reporust_rebootcancel

106,585 Commits over 3,836 Days - 1.16cph!

8 Years Ago
cactus decor params.
8 Years Ago
Final cactus lineup.
8 Years Ago
Builder, attempt to detect freezes
8 Years Ago
Added a downsampled source toggle to our custom bloom; made it 25% faster Added bloom debug option
8 Years Ago
Fixed layer toggle with no name in F1 tools
8 Years Ago
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
8 Years Ago
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
8 Years Ago
Added non drawing graphic for imageless raycast ui Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
8 Years Ago
8 Years Ago
PositionLerp and BoneFollower no longer conflict with each other on parented entities Projectiles can be picked up immediately after they hit something
8 Years Ago
Fixed revz not default to 1 when client cfg is missing
8 Years Ago
satchel charge model, materials and textures
8 Years Ago
changed beancan material values
8 Years Ago
Attempt at fix for TSSAA flickering while changing items (RUST-1186)
8 Years Ago
Knob Head
8 Years Ago
combatlog correctly displays the latest 30 entries (use combatlog 100 until this is live)
8 Years Ago
Fixed broken Hapis lake waves (RUST-1178) Added proper lake support in water2; dedicated material, etc Added edit-time placeholder river+lake materials to hapis
8 Years Ago
Tunnel peekaboo glitch fix Scene2Prefab
8 Years Ago
Unity launch vars, the same as old builder
8 Years Ago
Cleanup bundles folder properly when building
8 Years Ago
climate.prefab revert
8 Years Ago
wip
8 Years Ago
Progress
8 Years Ago
Fix for RUST-1168
8 Years Ago
Fixed potential issue with commandbuffer ordering
8 Years Ago
NRE fix
8 Years Ago
vm grenade anim updates
8 Years Ago
Tweaks
8 Years Ago
Fixed twig strong side not receiving any damage from arrows
8 Years Ago
Benchmark scenes force Random.seed to be identical on every run
8 Years Ago
Fixed duplicate colliders on some picture frames (RUST-1184)
8 Years Ago
Fixed glow around player preview (RUST-1179) Converted player_preview lights to spot instead of direct Added SMAA to player_preview
8 Years Ago
Linear again
8 Years Ago
Improved skinned mesh collider performance by doing a trivial reject against the mesh bounds
8 Years Ago
8 Years Ago
Hunch Bunch
8 Years Ago
Network++
8 Years Ago
Removed metal shopfront item (not ready for prime time yet, subtract this when it is)
8 Years Ago
Grenade wall placement uses spherecast, less range
8 Years Ago
Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
8 Years Ago
Grenades don't do splash damage to constructions when attached to construction (balance, exploits)
8 Years Ago
8 Years Ago
Added combatlogsize server convar
8 Years Ago
Drop default music volume a bunch Enable music by default Add console vars to set gap between songs (music.minSongGap and music.maxSongGap) Reduce default gap between songs Start music when intensity is raised and no music is playing Don't play songs if music volume is turned down all the way
8 Years Ago
manifest and more
8 Years Ago
Nuked deferred reflections; saved ~1 ms/frame on gtx 960 at 1920x1080 Moved base deferred pass indirect spec to main/directional deferred lighting pass Force disabled reflection cube projection and blending for that extra bit Touched all affected shaders
8 Years Ago
1 biome to go
8 Years Ago
double barrel shotgun viewmodel animations + sound effects
8 Years Ago
Grenades can be dropped with right click When looking at constructions, grenades are attached to them when dropped with right click Network++
8 Years Ago
Grenades stack to 5