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154,010 Commits over 4,536 Days - 1.41cph!

1 Year Ago
Error scan checks for more than one occurrence of an ActionEvent node type
1 Year Ago
manifest
1 Year Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
1 Year Ago
Remove merging of damaged regions as the sorting and merging was taking more time than it saved in some situations. If frequent buffer updates continue to be a problem, /indirect_instancing/bitmapped_damage_tracking should fix that.
1 Year Ago
Cleanup code for node creation search window
1 Year Ago
door.hinged.mboat models, item def, prefab
1 Year Ago
Fix all boat building block localizations
1 Year Ago
Add and setup low cannon wall. Added to boat planner.
1 Year Ago
Add ConcurrentBoolArray as a simpler (but more wasteful) form of ConcurrentBitArray to get things going quicker. Add a function to find contiguous regions of values efficiently.
1 Year Ago
floating city generic container 2
1 Year Ago
Fixed the rendering of the underwater lab windows
1 Year Ago
Move error log to where it actually is an error
1 Year Ago
broke up PlayerBoat monolith file
1 Year Ago
comitting to non-controlled sails and torque rudder control scheme for now
1 Year Ago
Merge from deployable_cannon
1 Year Ago
Fix cannon not appearing
1 Year Ago
Updated modular boat prefabs with art components, gibs
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from locked_cabinet
1 Year Ago
merge from decay_scale_ui_fix
1 Year Ago
merge from pilotpack_store_fix
1 Year Ago
merge from /serverbrowser_duplicating_results_fix
1 Year Ago
Better node/data type registry
1 Year Ago
Fixed pilot pack store tile redirecting to exhibit pack page
1 Year Ago
merge from throwable_eggs
1 Year Ago
merge from hackweek_food_viewmodels
1 Year Ago
init branch for merging
1 Year Ago
UI for multiple input meshes
1 Year Ago
Casino modelling progress Organized casino interior objects
1 Year Ago
merge from ceiling_light_placement_fix
1 Year Ago
merge from wall_cabinet_storage_monitor_fix
1 Year Ago
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1 Year Ago
merge from modded_monumentmarker_fix
1 Year Ago
merge from tugboat_team_bag_labels_fix
1 Year Ago
merge from main
1 Year Ago
merge from store-updates-sept2025
1 Year Ago
Fix the server browser duplicating listing results
1 Year Ago
Added stats display row for Anti-vehicle damage, removed vehicle damage from main "Damage" stat
1 Year Ago
added translations
1 Year Ago
Bugfix: ensure entities are subscribed to switched-to group before we transition it's children to new group - This resolves an issue when moving around fast with an item in hands, and it suddenly gets re-equipped Caused by backup of player subscription queue, which can "desync" player - they'll move to a new group they're not yet subscribed to. Tests: flew around at 100-speed noclip and monitored subscription queue size. despite backup, it no longer re-equipped my gun
1 Year Ago
Bicycle bunnyhopping basics https://files.facepunch.com/jacob/1b0411b1/Unity_tJ9ExIRjAG.mp4 Bicycle can now bunnyhop every 3 seconds by pressing right mouse button. - Todo: use the bike's angle in the jump - Todo: require bike stamina to jump - Todo: not jump when waterlogged
1 Year Ago
Merge: from main
1 Year Ago
Clean: comments, spans and names Tests: none, trivial changes
1 Year Ago
Progress on cleaning up all current conversation/mission changes
1 Year Ago
Optim: UsePlayerUpdateJobs 2 - merge partially ordered chains of snapshots - This reduces allocations (since we create less tasks), and should help with parallelization (reducing task scheduling overhead), but requires preprocess cost Tests: on craggy with UsePlayerUpdateJbos 2, flew out of bounds and respawned(this causes 500+ entity snapshots to be sent) 10 times in a row - no exceptions, disconnects and all entities seemed to be present
1 Year Ago
fix status effect vitals HUD overlay sorting under heavy helmet
1 Year Ago
Set dressing work from supplies barge
1 Year Ago
Fixed forever bug that caused the HAB to always have the hurt trigger active when it should turn off based on inflation and velocity
1 Year Ago
remove debug tex output
1 Year Ago
lod baker multiple source meshes support