107,014 Commits over 3,836 Days - 1.16cph!
Added SedanRail entity for admins. Spawnable only on rails
Monument additional custom navmesh data test
invisible respawnable lootables
Another attempt at fixing reflection probe for water
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Desert sculpt finalization progress
cherrypicking
70776 - Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
Added ai.killanimals server command
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands.
AI now checks the ignore list when adding players to memory.
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Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
Fixed offsets not recalculating when entering/exiting parented space (still not 100% right)
Fix Client.camlerp not working in parented camera mode (lerp is applied in local space)
Added debugging.debugcamera_orbitwhileparented, true is legacy behaviour, false is new default and uses same controls as unparented mode
Parenting to an entity now properly converts the debug camera's position and rotation calculation to be in local space (previously rotation was in local space but position was world space)
Removed debugcamera_bonerotation, this functionality is now active whenever the camera is parented to something
Now emulates a physically attached camera
Add Tools/Scene/Add Parent GameObject editor shortcut
Add Tools/Scene/Focus Camera To Main Camera editor shortcut
If the dev_cam root is found it uses that for the focus zoom calculation and enables that gameobject
Merge from shot_parenting
Merge from spraycan_merge2
Fixed NotifyLod components not respecting mesh.quality convar (will affect sprays as well as boom boxes)
Fixed spray sfx looping incorrectly when spray can breaks mid spray
Added terraincollisionproxy scripts to the snowmobiles
SedanTest uses CarProtection instead of BlockMetal protection
Sprays that detect a sudden detection change will now break the line and start a new line
This looks a lot better than attempting to make the turn with the limited geometry we're using
This still only counts as one spray entity
Remove point culling features, no longer needed
Moved woundedfreecam from editor-only to admin-only
Merge Main -> Media Projects
Removed missing ref to DrawCinematic
Ported RustEditor changes from media_projects to Main
Added save/load weather buttons
Don't save WeatherSlider values between sessions (removing the Get here, Set already removed in 70752)
Removed adjustWeather bool since it's broken anyway + value slider fix
Rewrote the conditional in WeatherSlider for clarity. Previous code was functionally the same but nobody has time to understand "if ( GUILayout.Toggle( value != -1, "", GUILayout.Width( 64 ) ) != ( value != -1 ) ) value = ( value == -1.0f ? 0.5f : -1.0f );"
Some more fleshing out of the coaling tower interactivity aspects
Couple of new rail track pieces to facilitate the new trainyard rail layout
Reshaped the tracks layout in trainyard to ready it for connection to procmap
Coaling tower whitebox