128,637 Commits over 4,140 Days - 1.29cph!
Openned the horse box gate, updated colliders
Re-enabled collider in prefab
Setting up taxi module kick button. Seating prefab update. Currently kick interaction is non-functional due to an existing player interaction bug. Manifest rebuild and code gen.
Reduced horse spawns
Small amount of boats now spawn procedurally again
Place holder values just to get Staging wipe ready
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▋▆▋▍▆ ▇▊▇▄█▅▅ ▇▍▌ & ▌▍▍▋▇▄
Slightly decrease engine power in all modular cars
Thickened side colliders on taxi module and both armoured modules, to reduce client-side gunshot hits through the walls (server-side was already OK).
Stables safe zone
Stables music - temp if we decide to use it
Improved road connection
Add graphics.vm_horizontal_flip convar to flip viewmodels horizontally (for left handed players)
Removed horse shoe and horse armour sales from compound - now sold at stables
Reduced cost of HQM horse shoe
added horse saddle + vendor + claiming
Cherry pick 2-module passenger fix
revert fix passenger long module
Telephone can be researched + crafting costs
Increase taxi module glass strength
fixed phone deployed mismatched layer checks, missing inside check, notinwater check and tweaked deploy volumes
Terrain around new ice lakes
adding taxi gibs model + setup
fixed glass center pivot, adjusted glass fx position
Support for design save/load scope & priority. EntityInstance, ServerWide, Default.
Protobuf.
Work in progress rework of Military Tunnels road connections
Removed groundlora assets that were not being used anymore
Monuments splats rework, mainly to make roads display on the map in the same splat as the procedural roads. Improves player map concistency across the game
Reworked railroad ends in monuments to soften their transition out
New ending piece for the train track set
restore accidently committed ProjectSettings
Fixed mismatched ground watch and socket layer checks on jackolantern
Added taxi window glass gibs. Reassigned a couple of other glass gibs that had lost their assignment in a merge somewhere
merge from halloween_2020_removal (network++)
fixed oversized Rust menu logo
Restore MenuUI and MenuVideos
Fix minor glass conditional bug
Tweaked text spacing on the curved skull trophies, should make longer names more visible
Taking in the updated train track textures from hdrp
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Another fix on TakeCollisionDamage
Simplify TakeCollisionDamage script