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134,064 Commits over 4,293 Days - 1.30cph!

5 Years Ago
fixed 4way LShaped dweller AI data positions
5 Years Ago
set dweller data gameobjects active on remaining 3 prefabs
5 Years Ago
added salmon and salmon_skinned plus materials
5 Years Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
5 Years Ago
Puzzle electricity tweaks
5 Years Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
5 Years Ago
Null checks for NPCDwelling
5 Years Ago
Fixed duplicate DungeonBaseInfo on secondary moonpools
5 Years Ago
Rising torpedoes rise in a more buoyant-like way. Added torpedoes to my testing loadout.
5 Years Ago
Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs. This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
5 Years Ago
Dynamically connect intercom speakers and mics in underwater labs Speakers will automatically connect to the closest mic within 128m
5 Years Ago
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
5 Years Ago
Rooms spawn limit setup
5 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - end
5 Years Ago
Fixed TorpedoRising not being loadable anymore
5 Years Ago
Torpedoes inherit the sub's velocity. Changed torpedo gravity.
5 Years Ago
Torpedo script, minor edits, enforcing a delay between torpedos fired. Now allowing holding down fire to keep firing at max rate.
5 Years Ago
Fixed not being able to fish in the moon pool Fixed moon pool water body fishing tag
5 Years Ago
Submarines can fire torpedoes, which are just rockets that look like torpedoes at the moment
5 Years Ago
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5 Years Ago
Added local space option to the RotateObject script for the torpedo propellers to use
5 Years Ago
Fixed line renderer not working if the viewmodel camera is being used Updated bobber preview with new model
5 Years Ago
Minor edit
5 Years Ago
Finished torpedo object setup
5 Years Ago
Merge save215->Torpedoes
5 Years Ago
Remove orphaned meta files for BubbleTrail.mat and speargun_spear.worldmodel.prefab
5 Years Ago
Another one, same bug
5 Years Ago
An extra safe check. Include IsValid() test.
5 Years Ago
Fixed the same error in MixerSnapshotManager
5 Years Ago
Fixed error in WaterOverlay if the player was mounted to something that isn't a vehicle
5 Years Ago
Torpedo setup WIP
5 Years Ago
Improved fishing rod third person animation Extended base player animator instead of relying on overrides
5 Years Ago
Underwater explosion WIP
5 Years Ago
Merge Save215->Aux
5 Years Ago
Torpedo setup WIP
5 Years Ago
Set up torpedo world models + extras
5 Years Ago
Move torpedo content to the Ammo prefabs section
5 Years Ago
Torpedo item icons
5 Years Ago
Merge the latest underwater content->Torpedoes
5 Years Ago
Torpedo FX & related files. Added some more primitive meshes for general FX purposes.
5 Years Ago
skinned up current fish to existing rigs
5 Years Ago
fishing bobber model and materials
5 Years Ago
Dwellings AI spawn/cover/move and obstacles setup - progress backup
5 Years Ago
Added secondary moonpool entrance / exit to underwater labs Added MaxCountLocal and MaxCountGlobal to DungeonBaseLink (can specify per-lab and per-map limit for certain underwater lab modules)
5 Years Ago
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5 Years Ago
merge from ai main
5 Years Ago
Added InRangeOfHome event
5 Years Ago
speargun->save215
5 Years Ago
speargun->submarine
5 Years Ago
merge in