Ago
scientist_boat_ai -> naval_update
58 Days Ago
Compile fixes
58 Days Ago
Codegen after merging naval update
59 Days Ago
Merge from httpimage_cache
59 Days Ago
Fix HttpImage not working with extensionless image URLs
59 Days Ago
Fix for sound assets not being saved on config, assigned sound assets
59 Days Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)