reporust_rebootcancel

126,648 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
1 Year Ago
Missed files
1 Year Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
1 Year Ago
pedalbike kickstand
1 Year Ago
radtown S2P
1 Year Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
1 Year Ago
SBL LOD0 complete
1 Year Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player
1 Year Ago
Trail sand improvs.
1 Year Ago
Fixes
1 Year Ago
Wheelfx stuff
1 Year Ago
3p anim setup and better timings to let anims play out Show toasts confirming winner/loser after anims have played Fixed bots never picking scissors
1 Year Ago
Improved sidecar suspension, still needs a little bit of work
1 Year Ago
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1 Year Ago
Enable the RendererBatch component on all shipping container prefabs - fix some components that were at the root level instead of at the same level as the RendererLOD / MeshLOD
1 Year Ago
Failed camera smoothing experiment
1 Year Ago
Velocity inheritence fix.
1 Year Ago
More iteration
1 Year Ago
Merge from main
1 Year Ago
Iterating.
1 Year Ago
Compile fix
1 Year Ago
Merge from parent, stomp animator changes
1 Year Ago
Merge from main
1 Year Ago
Tooltip can now accept arguments for string substitution, similar to RustText Added a tooltip to the discount/surcharge icons that lists the original purchase price Using the addtime convar now immediately force updates all npc vending machines Added a BypassDynamicPricing option to the NPCVendingMachine component, allows us to opt out specific vending machines Added npcvendingmachine.DynamicPricingEnabled convar, disables the dynamic pricing across the whole server
1 Year Ago
Sidecar wheel work
1 Year Ago
Bike driving work and sidecar suspension visuals fix
1 Year Ago
Add color to RendererKey for render batching to support shipping container - pull the color from the MaterialPropertyBlock of the MeshRenderer
1 Year Ago
Sidecar world collider edit
1 Year Ago
Merge main -> Bikes
1 Year Ago
Apply fix #2 in redid commit
1 Year Ago
Redid the commit so that it would stop applying to DeltaSerialize() - tried to combine existing null checks with new default value checks, keeping them seperate is less complexity
1 Year Ago
Fix & update codegen - don't check if field is null twice (bytes & strings already checked if null when optional) - throw error if required class isn't present, skip serializing structs if required but default value - fix regression where it checked if field was default when delta serializing
1 Year Ago
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1 Year Ago
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1 Year Ago
Skip fields with custom default values instead of always serializing them - significant as it affects Vector3
1 Year Ago
Fixes Dirt trail iteration.
1 Year Ago
Updated codegen Protobuf now won't serialize default values as pooling resets everything before deserialization - should have the exact same input & output but better performance
1 Year Ago
Made ProtoBuf.Half3 and ProtoBuf.VectorData IEquatable so it can be compared to default value
1 Year Ago
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1 Year Ago
Mud splat FX.
1 Year Ago
Motorbike wheel FX wip.
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from optimize_asset_warmup_tunnels
1 Year Ago
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1 Year Ago
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1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Anim source/working file backups
1 Year Ago
WIP/placeholder rock paper scissors gesture animations - 3p and viewmodel clips. Includes entry, idle, start and exit placeholder anims.