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134,391 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Update head look flag to fix merge conflict
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
Merge from main
5 Years Ago
Minor edits
5 Years Ago
Merge from SleeperMountingMergePt2
5 Years Ago
Fix HasMountPoints not working properly on modular vehicles
5 Years Ago
Fix project settings
5 Years Ago
Set up snowmobile fuel and storage. Added a basic CanBeLooted check to BaseVehicle for vehicles to share. Other snowmobile setup. Set all seats to needsVehicleTick = false.
5 Years Ago
Merge from main
5 Years Ago
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
5 Years Ago
Merge for sleeper_mounting_2 -> Main, but GetMounted() needs fixing for Modular Cars. It's returning the chassis instead of the seat.
5 Years Ago
Split BaseVehicle back up, with the modified code from the merge
5 Years Ago
Merge in sleeper_mounting_2
5 Years Ago
Temporarily reintegrate all parts of BaseVehicle in order to facilitate the upcoming merge
5 Years Ago
Updates to BillBTestMap
5 Years Ago
Fixed vehicle sub-entities doubling up on the client side
5 Years Ago
Potential fix for snowball leaked entities
5 Years Ago
DoPrepare run
5 Years Ago
Fuel and storage sub-ents
5 Years Ago
More east progress
5 Years Ago
Move InitShared out of #SERVER area, and take additional #SERVER flags away from around childVehicles.Clear() - needed on the client as well.
5 Years Ago
More east inland sculpts
5 Years Ago
fire in longer bursts when close range
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
temp forest tweak
5 Years Ago
5 Years Ago
More wheel stuff
5 Years Ago
Wheel stuff
5 Years Ago
More snowmobile WIP. Compiling now
5 Years Ago
this bad boy can fit so many cliffs in it *slaps roof*
5 Years Ago
More WIP snowmobile code
5 Years Ago
Cleaned up old east inland splats
5 Years Ago
WIP converting CarPhysics to be more generic, so snowmobiles can use it too. + some snowmobile code.
5 Years Ago
More sculpts/backup
5 Years Ago
Road normal/tangent tweaks to mitigate an intersection issue. (temp fix)
5 Years Ago
Added support for alt look while spectating (added a new model state flag to track when a player is alt looking)
5 Years Ago
- Changed some more GetWorldVelocity calls into GetLoalVelocity, so they'll work if parented. - Moved GetLocalVelocityServer and GetAngularVelocityServer rigidbody-based overrides into BaseVehicle, so we don't have to override with the same method for every new vehicle.
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
Rename ModularCarPhysics to CarPhysics
5 Years Ago
Rename EntitySpectateAware -> LocalOrSpectatePlayer Update RPC overloads
5 Years Ago
Merge VehicleUpdates -> Main, let's try this again
5 Years Ago
Sculpt backup
5 Years Ago
Fix for revertion bullshit in northern terrain data
5 Years Ago
Most remaining east inland cliffing
5 Years Ago
merge from permstore_1
5 Years Ago
merge from human_ai_combat
5 Years Ago
merge from ai_misc
5 Years Ago
Added a near clip offset for underwater rendering
5 Years Ago
animals can no longer attack players in modular vehicles