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134,409 Commits over 4,444 Days - 1.26cph!

4 Years Ago
Improved magnet crane fuel calculation
4 Years Ago
updated import settings for new music clips
4 Years Ago
Brightened BuildingVeryDark, BuildingDark and Building environment volume types Slightly lowered brightness transition speed between volumes
4 Years Ago
Merge from main
4 Years Ago
Changed gas station environment volume to BuildingDark instead of BuildingVeryDark
4 Years Ago
Build fix
4 Years Ago
Finalizing northern splats WIP
4 Years Ago
Menu options are hidden based on Reflex availability. Implemented requested Reflex changes.
4 Years Ago
fixed loading screen text translation overflow issues
4 Years Ago
Height sampling on CPU updates
4 Years Ago
Iceberg fixes & improvements
4 Years Ago
Fixed a number of overflow issues on the loading screen
4 Years Ago
CodeGen
4 Years Ago
Fixed first person with arms perspective not working with first person spectate
4 Years Ago
Display state and clip name when using the cinematic_list convar Should autopopulate in a build but also added a right click DoPrepare menu option on the PlayerModelCinematicList component on the player_model prefab
4 Years Ago
New piles on north side
4 Years Ago
merge from LoadingScreen_02
4 Years Ago
minor loading screen sizing and layout tweak
4 Years Ago
merge from main
4 Years Ago
Fixed missing passthrough name on DLC industrial wall lights
4 Years Ago
Finalized northern sculpts
4 Years Ago
Restored some background videos
4 Years Ago
Fixed beancan WM outline
4 Years Ago
Some refactoring, baking out sim loop for physics.
4 Years Ago
Database class improvements
4 Years Ago
Rail terrain adjustments and mesh generation are done before the road ones (to match their layout / generation order)
4 Years Ago
merge from main/moremusic
4 Years Ago
merge from main
4 Years Ago
more music
4 Years Ago
Updated Bootstrap background image. Applied aspect ratio fitter to bg
4 Years Ago
New temp loading screen background image
4 Years Ago
Maintain 16:9 aspect ratio on the loading screen background image so it doesn't get squished
4 Years Ago
mission position improvements
4 Years Ago
Increased rail ring smoothing parameters
4 Years Ago
Added rail ring corner postprocessing to road ring as well
4 Years Ago
Postprocess rail ring corners to smoothen their curves
4 Years Ago
Cherrypicking Bill's script.
4 Years Ago
North almost fully finalized
4 Years Ago
Added tool for Petur to manage material swaps
4 Years Ago
Radio url updates
4 Years Ago
Magnet crane reverse steering improvement
4 Years Ago
Bug fix
4 Years Ago
Reduce magnet crane collision damage taken
4 Years Ago
Gave magnet crane wheels some more travel and adjusted wheel height
4 Years Ago
spawnfixes merge to main + skin stuff
4 Years Ago
Fixed item icon select sound playing when opening the inventory with an item equipped
4 Years Ago
More refactoring and fixes
4 Years Ago
store last transition link
4 Years Ago
Moved a lot of the simulation around to allow for precomputation of various aspects. Removing the CPU simulation entirely.
4 Years Ago
position sample type tests