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106,610 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed network read thread spinning unless decrypt queue is at capacity
1 Year Ago
AI_UpperRight scientist spawners
1 Year Ago
AI_UpperRight cover first pass and added some missing move point data
1 Year Ago
merge from main
1 Year Ago
merge from cpu_affinity_commands
1 Year Ago
merge from gameplay_metrics
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Updating Shotgun Ammo World Model Prefab
1 Year Ago
Setup Shotgun Ammo World Model Folder Prefab Setup/FBX/Materials/Textures/Col LODS Next
1 Year Ago
refreshing the splats and topology maps with the latest monument changes
1 Year Ago
mlrs vehicle static prefab, emissive off material HLOD setup for ferry terminal distance tweaks to some cover props so they don't get bundled into future HLOD gens fixed an offset on logistic warehouse LOD4
1 Year Ago
AI_UpperRight initial setup and first pass of movement data
1 Year Ago
Merge from main
1 Year Ago
merge from RCDroneHPDisplay
1 Year Ago
merge from HoldToDismountPC
1 Year Ago
moss overgrowth prefabs for dressing monuments
1 Year Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
1 Year Ago
detail dressing progress
1 Year Ago
AI_MiddleRight data/spwaners first pass
1 Year Ago
AI_Lower spawners
1 Year Ago
first pass AI cover points for AI_Lower section
1 Year Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
1 Year Ago
m_ShowUnitySplashLogo false and m_SplashScreenOverlayOpacity 0 (should not matter if m_ShowUnitySplashScreen is false, but just to be sure)
1 Year Ago
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1 Year Ago
Additional bonus feature (subject to change): If holding the altlook/sprint/crouch key and right-click or hover looting from main inventory or clothing inventory, behave as if there is no loot container open
1 Year Ago
wip AI_Lower cover points
1 Year Ago
merge from main
1 Year Ago
merge from silo
1 Year Ago
WIP cine markers
1 Year Ago
Hold sprint, duck, or alt-look key while right-clicking or hover looting from a loot container to wear clothing items immediately if they can be worn without taking off anything else.
1 Year Ago
Parent merge
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Companion compatibility
1 Year Ago
Parent merge
1 Year Ago
Backups
1 Year Ago
Remove "Starting to aggregate players" spam
1 Year Ago
Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
1 Year Ago
Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
1 Year Ago
Industrial crafter now drops the contents of it's inventory when destroyed
1 Year Ago
Use hold-to-dismount on the computer station if convar vehicleDismountHoldTime is > 0 and player is currently flying a drone.
1 Year Ago
Merge from main
1 Year Ago
Prefab backup. Nixed a couple of small wall props for shadow debug purposes.
1 Year Ago
Always call UpdateBookmarks after bookmark press. Fixed button not switching between visually selected and visually unselected after the first cycle through if the entity is not available
1 Year Ago
Lighting prefab progress Volumes to slightly de-blue and contrast soften the post layer. Tiny brightness tweak on signs_backlit_red
1 Year Ago
RC menu is now able to show an entry as selected even if the associated ent is no longer controllable. Facilitates arrow-key/mouse wheel selection
1 Year Ago
Can now ping corpses and backpacks on the ground
1 Year Ago
Fixes
1 Year Ago
Merge from main