106,801 Commits over 3,836 Days - 1.16cph!
Fully disable HLOD system temporarily, want to test performance running as close to main as possible
Expose limit fps in background option in Screen section of Options menu
handcar low poly finished and baked
- replaced test mesh with final low poly
-added ao and normal to preview
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Dictionary cache for usernames to optimize team ui (it grabs username every frame)
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Cherrypick more #CLIENT fixes
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
Add a button to clear filters to the server browser
Tweaks to server browser UI design
Fixed #Client errors, improved client prediction of progress bar
cherrypicking
74336 - chat spam limits not applying in global chat
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navmesh to navmesh teleport fix test
merge from options_dropdown
Added missing interaction sound to ration box
A more aesthetically pleasing dealer value display
Update options menu so things use dropdowns instead of the left/right buttons to scroll through
Update Facepunch.Flexbox with latest fixes/improvements
Ignoring a workspaces.db file that a VS extension uses
Larger locker interaction collider in the camper
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Stopped fixcars command still filling engine parts in destroyed vehicles
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wooden tools for media_projects branch
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Finalish big furnace main effect.
Cleaned up older working files.
Moved all fire atlases and meshes to a central effects/fire folder for re-use.
Scene backup.
Delete unused ApexAIStorage folder leftover from the Apex purge
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excavator MonumentInfo bounds tweak
swamp_a, swamp_b, swamp_c MonumentInfo bounds fixes
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