reporust_rebootcancel

106,585 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Adjusted some throwable damage types to be the same as for their corresponding melee strikes Thrown items lose condition on impact and break when their condition is zero Thrown items no longer randomly break and disappear (only break when their condition is zero)
8 Years Ago
Twig building tier takes damage from arrows
8 Years Ago
Fix for RUST-1168
8 Years Ago
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
8 Years Ago
LSO component now properly disabled if effect is off; was affecting profiling in editor
8 Years Ago
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8 Years Ago
Spears use arrow damage type when thrown Added throwable damage properties
8 Years Ago
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
8 Years Ago
Tweaked ssao for performance
8 Years Ago
Reduced max projectile damage falloff over distance Increased projectile damage falloff distance
8 Years Ago
Fixed NRE when shooting players in Perf.Playermodel scene
8 Years Ago
Disabled tonecc editor histogram display+update by default
8 Years Ago
Grabbed optimized hable tonemapper from amplify color
8 Years Ago
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8 Years Ago
Builder test
8 Years Ago
Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
8 Years Ago
wip
8 Years Ago
Progress
8 Years Ago
fixed head flickering during sleeping animation
8 Years Ago
Disabled TSSAA sample tonemapping for now; causing problems in opengl (possibly fix for RUST-1167)
8 Years Ago
Procgen Railroad segment model/LODs/COL Procgen roads segments models/LODs/textures
8 Years Ago
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8 Years Ago
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8 Years Ago
testing serial builds because i'm desperate
8 Years Ago
Removed BuildAssetBundleOptions.DisableWriteTypeTree flag
8 Years Ago
Log file print, wait for release
8 Years Ago
Unity 5.4.0f2
8 Years Ago
Old posters textures Bus stop model, LODs, COLs and prefab
8 Years Ago
smoothed out the blend transitions between the 3rd person jumping animations
8 Years Ago
Got rid of all keywords on unity's tonemapper; eye adapt forced on
8 Years Ago
removed PlayerItemInputBlocked check
8 Years Ago
NRE check
8 Years Ago
nre check
8 Years Ago
Disabled mesh compression on rocks, see if that works
8 Years Ago
supply drop blocks player item input
8 Years Ago
crossbow deploy extended in code
8 Years Ago
another loot fix
8 Years Ago
Reduced bloom overhead by another 10% costing tolerable change to overall brightness Exposed more bloom params
8 Years Ago
doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff ) increased gathering maximum xp by 50% increased max xp from others crafting item increased xp earn rate from others gathering for you (diminishing still in effect)
8 Years Ago
Added bone name to vis.damage
8 Years Ago
lowgrade fuel keeps lights lit longer ownership share for providing resources increased to 50% if someone kills an animal with your tool you get xp fixed bug where you could sometimes bypass loot item input protection
8 Years Ago
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
8 Years Ago
Reverting some model state tick changes I believe to be fucked
8 Years Ago
Wood doors much more vulnerable to explosives
8 Years Ago
Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
8 Years Ago
Default water quality = 1 (refl also 1) Default aa quality = FXAA
8 Years Ago
Procgen scenes and prefabs for power substations
8 Years Ago
vm crossbow tweaks
8 Years Ago
Desperate attempt at fixing mesh issues on rock_cliff_a: touched, changed tangent computation and turned down compression