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106,581 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Warn on duplicate bone ID in skeleton properties
8 Years Ago
stuff
8 Years Ago
server treefabs
8 Years Ago
protocol++
8 Years Ago
sentry gun unlocks at level 18 instead of 24 sentry gun parts found in radtowns (rarely) lasersight unlocks at level 24 (was 25) touched a bunch of files because why?
8 Years Ago
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
8 Years Ago
fixed the 3rd person drink animation so it holds the bota bag properly
8 Years Ago
small stash cost reduced to 10 cloth
8 Years Ago
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp) hoodie armor buff
8 Years Ago
roadsign armor more expensive
8 Years Ago
most important change of the month - ceiling lights are cheaper and cast more light
8 Years Ago
crude oil collision fix (perhaps they will spawn under dome now?)
8 Years Ago
Updated material bundles
8 Years Ago
Remove audio files for unused song Preserve sample rate on music
8 Years Ago
town sign cost decrease
8 Years Ago
8 Years Ago
Resized luts to 256x16 to speed up climate blends
8 Years Ago
Rocket LOS check improvement (RUST-1152)
8 Years Ago
Replaced deluxe eye adaptation and amplify color with unity cinematic effects; eye adaptation now 2x faster
8 Years Ago
lengthened loaded crossbow deploy anim
8 Years Ago
Fixed revz opengl missing name plates (RUST-1158)
8 Years Ago
Damage properties are stored on projectiles Shotgun buckshot uses headshot damage multiplier of 1.25
8 Years Ago
merge from main
8 Years Ago
airfield work backup Power substation models/LODs/COLs/Prefabs and textures
8 Years Ago
8 Years Ago
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8 Years Ago
latest
8 Years Ago
Fixed InvalidOperationException in OnProjectileAttack (RUST-1157)
8 Years Ago
Skip underwater overlay if water excluded from camera culling mask
8 Years Ago
wip
8 Years Ago
Projectile velocity is no longer randomized Projectile velocity is no longer causing RNG damage Projectile damage falls off linearly with distance (after an initial max damage distance) Projectiles can specify effective projectile range + corresponding damage multipliers Damage multipliers are determined exclusively by weapon damage properties (removed projectile max skeleton mult) Weapons and weapon mods can adjust projectile damage, distance and velocity separately Network++
8 Years Ago
Optimized climate LUT blend with single 5-way blend instead of 5 blends Saved a copy blit and mitigated binding induced latency (weird variations) by ping-ponging result Saved a 256K in render texture memory yay
8 Years Ago
More
8 Years Ago
Restructure & cleanup. Manifest.
8 Years Ago
Spawns
8 Years Ago
field spawns
8 Years Ago
Renames
8 Years Ago
Music! (still disabled via music.enabled convar by default for now)
8 Years Ago
pre-restructure
8 Years Ago
tweaked the spear 3rd person pre-throw animations. added new 3rd person pre-throw animations for the rock
8 Years Ago
Decoupled water reflections from water quality; now controlled separately in graphics options Added much faster medium quality water reflections now default value Shader level no longer affects water quality; full control now in water quality and reflections
8 Years Ago
vm pickaxe now the right way round RUST-560
8 Years Ago
high end weapons are found a bit less often in radtowns trash piles refresh their contents (including xp on opening) twice as fast
8 Years Ago
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
8 Years Ago
crafting cost reduced for mid/high end melee weapons
8 Years Ago
Removed obsolete protection property info from game manifest
8 Years Ago
Tool cupboards can no longer be placed on foundation stairs