106,930 Commits over 3,836 Days - 1.16cph!
Added stone splat to sand
▅█▆'█ ▆█▄▉ ▍▆▇▊ ▇▍▊▉ ▇▊▍▄ ▌▅▉▊ █▉ ▍▆▄▅ ▉▅▋▍▆█ ▌▆▍▋█▍ ▉▌▌▅▄ ▋█▆ ▅▅▌█▍▍▌ (▉▄▋▉▌▉▌▊).
First try at improving scientist awareness of shooting allies.
Slight improvement to Scientist voice com.
Optimized TryWakeUpDormantAgents
arctic pop
cave colors/reflectivity tweaks
Even more on ducked behaviour for Scientists
More on ducked behaviour for Scientists.
Tweaks to retreat cover vs flanking cover for Scientists.
Scientists should not move when crouched.
updated forest population rules in Temperate
fixed task list not displaying with certain resolutions
Smoother cliff transition
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Forest rocks add stone splat around them
Scientists now move back to spawn if they've been out of range of it for a long enough time.
Adjusted forest splats according to Vince's guidelines
Optimized foliage placement checks with lots of different foliage types
Hapis scientist setup at ME complete
Scientist behaviour improvements
Added Building type environment volumes to all buildings in monuments
Scene2Prefab Monuments and World
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Sewer entrances across the game have a better daylight transition
Network++
Save++
Persistence++
Hapis tunnel work and more AI prep