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126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
reverted to the og material for house trims
1 Year Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
Merge from main
1 Year Ago
Another gesture list update
1 Year Ago
Redo animator changes
1 Year Ago
Fixed changed crane colour in junkyard, S2P
1 Year Ago
1 Year Ago
Gesture list update
1 Year Ago
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
1 Year Ago
Added killpushbikes and killmotorbikes convars
1 Year Ago
Fix helicopters sleeping at the apex of a bounce
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Don't allow passenger to access fuel when bike is on
1 Year Ago
Fixed motorbike fuel interaction
1 Year Ago
Switch the fuel gauge emissive on/off too
1 Year Ago
Set up motorbike headlight
1 Year Ago
WIP lighting & related files.
1 Year Ago
Merge from custom_wheel
1 Year Ago
Server.cinematic is now replicated Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
1 Year Ago
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Styling, fixes RMB to clear slots Added a reset to default button
1 Year Ago
Cut down version of every monument scene spawner prefab
1 Year Ago
Kickstand spring additional lookat
1 Year Ago
kickstand tweak, removed unused sidecar model placeholder
1 Year Ago
Pedal bikes have a chance to spawn on roads
1 Year Ago
Adjust motorbike wheel height
1 Year Ago
Fixed sidecar suspension. Fixed foot IK NREs on some bikes.
1 Year Ago
Foot IK for the trike passenger, and rotation limits. Removed starter key code.
1 Year Ago
Trike passenger mount added
1 Year Ago
Trike rear wheels turn, though on the wrong axis
1 Year Ago
Set up bike health
1 Year Ago
Assigned the correct gibs models
1 Year Ago
Merge underwater_fog -> Main
1 Year Ago
merging gibs for sidecar and tricycle (merged the tricycle folder in the process)
1 Year Ago
Set up trike cogs
1 Year Ago
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1 Year Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
1 Year Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
1 Year Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
1 Year Ago
export latest 3p handcuffs anims
1 Year Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
1 Year Ago
Optimised ring road search
1 Year Ago
Merge from travelling_vendor -> Aux2
1 Year Ago
Basic vehicle visuals port
1 Year Ago
Switch `monument_scenes` convar to be saved
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
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1 Year Ago
burstcloth improvements - rotational constraints respected - constraint normals are correct now, significant improvement to length constraints - some jobsystem/burst optimizations