reporust_rebootcancel

106,830 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
7 Years Ago
Fixed object motion blur ignoring transparent cutouts
7 Years Ago
Double armoured door research scrap cost is now the same as single
7 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
7 Years Ago
Subtracting BoneFollower removal again because fuck me
7 Years Ago
heavy plate helmet, heavy plate jacket, heavy plate pants, bandana, baseball cap, beenie hat, boots, candle hat, incendiary pistol bullet, shotgun trap, flame turret, metal shop front and small water catcher can now be researched
7 Years Ago
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour) Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
7 Years Ago
A NavMesh Grid Cell will now reuse terrain mesh data for all agent layers properly.
7 Years Ago
drop box, fridge, locker, mail box, chair, small planter box, table, vending machine, rug, rug bear skin and search light can now be researched.
7 Years Ago
Campfire default Double wooden door default Wooden window bars default Bandage default Wooden armour default Wolf Headdress default
7 Years Ago
workbenches, sheet metal door, research table default blueprints
7 Years Ago
phrases
7 Years Ago
buckle up - merge into main
7 Years Ago
protocol++
7 Years Ago
merge from main
7 Years Ago
changed literally everything all new loot spawns can only repair items if you have the blueprint found weapons start with very low condition workbench health and recipes recipe balance scrap balance
7 Years Ago
Tweak large gate sounds to match new anim speed
7 Years Ago
merge from main
7 Years Ago
missing file
7 Years Ago
fixed scrap coming from food boxes (wtf) specatators can use map (mod support) setup research costs for all items setup workbench reqs for all items added 'basic' wood crate
7 Years Ago
made the vehicle tire smoke taper off when the car goes airborne
7 Years Ago
Fixed lake topology settings Fixed harbors spawning in lakes Network++ Save++
7 Years Ago
Fixed sky reflection rgbm decode intensity mapping
7 Years Ago
Merge from save151
7 Years Ago
Merge from main
7 Years Ago
Manifest
7 Years Ago
Network++ Save++
7 Years Ago
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
7 Years Ago
binoculars vm tweaks
7 Years Ago
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
7 Years Ago
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
7 Years Ago
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
7 Years Ago
Added and updated prefabs for hair style 1, style 2, female and male armpit and pubic hair, female and male eyebrows, facial hair style 1 with morph targets Added temp icons for prefabs Removed old and erroneous files
7 Years Ago
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
7 Years Ago
Barricade placement tweaks (concrete, stone and sandbag)
7 Years Ago
Rivers and roads check topologies in a radius when finding their paths
7 Years Ago
Merge from main
7 Years Ago
Fix for foliage bug introduced in 23073
7 Years Ago
Re-saved lake scenes / terrain assets
7 Years Ago
Disabled compression on lake prefab scene terrain maps
7 Years Ago
Added ice lakes to map generation
7 Years Ago
Added randomization scripts to ice lakes
7 Years Ago
Monument randomization script improvements and fixes
7 Years Ago
Merge from snow_biome_revamp
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Tweaks
7 Years Ago
Re-baked custom map water textures
7 Years Ago
Water map bake encoding fix
7 Years Ago
Increased resolution of some terrain maps