reporust_rebootcancel

106,619 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Use hold-to-dismount on the computer station if convar vehicleDismountHoldTime is > 0 and player is currently flying a drone.
1 Year Ago
Merge from main
1 Year Ago
Prefab backup. Nixed a couple of small wall props for shadow debug purposes.
1 Year Ago
Always call UpdateBookmarks after bookmark press. Fixed button not switching between visually selected and visually unselected after the first cycle through if the entity is not available
1 Year Ago
Lighting prefab progress Volumes to slightly de-blue and contrast soften the post layer. Tiny brightness tweak on signs_backlit_red
1 Year Ago
RC menu is now able to show an entry as selected even if the associated ent is no longer controllable. Facilitates arrow-key/mouse wheel selection
1 Year Ago
Can now ping corpses and backpacks on the ground
1 Year Ago
Fixes
1 Year Ago
Merge from main
1 Year Ago
Fixed bookmark deselecting on arrow press if there was only one entry
1 Year Ago
Cleanup
1 Year Ago
Scroll area adjusts to always be showing selected entry when using arrow/wheel selection
1 Year Ago
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
1 Year Ago
Log workbench level when the craft was started instead of when the craft ends
1 Year Ago
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
1 Year Ago
Merge from main
1 Year Ago
Ignore logging wipe ids of NPCs Log stashes Log entity manifest on startup Fix barrels not being logged
1 Year Ago
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures Added control_panels_tall_crn_b variant
1 Year Ago
Prefab backup. Sign emissive tweaks.
1 Year Ago
Log keycard swipes Log hackable crates start & end Noclip violations requires HIghFrequencyStats
1 Year Ago
Fixed fuckup with biome masking
1 Year Ago
Push server info every hour instead of once at startup
1 Year Ago
Fix barrels not logging loot Add isOcean when items are looted Move biome to helper .cs Log server tags Log device id Log player count directly
1 Year Ago
Log player who dropped item & log the player when it despawns
1 Year Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
1 Year Ago
render bounds bug fix
1 Year Ago
hide pubic hair on equip
1 Year Ago
Data wip for AI_Lower
1 Year Ago
Reverted craggy's to previous
1 Year Ago
merge from double_saddle
1 Year Ago
Added support for anisotropic materials via specialized "Rust/Standard Anisotropic" shader set
1 Year Ago
Cherry picking 80342
1 Year Ago
Enabling GPU skinning (test)
1 Year Ago
Packed NMS lighting into its own prefab and organized it. Nixed distance flares from all the lights, because underground.
1 Year Ago
Team UI & Nametags will use steam nicknames instead of steam names / streamer names if you are friends with the player Added 'use_steam_nicknames' convar to revert to previous behaviour
1 Year Ago
Merge from main
1 Year Ago
Placement bug fixes, rotation fixes
1 Year Ago
AI_Lower initial setup
1 Year Ago
Fix for seat swapping
1 Year Ago
merge from main
1 Year Ago
merge from easter2023
1 Year Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
1 Year Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
1 Year Ago
test scene
1 Year Ago
merge from main
1 Year Ago
merge from demo_ui_true
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Enabled read/write access on mesh data needed for navmesh gen.