reporust_rebootcancel

107,014 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Merge from main
2 Years Ago
Added SedanRail entity for admins. Spawnable only on rails
2 Years Ago
Monument additional custom navmesh data test
2 Years Ago
invisible respawnable lootables
2 Years Ago
Build fix
2 Years Ago
merge from main
2 Years Ago
Another attempt at fixing reflection probe for water
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Desert sculpt finalization progress
2 Years Ago
merge from main
2 Years Ago
Desert area wip
2 Years Ago
cherrypicking 70776 - Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
2 Years Ago
Added ai.killanimals server command
2 Years Ago
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands. AI now checks the ignore list when adding players to memory.
2 Years Ago
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2 Years Ago
Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
2 Years Ago
Fixed offsets not recalculating when entering/exiting parented space (still not 100% right)
2 Years Ago
Fix Client.camlerp not working in parented camera mode (lerp is applied in local space) Added debugging.debugcamera_orbitwhileparented, true is legacy behaviour, false is new default and uses same controls as unparented mode
2 Years Ago
Parenting to an entity now properly converts the debug camera's position and rotation calculation to be in local space (previously rotation was in local space but position was world space) Removed debugcamera_bonerotation, this functionality is now active whenever the camera is parented to something Now emulates a physically attached camera
2 Years Ago
Add Tools/Scene/Add Parent GameObject editor shortcut
2 Years Ago
Add Tools/Scene/Focus Camera To Main Camera editor shortcut If the dev_cam root is found it uses that for the focus zoom calculation and enables that gameobject
2 Years Ago
Merge from shot_parenting
2 Years Ago
Merge from main
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Fixed NotifyLod components not respecting mesh.quality convar (will affect sprays as well as boom boxes)
2 Years Ago
Fixed spray sfx looping incorrectly when spray can breaks mid spray
2 Years Ago
Added terraincollisionproxy scripts to the snowmobiles
2 Years Ago
SedanTest uses CarProtection instead of BlockMetal protection
2 Years Ago
Sprays that detect a sudden detection change will now break the line and start a new line This looks a lot better than attempting to make the turn with the limited geometry we're using This still only counts as one spray entity Remove point culling features, no longer needed
2 Years Ago
Merge from main
2 Years Ago
Fixed water reflections
2 Years Ago
Server compile fix
2 Years Ago
Moved woundedfreecam from editor-only to admin-only
2 Years Ago
Merge Main -> Media Projects
2 Years Ago
Removed missing ref to DrawCinematic
2 Years Ago
Ported RustEditor changes from media_projects to Main
2 Years Ago
Added save/load weather buttons
2 Years Ago
Don't save WeatherSlider values between sessions (removing the Get here, Set already removed in 70752)
2 Years Ago
Removed adjustWeather bool since it's broken anyway + value slider fix
2 Years Ago
Rewrote the conditional in WeatherSlider for clarity. Previous code was functionally the same but nobody has time to understand "if ( GUILayout.Toggle( value != -1, "", GUILayout.Width( 64 ) ) != ( value != -1 ) ) value = ( value == -1.0f ? 0.5f : -1.0f );"
2 Years Ago
Merge from main
2 Years Ago
physics atten tweaks
2 Years Ago
Desert WIP
2 Years Ago
Some more fleshing out of the coaling tower interactivity aspects
2 Years Ago
Couple of new rail track pieces to facilitate the new trainyard rail layout Reshaped the tracks layout in trainyard to ready it for connection to procmap Coaling tower whitebox