reporust_rebootcancel

106,688 Commits over 3,836 Days - 1.16cph!

8 Years Ago
manifest et al debug removal
8 Years Ago
merge from main
8 Years Ago
plants progressively grow over time instead of snapping to new stages plants always have a small seedling visible when placing plant cloning baseline
8 Years Ago
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8 Years Ago
added aiming down the sights animations for bolt_rifle and ak47 holdtypes removed meshes from some of the animation .fbx files
8 Years Ago
Merge from main
8 Years Ago
Player anim fixes
8 Years Ago
Touching campfire prefab
8 Years Ago
Navmesh timing info
8 Years Ago
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
8 Years Ago
Ai perf tweaks
8 Years Ago
Fixed ore scale not applying on the server
8 Years Ago
Fixed broken materials
8 Years Ago
Debugging client crash
8 Years Ago
8 Years Ago
Tick perf
8 Years Ago
art / sounds / prefabs for python revolver
8 Years Ago
Fixed NREs
8 Years Ago
Path serialization
8 Years Ago
Player anim tweaks
8 Years Ago
Fixed wounded/sleep anims
8 Years Ago
m92 optimisation
8 Years Ago
Run preprocess on "map entities" Fixed no player corpse
8 Years Ago
Merge from main
8 Years Ago
Replaced placeholder trucks and electrical boxes Scene2Prefab
8 Years Ago
Electrical Box pivot change
8 Years Ago
Merged from main
8 Years Ago
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
8 Years Ago
Lr300 optimisation
8 Years Ago
Merge from main
8 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
8 Years Ago
Added RecalculateBounds context menu to entities
8 Years Ago
Plugin rebuild
8 Years Ago
Merged from main
8 Years Ago
Missing ifdef CLIENT
8 Years Ago
Implemented Network.Read.Seek
8 Years Ago
Fixed gesture warning
8 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
8 Years Ago
scene 2 prefab
8 Years Ago
Resource spawns check for constructions in radius
8 Years Ago
FoliageDisplacement is IClientComponent
8 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
8 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
8 Years Ago
server error fix
8 Years Ago
Fixed water refraction on dx11
8 Years Ago
Single-pass shore refl occlusion and caustics using mrt blending; kept two pass fallback for d3d9/gl
8 Years Ago
Added deferred mesh decal mrt blending fallback for d3d9 and legacy gl
8 Years Ago
Merge Fixes
8 Years Ago
Merged from main
8 Years Ago