107,026 Commits over 3,836 Days - 1.16cph!
viewmodel bob calculation works with parenting
player model animations work with parenting
Don't kill player with parent, unparent and drop into the world instead
Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders
merge from entity_parenting
Test platform entity aligns to terrain normal
Player controller inherits Y axis movement from parent
[D11] Inventory icons reset and fix for UIInventory define
Potato plant meshes/growth stages/ textures and prefabs
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
[D11] Meta files for PS4 Textures
merge from entity_parenting
[D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default.
Processed Merge in ItemIcon.cs.
[D11] Fixes and improvements to the Inventory screen and new HUD screen
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
[D11][Jenkins] Enable other platforms
[D11] Utility script to do asset modifications and various stat gathering
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
[D11][Jenkins] Fix for compile on XboxOne
[D11][Jenkins] Isolate XboxOne
Added rotation to test platform entity
Fixed player controls being wrong when parent rotates
[D11] Merge CL.28377 to disable read/write on some textures.
[D11] Fixes for translate errors when using SERVER define
[D11] Fix for build Property comment build error
More work in progress on AI.
Garage door easier to open/close when placed near ladder hatch
metal shopfront exploit fix
cargo ship movement volume
merge from entity_parenting
fixed player model speed being wrong when parented
Added parenting trigger
Added hovering test platform entity
Player movement supports parenting
Network lerp supports parenting
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
[D11] [UI] Removed a redundant button callback
[D11] [UI] New Frontend flow, must use D11_FRONTEND define
[D11][UI] Blueprints in crafting screen full navagartble, ordered and scrollable.
Manifest updated for UI prefabs
Canvas scale between ingame UIs now the same
[D11] [UI] added pined recipe, stance indicator, inventory space indicator. updated task list to fit mockup
[D11] Add some client logging so it can explain why it disconnected.