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134,402 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Added global.breakclothing for testing, breaks all clothing equipped by the player
5 Years Ago
Added support for a sfx to play when an item of clothing is broken Uses a default sfx path defined in Item.condition.cs but also supports being overridden per item via the breakEffect field on ItemModWearable
5 Years Ago
Fix reference to _mounted on the client side
5 Years Ago
Revert 66778 ("Remove unused overrideMountedLookAt"), integrate overrideMountedLookAt into the updated HeadIK method.
5 Years Ago
Added virtual Admin_Who method to BaseEntity to modify the output of the "ent who" command per entity Using "ent who" on a sleeping bag now prints out the name and id of the player assigned to it Using "ent who" on a camper module will print out these details for all of the attached bags
5 Years Ago
Merge from main
5 Years Ago
More sculpts
5 Years Ago
Inland sculpts around new cliffs
5 Years Ago
Desert cliff improvements. Road network Z pass
5 Years Ago
Prefabs, meshes and colliders for new portacabin variants / kept old ones intact for compatibility
5 Years Ago
Fix snowmobile item definition IDs
5 Years Ago
Snowmobile wheel and terrain FX system final setup
5 Years Ago
Okay, refactoring vehicle chassis visuals again, but I think we're there now
5 Years Ago
More snowmobile code WIP, mostly client-side wheel related. Sharing more code with modular car.
5 Years Ago
Mission complete stat
5 Years Ago
Merge fixes
5 Years Ago
Merge from main
5 Years Ago
Fixed spectator error when some weapons are admired
5 Years Ago
Remaining cliffing south of launch site
5 Years Ago
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5 Years Ago
Remaining snow area south of river
5 Years Ago
SE snow inland spawn backup
5 Years Ago
phrases
5 Years Ago
Fix sand FX bug
5 Years Ago
Fixing issues with terrain FX etc
5 Years Ago
Fix wheel assignment, adjust wheel heights, remove unnecessary code
5 Years Ago
Particle FX fix
5 Years Ago
Fixed wheel FX direction
5 Years Ago
Fix code lock UI appearing in a demo when a player attempts to enter a code
5 Years Ago
Fix layer assignment on Tomaha colliders
5 Years Ago
Remove excess Tomaha collider
5 Years Ago
Drive wheel slip var
5 Years Ago
Refactor snowmobiles into prefab variants of a common base. Add storage to the Tomaha.
5 Years Ago
Rearrange snowmobile files
5 Years Ago
More snowmobile setup
5 Years Ago
merge from excavator AI
5 Years Ago
Tweak intertia tensor values
5 Years Ago
RetroSnowmobile set up, now driveable.
5 Years Ago
WIP other snowmobile setup. Colliders etc
5 Years Ago
Scientists menu background video
5 Years Ago
Test map edit
5 Years Ago
Modify retro snowmobile collider mesh: - Split into two parts and fill in the gaps so it can be convex. - Limited dissolve to remove unnecessary verts + triangulate.
5 Years Ago
Move wheel friction from general car setting to per-wheel. Also spelling tyre the commonwealth way 🇬🇧
5 Years Ago
Added a ViewmodelAspectOffset component that can move viewmodels away from the camera at certain aspect ratios Added to regular phone and mobile phone vm's
5 Years Ago
Wheel suspension edits
5 Years Ago
Hooked up wheel FX etc
5 Years Ago
Added icons and items for the two snowmobiles
5 Years Ago
phrases
5 Years Ago
merge from compoundbow_balance
5 Years Ago
excavator supply terminal fixes, show progress as percent