reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

6 Years Ago
Merge from main
6 Years Ago
Updated piano IK targets to work better across one octave when using the keyboard
6 Years Ago
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6 Years Ago
Raise priority of instrument notes produced by the local player
6 Years Ago
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6 Years Ago
Fix sending unhandled command error with bad data
6 Years Ago
Reject commands sent by banned players
6 Years Ago
WIP team chat integration Keep track of the most recent team chat messages, add a command to get them Add a command to send team chat messages Broadcast team chat messages to listeners as they arrive Got rid of some redundant allocations in DeveloperList
6 Years Ago
Updated all monument prefabs
6 Years Ago
updated wip module, getting latest
6 Years Ago
Updated Caves
6 Years Ago
Optimized Military tunnels
6 Years Ago
Set m_CurrentQuality setting back to 6.
6 Years Ago
Added LookAt for drive shaft visuals.
6 Years Ago
Merge qual
6 Years Ago
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6 Years Ago
set chassis mesh skin quality to auto
6 Years Ago
Updated Powerplant Optimized Compound
6 Years Ago
Cherry picked 43502
6 Years Ago
Cherry pick quality settings edit
6 Years Ago
Increased max skin weights to 2 on super potato
6 Years Ago
Don't force quality settings to zero on listen server (#42862 removed the "&& !CLIENT" from this whole method)
6 Years Ago
updated WIP module, tweak chassis elements to work with 2 bones influence
6 Years Ago
Fixed some drum sound defs not in the instruments class
6 Years Ago
Enable playedNote trigger on acoustic guitar vm
6 Years Ago
Added some checks to notesfx importer to catch duplicate midi notes
6 Years Ago
Added an InstrumentDebugInput component to test stuff out in the editor
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Updated Junkyard Optimized bandit_town
6 Years Ago
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6 Years Ago
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6 Years Ago
Optimized Trainyard and Water treatment plant
6 Years Ago
Merge from main
6 Years Ago
Optimized mining quarries and radtown
6 Years Ago
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6 Years Ago
Updated water wells and power substations
6 Years Ago
Optimized Sphere tank
6 Years Ago
Optimized Harbor 2
6 Years Ago
Avoid [unknown] name on the death screen
6 Years Ago
Optimized Airfield
6 Years Ago
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6 Years Ago
Optimized Supermarket
6 Years Ago
Optimized Harbor
6 Years Ago
Optimized Launch site
6 Years Ago
Optimized Oilrig small
6 Years Ago
Softened terrain4.mat splat transitions on regular procmap as it doesnt handle splat weights the same as our new maps (this makes it similar to main)
6 Years Ago
Optimized Oilrig
6 Years Ago
spawn_v3 adjusted max entries to stop the console spam at loading
6 Years Ago
unfucking driftwood files, again