reporust_rebootcancel

154,258 Commits over 4,536 Days - 1.42cph!

10 Months Ago
Developer tool nav bar buttons
10 Months Ago
Client compile fix
10 Months Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
10 Months Ago
Command block tests
10 Months Ago
Added the old console to the new developer tool prefab for now
10 Months Ago
Added indirect instancing for the ballpit spheres
10 Months Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
10 Months Ago
Baseline, bootstrap spawns EngineUI2
10 Months Ago
Merging fpbuild related changes to main branch
10 Months Ago
Add a network graph
10 Months Ago
Setting up EngineUI2_DeveloperTools prefab
10 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
10 Months Ago
Auto auth player on placing steering wheel
10 Months Ago
console tools
10 Months Ago
10 Months Ago
Burlap shirt repose/lods
10 Months Ago
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10 Months Ago
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10 Months Ago
plastic please
10 Months Ago
Renamed the prefabs
10 Months Ago
easel lods
10 Months Ago
Fix for texture issue on 3p m15
10 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
10 Months Ago
WIP code, parameters, setup
10 Months Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
10 Months Ago
Console Info Panel
10 Months Ago
Merge from parent
10 Months Ago
merge from automatedtesting
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
new console items ui
10 Months Ago
merge from SeparatePhysicsScenes
10 Months Ago
That's all folks
10 Months Ago
Almost done...
10 Months Ago
Even more...
10 Months Ago
More...
10 Months Ago
More...
10 Months Ago
Some more...
10 Months Ago
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10 Months Ago
merge from directional_foliage_displacement
10 Months Ago
merge from puzzle_reset_hotfix
10 Months Ago
merge from sort_fixes
10 Months Ago
merge from fix_terrain_nametags
10 Months Ago
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10 Months Ago
Fix displacement clamping
10 Months Ago
matrix optimized texture rez pass
10 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
10 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts