reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

1 Year Ago
merge from main -> fix_shipping_container_batching
1 Year Ago
merge from native_memory_stream -> aux2
1 Year Ago
Merge from main -> aux2
1 Year Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
1 Year Ago
▍▉▆▋ ▆▌▇▅▍▅▌▇▆▉▉▍▊▉<▅> ▋▆▆▋ ▍▇ ▄▋▉▌▉▍█▉▌█ ▌█▍▉▇▅ ▄▊, ▊▋▅▄ ▇▉▊▌▄ ▊▋▋▋▋▇█ ▅▅▌▇█▆█ ▌▇▄▊▉▊ ▄▌▊▅▊▅ ▆▅▄█▄▅▋▌▌ ▋▅ ▋▅▅▉▇▆▇▋ ▅█▆▇▊▆▌▅▅▄ ▌▅ ▉▄▊▄▆▅▋▌▅▋▇<▉> ▄▆▇▉▇▅▊ ▊▇ █▉▊▍▌▇▅▅▄▉▌▄▊▉<▋>
1 Year Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
1 Year Ago
Fixed doors returning wrong total line anchors count
1 Year Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
1 Year Ago
Setup most of the base to handle indicator blinking
1 Year Ago
▊██ ▋▍▊▄▅▆▍▉█▊▆<▋> ▆▋▍▌▇▇ ▌█▄▍▄▊▌ ▍▆ ▋▋▍▉ ▉▆▌█
1 Year Ago
merge from main
1 Year Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
1 Year Ago
Extra map markers
1 Year Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
1 Year Ago
▄▍▍▋▋ ▆▌▊▊ ▅▌▉▆
1 Year Ago
texturing updates
1 Year Ago
latest handcuff viewmodel animations
1 Year Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
1 Year Ago
uv2 tweaks for emissive
1 Year Ago
Updated Vintage Wood Furniture Textures Updated and Changed Vintage Wood Furniture Models to be more Damaged/Dilapidated
1 Year Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
1 Year Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
1 Year Ago
- █▇▌▅▍ ▉▆▉█ ▉▋▆ ▇▅▄▌ ▋ ▊▍▇▆▆▅▆▍▅▄▊ █▇ ▇▊█ ▋▋▍▅▇ ▌▌▊▉▌▉▍ ▉▋▊▅▋▊ ▋ ▍▉▋ ▆▅▉▆▌▉ ▉'▅ ▅▆▅▋▉▇▄ ▋█▌ ▅▋▊▇▊ ▆▇▇█▉▊▋▉▊ ▌▄▉▋▉▄▄▆ (▄▇▋▇▌ ▋▅ ▆▄▄▅▍ ▋▌▄▌▉▇▌ █▄▄█▇▊█▍▉ ▌▇▅▇▋▌▊▇) - ▊▆█▊ ▅▅▉ ▊▉▊▍▄ ▍▊▆▆▆ ▊▅▄ ▍ ▇▊█▌▊▇ ▋▌▋▅ ▍▅▋ ▆▆▍ ▅▆▌▉ ▋▌▄▉▌▊▆▄▌▅ ▅▊▊ █▆▊ ▍▌▉▌▌▌▋█▍ ▍▆ ▇▍▇▄▇▇ ▉▅▉ ▉▍▍ ▄▅▊▄▊▍▆█-▇▍▉▍▇ ▋▄▊▍▄▊▉▍▇▌▄█ ▅▌▇ ▅▆▋▅▄▌▉ ▊▅▋ ▅ █▋█▍███ ▊▊ ▆▌▅ █▌▇▄▊▆▉▊▉ ▅▌▆▄ ▆█▌█▅▇▉▆▍
1 Year Ago
Also allow hood to be removed from sleeping players via the radial menu, for consistency.
1 Year Ago
removed a lot of old wip files, fixed front indicator material, turned of refraction on them, made barbed wire bigger, fixed skinning issue on front wheel
1 Year Ago
Added Gesture.WoundedFromCrawlingHandcuffed override controller, is used if a player is handcuffed, injured and on their back Already hooked up on player model, just needs new animations to be assigned
1 Year Ago
Function rename
1 Year Ago
Added AddToHeight to all coastal cliffs
1 Year Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
1 Year Ago
some terrain sculpting to accentuate grassy areas
1 Year Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
1 Year Ago
Missing files
1 Year Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
1 Year Ago
fixed culling side wrong on light fixture transparent materials
1 Year Ago
fixing some materials switches that were the result of meshlod changes
1 Year Ago
Can now use the radial menu option to remove handcuffs from a sleeping player
1 Year Ago
merge from black bin fix
1 Year Ago
backup
1 Year Ago
Fixed small and medium non-animated neon signs culling issue
1 Year Ago
Fixed sleeping handcuffed players not being fully lootable. Moved some existing code to an interface.
1 Year Ago
Merge from main
1 Year Ago
blackbin model gap fix + rotation fix
1 Year Ago
merge from serverevent_commands
1 Year Ago
Fixed server build errors
1 Year Ago
Re-exporting shipping container wall corner pieces with vertex alpha channel filled
1 Year Ago
Compile fix
1 Year Ago
1 Year Ago
Renamed CargoShipTest to CargoShip Renamed TestRidableHorse to RidableHorse