128,909 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                added toolgun to render scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted double armored doors door controller socket positions
Increased garage door door controller deploy bounds size
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                split off higher res ammunition from media branch and added to individual ammunition folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed deploy volume physic layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm sks fixes -  skinned missing bolt carrier part & mag lock
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 SKS serializedVersion meta files changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from electricity_power_fixes/2/doorcontroller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_compressed_modded_tag"
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update harbor_crane_a to fix missing meshes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some bike suspension problems
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code gen, proto, manifest rebuild, meta files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix pool leaking items when saving authList of TC
Fix code not working outside of editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> qol_auth_friends_tc
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed missing ShowBullet animation events
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing camera shakes when firing the sks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix transfer protection not disabling for your mounted entity if it's not a vehicle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sks firing animations early exiting causing camera clipping
Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up sks as skin of SAR, sks is no longer craftable
Fix SteamInventoryItem editor inspector not appearing for ItemSkins
 
                
                
                
                
                
                    
    
        
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                Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel thin attachment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced SAR aimcone and tightened up fire animation
 
                
                
                
                
                
                    
    
        
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                decreased LR300 damage falloff (more damage at longer range)
increased LR300 bullet velocity
decreased LR300 horizontal recoil
 
                
                
                
                
                
                    
    
        
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                reduced refire delay for burst module from 3x refire to 2x refire rate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename firedProjectiles -> trackedProjectiles inside analytics class
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed an issue where side inputs were not being reset when the main power was cut
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensured is localised setup for shopkeepers