reporust_rebootcancel

154,009 Commits over 4,536 Days - 1.41cph!

1 Year Ago
Add the video for the pack
1 Year Ago
merge from store-updates-sept2025
1 Year Ago
Progress
1 Year Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
1 Year Ago
Casino progress
1 Year Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
1 Year Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
1 Year Ago
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1 Year Ago
Set dressing supplies barge VERY WIP
1 Year Ago
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1 Year Ago
Change it to as attachment - to match the storage containers
1 Year Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
1 Year Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
1 Year Ago
Restore stomped killbees command
1 Year Ago
Progress backup
1 Year Ago
Some wip placement checks
1 Year Ago
Shift convar values by -1
1 Year Ago
deleting annoying name conflicts
1 Year Ago
First pass WIP supplies shop structure
1 Year Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
1 Year Ago
Added a new name field for modding monument marker, as the english field is not serialized anymore
1 Year Ago
Move player visibility position back to the head bone
1 Year Ago
PT Boat Collision Pass
1 Year Ago
full fix the NRE
1 Year Ago
Reduced the size of the HAB hurt trigger away from the door slightly to fix the old issue of jumping out of a moving HAB in the direction of travel and dying to the hurt trigger
1 Year Ago
fix for pooled random bone rotations on mannequin
1 Year Ago
Fixed newly introduced TriggerParentEnclosed NRE
1 Year Ago
Merge: from baseplayer_serverupdateparallel - Bugfix/Update: don't use parallel snapshot sending in UsePlayerUpdateJobs 1 (it's a level 2 feature) Tests: used both modes in Craggy, confirmed things are working
1 Year Ago
Merge: from main
1 Year Ago
Update: gate parallel snapshot queue behind UsePlayerUpdateJobs 2 All other parts have separation of no tasks under UsePlayerUpdateJobs 1 and tasks allowed under 2, but this slipped my net Tests: used both in local session on Craggy
1 Year Ago
working on chainsaw attack animations
1 Year Ago
added player update anim settings preset
1 Year Ago
merge from translation_breaking_mods_fix
1 Year Ago
Removed the InSafeZone check from my new HAB code to match hostile behaviour of BaseVehicle's
1 Year Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
1 Year Ago
Splat stuff
1 Year Ago
Splat blockout
1 Year Ago
Fix wearables with random parts/colours not working on mannequins
1 Year Ago
Prefabbed supplies barge for working on
1 Year Ago
merge from floating cities into medical bay props subbranch to get everything up to date
1 Year Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
1 Year Ago
Minor cleanup Remove DDraws
1 Year Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
1 Year Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
1 Year Ago
1 Year Ago
better defaults for pos/dir influences vars
1 Year Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
1 Year Ago
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