127,949 Commits over 4,109 Days - 1.30cph!
Revert line of sight change on sprinkler
Bring the import analyzers back on the right branch
Remove import analyzers (moving branches)
Run all the import analyzers
Also disabled texture compression on a few LUTs
Refactoring to tidy up playerCollider and physicsRigidbody a bit.
Rename triggerCollider to playerCollider as it's not a trigger
Cleanup, fixed some more edge cases
Fix release builds building with development mode for some reason
Cherry pick import analyzers
Some fixes to get building, running, and joining games to work
Fix compile errors when building asset bundles
Remaining military tunnels & related files
Client+server can run in editor without steam now
Client+server now boots up in editor
Server now compiles, kind of
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merge new tea icons to main
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Fix for terrain margin bug
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Show active boost count in "Boosts Active" notification.
Show remaining boost durations when hovering the boost icon on the character screen.
Improvements to transparent detail shader
Added shader that allows a detail layer on top of a transparent material.
Mixing table crafting cost changes
Roofs cost the same as floors (build + upkeep) since they also have the same health
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
Properly fixed adding/removing ports
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Fix car pushing no longer working properly due to the new handbrake system (#52873) + moved the push code.
Make the light calculation methods of GrowableEntity static so we can call it from PlanterBox
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