127,304 Commits over 4,109 Days - 1.29cph!
Merge from main -> fov_viewmodel_scale
Adjust steering, now easier to control for people like me with 300ms ping
Graduate collision effect placeholder to be not placeholder anymore
Correctly apply throttle to power wheels only. Add drag force and some other small bits back that I originally removed
BillB test map edit. Moved spawn point, added a generally troublesome vehicle layout
▅▆▌▋▋ ▉▋▋▅▄██▇▍▄█▄▍, ▋▇█▄▆▇ ▅█▊██▋ ▄▉ ▆▇▋ ▆▊▅▋▆▍, ▄▋▆▊▋▄▊ █▆▊▍, ▊▉▊▅▄█ ▉▆▌▆▇▇▍▍ ▅▍ ▅▌▋▍▆ ▉▇▇▆▄▋
▅▊█▇▌▋▌ ▋▍▇▍ ▌▍▌ ▊▆ ▆▋▋ ▉▅▉▍▊▍ ▅▍▆▌▅▇▄
[D11] Proper fix for LR spatial/spread swap issue
[D11] Proper fix for LR spatial/spread swap issue
Fixed material swizzle on stone ramps LOD1
Fixed external wall and external gate (stone) UVs
[D11] Add time to demo metrics snapshots
Blood/liquid vfx improvement WIP.
Some file cleanup.
▍▇▌▊▆▋ ▆▋▍▇▄▊ █▋▄▆▌▋ / ▉█▄▉▉ ▌▆▄▄▆▊.▋▇▍ ▆▅▇▋█
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
[D11] Remove missing script from a bunch of particle effects
[D11] [UI] Whats New UI updated to only trigger once per application session. Removed mip maps from UI Icon sprites.
Fixed ladder placement on construction
Fixed large wooden box been placed at impossible angles
Spinners no longer can be stacked + deployed on
▊▊▊▆▄ "▋▄▋▍ █▇ ▅█▇▌▆ ▅▌▄▆▍▊▌▇ ▊▋▆▇▆▌ █▊ ▌▋▋ ▅▅█▇ █▄▋▌▆" (▌▌▅▆▍ ▌▊▅▋▆█▍++ ▋▇▉ ▆█ ▋█▅▍++)
Fixed triangle ladder hatch gibs errors
[▄▋▊][#▉▊▅▋] ▆▉▇ ▅▌ █▌▋▇▌▄ ▄▅▉▍▇ ▆▇▌▋ ▉██▇▌▉▊▊▍▊ ▇▋ ▋▋▍▅▍▇▅ ▅▅▊█▇▌▉▊▌▅█
▉█▍▇▅▆▇▋ █▍▇▄▋▇▄▋█▇ ▍▋█▊▅, ▍▆▅▌ ▌▅▊▍ ▊▅▊ ▇▍▌▋▊▆▍▊ ▉▌▋▆▋▅▉▆▅ ▇▌█▊▌▆▍▅
[Audio] Stopped templates from looking for removed mixer channels, all channels set to 'none' as channels should be set by sound classes.
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
▇▋▋▄█▄▊ ▋▋▋▍▇ ▊▅▌▍▍
▊▌█▊▆ ▅▌▊▇▋▅█▋
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
▆▉▍▆▊▉▌▋▆▆▍▆▌ / ▅▄█▆▅▋▌▄ ▆▉█▆ ▋▆▊▇▉▆ ▄▅ ▇▌█ ▉▍▍▉ ▆▍▌▊ ▉█▇▄▉▍ / ▄▌▉█▊ ▄▄█ ▍▍▆▅▇▊ ▍▍▄█▆▉ / ▍▇▆▅▉▅▇ ▌▌▋ ▇▆▅█▉█
▋▆ ▆▄▆▊▇ ▅▄▍▆█
▅▉▇▌▌ ▉▊█ ▍▍▇▄▅▅█▄▅, ▋▍▋▋▇██▋ ▆▋▍ ▉▊▆▉▍▊
[D11] Adds null check to xb1 headset mixer
[D11] Adds null check to xb1 headset mixer
▊▄█▅█ ▅ ▉▅▉█▇▇█▉ ▉▇▅▄▉▍█▍▊▊ ▋▉ ▍▉▄▉█▊▅ ▆▄▆██▄▊ █▉▍▅▌▄▊ (▍)
better looking gibs for wood and stone floor blocks
fixed a material assignment in toptier landing prefabs
▉▌▊▆▊ ▊▋▅▅▍▇▅▊ █▋▌█▊█▇ ▍▄▍▆▇▍▉▅ ▍▇▍▊▉▅▊ ▅▅▋▇█ ▇█▋▊▋▉▇ ▌▊ ▋▍▌▄▉▌▉▍▇▍▊▅ ▊▆▌▍▋ ▊▉▋▊ ▋▋▆ ▄▄▉▇▇█ ▌▊ ▊█▅▇▅▉▍▇
Show the Rust+ option on the main menu
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center
Roof conditional pieces (greybox quality) + prefabs
[D11][UI] Fixed Death location not been set.
[D11] Removed popups for full servers, to lay ground work for automatic queues.
[d11][4257] {PS4/XB1} Placing any deployable item breaks the player's camera and causes Null Reference exceptions, causes performance drop
Put in an addition case which I wasn't aware of when I was testing it.
[D11] [UI] Fixed raise foundation translation issue.