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127,949 Commits over 4,109 Days - 1.30cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed modular car engine performance not being recalculated when the engine is repaired (regression in #53163).
5 Years Ago
mixing table, tea, and berry sounds
5 Years Ago
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5 Years Ago
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5 Years Ago
Military tunnels & related WIP.
5 Years Ago
Anchor / Oar / Barrel decorations. Models; Lods, Col, Prefab and materials.
5 Years Ago
Removed greater and superior tea tiers.
5 Years Ago
fixed layering issues on the mixing table causing ground watch to fail
5 Years Ago
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5 Years Ago
updating wip glass
5 Years Ago
Reduced bone arrow thickness
5 Years Ago
Fixed getting dismounted while flying low over AirWolf on HapisIsland
5 Years Ago
Fixed supply drop flying away after getting hit by projectiles
5 Years Ago
merge from /main/stairs_upkeep_fix
5 Years Ago
merge from save197
5 Years Ago
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5 Years Ago
Removed odd meshes from twig gibs
5 Years Ago
fishing nets walkway fishing crane
5 Years Ago
fix berry plant mesh mismatch during crossbreed
5 Years Ago
Merge from summer_dlc_skin_reassignment
5 Years Ago
menu background video update
5 Years Ago
Revert the changes in 53372 - Cars are now cheaper to repair on the lift vs. the hammer again, with hammer going back from 20% to 50% cost (sorry).
5 Years Ago
fixed cave small easy missing culling volumes
5 Years Ago
T1 vehicle parts crate now spawns two vehicle components
5 Years Ago
merge from save197
5 Years Ago
network++ save++
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Added a budgeted update for growable entity calculations so performance cost should be uniform regardless of server farm density (0.25ms default) Only update water quality when hit by a sprinkler Remove gene caching
5 Years Ago
Previously I'd observed that wheel colliders were occasionally preventing the modular car rigidbody from sleeping, even with a forced sleep call and having motorTorque and brakeTorque set to zero. To counter that, I was simply disabling them entirely when the rigidbody went to sleep. However, that caused a surprising new bug: If you shot a sleeping car with a rocket, it would correctly wake the rigidbody, but the act of the wheels waking up as well would completely cancel the rocket explosion's force [because Unity], meaning the car didn't move. I've now determined that it was the steering being non-zero that was preventing sleep [because Unity], so I've removed the disable/enable for wheelcolliders and set steerAngle to zero on sleep as well, which lets sleep work correctly, and explosion forces on sleeping cars now work again.
5 Years Ago
Merge from main
5 Years Ago
Fix some client server issues when playing in editor
5 Years Ago
Move damageRenderer serialisation out of #CLIENT define, so it won't get lost when switching to #SERVER
5 Years Ago
Fixed missing DamageRenderer scripts on some vehicle modules
5 Years Ago
Fixed modular car repairs with the hammer costing more than repairs on the vehicle lift. Hammer repair cost has been reduced to 20% of the module's original cost (was 50%), which matches the repair bench/vehicle lift standard.
5 Years Ago
Use a new TimeCachedValue class to only update plant quality values every x seconds with a generic system
5 Years Ago
Lighthouses, junkyard & related mats & prefabs.
5 Years Ago
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5 Years Ago
Better naming
5 Years Ago
Created SetChildComponentsEnabled<T> and moved all calls to that instead.
5 Years Ago
merge from cave_blance
5 Years Ago
S2P caves
5 Years Ago
Merge from building_blocks_2020
5 Years Ago
merge from main
5 Years Ago
set berry clone icons
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Phrases again