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134,555 Commits over 4,444 Days - 1.26cph!

32 Days Ago
Fixed digital clock text material
32 Days Ago
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
32 Days Ago
Create rusty version of apartment elevator door
32 Days Ago
Fix TMP door decal not being disabled by default on apartment door C
32 Days Ago
Update apartment elevator prefab with new lift prefab
32 Days Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
32 Days Ago
merge from unity_6.3.15/keyboard_layouts_fix
32 Days Ago
Detect keyboard layout changes at runtime and refresh registered buttons
32 Days Ago
Switch apartment elevator doors from the rusty ones -> normal ones
32 Days Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
32 Days Ago
Register button namse using the actual display name, so they're keyboard layouts aware
32 Days Ago
merge from fix_industrial_efurnace_io_port
32 Days Ago
fix pooling leak
32 Days Ago
Improve comment
32 Days Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
32 Days Ago
merge from fix_industrial_efurnace_io_port
32 Days Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
32 Days Ago
Merge from powerplant_powergrid
32 Days Ago
Merge from main
32 Days Ago
Separate out settings for requiring power to be functional and having different stats with power on recycler
32 Days Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
32 Days Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
32 Days Ago
tweaked turretmountpoint on bow entities
32 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
32 Days Ago
Sized down because not used.
32 Days Ago
Industrial furnace lighting & material stuff.
32 Days Ago
update apartment_complex_monument/prototype
32 Days Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
32 Days Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
32 Days Ago
industrial garage door; - Assign panner chain material to busy state model
32 Days Ago
Skinning industrial door
32 Days Ago
Fixing skinning and position offset for industrial door LODs
32 Days Ago
industrial garage door; - created panner material for the chain
32 Days Ago
Adding extra chain material for industrial garage door
32 Days Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
32 Days Ago
setting up 3p M16a2 anims
32 Days Ago
disable_ping_estimation_again -> main
32 Days Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
32 Days Ago
Compile fix
32 Days Ago
merge from drawcolliders_improvements
32 Days Ago
Fixed skinning for industrial garage door
32 Days Ago
Codegen
32 Days Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
32 Days Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
32 Days Ago
Fix shader error
32 Days Ago
merge from main
32 Days Ago
merge from barrel_conveyor_fix
32 Days Ago
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
32 Days Ago
merge from main
32 Days Ago
Merge from indirect_instancing